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Test Info:

<!DOCTYPE html>
<html>
<head>
<script>
function boom()
{
var ctx = canvas.getContext('2d');
ctx.rect(2, 6, 9, 8);
ctx.setTransform(1, 2, 3, 0, 4, 1);
setTimeout(function() {
ctx.moveTo(0, 1);
ctx.isPointInPath(0, 0, 'evenodd');
}, 0);
}
</script>
</head>
<body onload="boom();">
<canvas id="canvas"></canvas>
</body>
</html>