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//! A `Barrier` that provides `wait_timeout`.
//!
//! This implementation mirrors that of the Rust standard library.
use crate::loom::sync::{Condvar, Mutex};
use std::fmt;
use std::time::{Duration, Instant};
/// A barrier enables multiple threads to synchronize the beginning
/// of some computation.
///
/// # Examples
///
/// ```
/// use std::sync::{Arc, Barrier};
/// use std::thread;
///
/// let mut handles = Vec::with_capacity(10);
/// let barrier = Arc::new(Barrier::new(10));
/// for _ in 0..10 {
/// let c = Arc::clone(&barrier);
/// // The same messages will be printed together.
/// // You will NOT see any interleaving.
/// handles.push(thread::spawn(move|| {
/// println!("before wait");
/// c.wait();
/// println!("after wait");
/// }));
/// }
/// // Wait for other threads to finish.
/// for handle in handles {
/// handle.join().unwrap();
/// }
/// ```
pub(crate) struct Barrier {
lock: Mutex<BarrierState>,
cvar: Condvar,
num_threads: usize,
}
// The inner state of a double barrier
struct BarrierState {
count: usize,
generation_id: usize,
}
/// A `BarrierWaitResult` is returned by [`Barrier::wait()`] when all threads
/// in the [`Barrier`] have rendezvoused.
///
/// # Examples
///
/// ```
/// use std::sync::Barrier;
///
/// let barrier = Barrier::new(1);
/// let barrier_wait_result = barrier.wait();
/// ```
pub(crate) struct BarrierWaitResult(bool);
impl fmt::Debug for Barrier {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Barrier").finish_non_exhaustive()
}
}
impl Barrier {
/// Creates a new barrier that can block a given number of threads.
///
/// A barrier will block `n`-1 threads which call [`wait()`] and then wake
/// up all threads at once when the `n`th thread calls [`wait()`].
///
/// [`wait()`]: Barrier::wait
///
/// # Examples
///
/// ```
/// use std::sync::Barrier;
///
/// let barrier = Barrier::new(10);
/// ```
#[must_use]
pub(crate) fn new(n: usize) -> Barrier {
Barrier {
lock: Mutex::new(BarrierState {
count: 0,
generation_id: 0,
}),
cvar: Condvar::new(),
num_threads: n,
}
}
/// Blocks the current thread until all threads have rendezvoused here.
///
/// Barriers are re-usable after all threads have rendezvoused once, and can
/// be used continuously.
///
/// A single (arbitrary) thread will receive a [`BarrierWaitResult`] that
/// returns `true` from [`BarrierWaitResult::is_leader()`] when returning
/// from this function, and all other threads will receive a result that
/// will return `false` from [`BarrierWaitResult::is_leader()`].
///
/// # Examples
///
/// ```
/// use std::sync::{Arc, Barrier};
/// use std::thread;
///
/// let mut handles = Vec::with_capacity(10);
/// let barrier = Arc::new(Barrier::new(10));
/// for _ in 0..10 {
/// let c = Arc::clone(&barrier);
/// // The same messages will be printed together.
/// // You will NOT see any interleaving.
/// handles.push(thread::spawn(move|| {
/// println!("before wait");
/// c.wait();
/// println!("after wait");
/// }));
/// }
/// // Wait for other threads to finish.
/// for handle in handles {
/// handle.join().unwrap();
/// }
/// ```
pub(crate) fn wait(&self) -> BarrierWaitResult {
let mut lock = self.lock.lock();
let local_gen = lock.generation_id;
lock.count += 1;
if lock.count < self.num_threads {
// We need a while loop to guard against spurious wakeups.
while local_gen == lock.generation_id {
lock = self.cvar.wait(lock).unwrap();
}
BarrierWaitResult(false)
} else {
lock.count = 0;
lock.generation_id = lock.generation_id.wrapping_add(1);
self.cvar.notify_all();
BarrierWaitResult(true)
}
}
/// Blocks the current thread until all threads have rendezvoused here for
/// at most `timeout` duration.
pub(crate) fn wait_timeout(&self, timeout: Duration) -> Option<BarrierWaitResult> {
// This implementation mirrors `wait`, but with each blocking operation
// replaced by a timeout-amenable alternative.
let deadline = Instant::now() + timeout;
// Acquire `self.lock` with at most `timeout` duration.
let mut lock = loop {
if let Some(guard) = self.lock.try_lock() {
break guard;
} else if Instant::now() > deadline {
return None;
} else {
std::thread::yield_now();
}
};
// Shrink the `timeout` to account for the time taken to acquire `lock`.
let timeout = deadline.saturating_duration_since(Instant::now());
let local_gen = lock.generation_id;
lock.count += 1;
if lock.count < self.num_threads {
// We need a while loop to guard against spurious wakeups.
while local_gen == lock.generation_id {
let (guard, timeout_result) = self.cvar.wait_timeout(lock, timeout).unwrap();
lock = guard;
if timeout_result.timed_out() {
return None;
}
}
Some(BarrierWaitResult(false))
} else {
lock.count = 0;
lock.generation_id = lock.generation_id.wrapping_add(1);
self.cvar.notify_all();
Some(BarrierWaitResult(true))
}
}
}
impl fmt::Debug for BarrierWaitResult {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("BarrierWaitResult")
.field("is_leader", &self.is_leader())
.finish()
}
}
impl BarrierWaitResult {
/// Returns `true` if this thread is the "leader thread" for the call to
/// [`Barrier::wait()`].
///
/// Only one thread will have `true` returned from their result, all other
/// threads will have `false` returned.
///
/// # Examples
///
/// ```
/// use std::sync::Barrier;
///
/// let barrier = Barrier::new(1);
/// let barrier_wait_result = barrier.wait();
/// println!("{:?}", barrier_wait_result.is_leader());
/// ```
#[must_use]
pub(crate) fn is_leader(&self) -> bool {
self.0
}
}