Source code

Revision control

Copy as Markdown

Other Tools

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/Assertions.h"
#include "RLBoxSoundTouch.h"
using namespace rlbox;
using namespace mozilla;
using namespace soundtouch;
RLBoxSoundTouch::RLBoxSoundTouch() {
#ifdef MOZ_WASM_SANDBOXING_SOUNDTOUCH
mSandbox.create_sandbox(true /* infallible */);
#else
mSandbox.create_sandbox();
#endif
mTimeStretcher = mSandbox.invoke_sandbox_function(createSoundTouchObj);
// Allocate buffer in sandbox to receive samples.
mSampleBuffer = mSandbox.malloc_in_sandbox<AudioDataValue>(mSampleBufferSize);
MOZ_RELEASE_ASSERT(mSampleBuffer);
}
RLBoxSoundTouch::~RLBoxSoundTouch() {
mSandbox.free_in_sandbox(mSampleBuffer);
mSandbox.invoke_sandbox_function(destroySoundTouchObj, mTimeStretcher);
mTimeStretcher = nullptr;
mSandbox.destroy_sandbox();
}
void RLBoxSoundTouch::setSampleRate(uint aRate) {
mSandbox.invoke_sandbox_function(SetSampleRate, mTimeStretcher, aRate);
}
void RLBoxSoundTouch::setChannels(uint aChannels) {
mChannels = aChannels;
mSandbox.invoke_sandbox_function(SetChannels, mTimeStretcher, aChannels);
}
void RLBoxSoundTouch::setPitch(double aPitch) {
mSandbox.invoke_sandbox_function(SetPitch, mTimeStretcher, aPitch);
}
void RLBoxSoundTouch::setSetting(int aSettingId, int aValue) {
mSandbox.invoke_sandbox_function(SetSetting, mTimeStretcher, aSettingId,
aValue);
}
void RLBoxSoundTouch::setTempo(double aTempo) {
mSandbox.invoke_sandbox_function(SetTempo, mTimeStretcher, aTempo);
}
void RLBoxSoundTouch::setRate(double aRate) {
mSandbox.invoke_sandbox_function(SetRate, mTimeStretcher, aRate);
}
uint RLBoxSoundTouch::numChannels() {
auto numChannels = mChannels;
mSandbox.invoke_sandbox_function(NumChannels, mTimeStretcher)
.copy_and_verify([numChannels](auto ch) {
MOZ_RELEASE_ASSERT(ch == numChannels, "Number of channels changed");
});
return mChannels;
}
tainted_soundtouch<uint> RLBoxSoundTouch::numSamples() {
return mSandbox.invoke_sandbox_function(NumSamples, mTimeStretcher);
}
tainted_soundtouch<uint> RLBoxSoundTouch::numUnprocessedSamples() {
return mSandbox.invoke_sandbox_function(NumUnprocessedSamples,
mTimeStretcher);
}
void RLBoxSoundTouch::putSamples(const AudioDataValue* aSamples,
uint aNumSamples) {
const CheckedInt<size_t> nrTotalSamples = numChannels() * aNumSamples;
MOZ_RELEASE_ASSERT(nrTotalSamples.isValid(), "Input buffer size overflow");
bool copied = false;
auto t_aSamples = copy_memory_or_grant_access(
mSandbox, aSamples, nrTotalSamples.value(), false, copied);
mSandbox.invoke_sandbox_function(PutSamples, mTimeStretcher, t_aSamples,
aNumSamples);
if (copied) {
mSandbox.free_in_sandbox(t_aSamples);
}
}
uint RLBoxSoundTouch::receiveSamples(AudioDataValue* aOutput,
uint aMaxSamples) {
// Check number of channels.
const CheckedInt<uint> channels = numChannels();
// Sanity check max samples.
const CheckedInt<uint> maxElements = channels * aMaxSamples;
MOZ_RELEASE_ASSERT(maxElements.isValid(), "Max number of elements overflow");
// Check mSampleBuffer size, and resize if required.
if (mSampleBufferSize < maxElements.value()) {
resizeSampleBuffer(maxElements.value());
}
auto numWrittenSamples =
mSandbox
.invoke_sandbox_function(ReceiveSamples, mTimeStretcher,
mSampleBuffer, aMaxSamples)
.copy_and_verify([aMaxSamples](uint written) {
MOZ_RELEASE_ASSERT(written <= aMaxSamples,
"Number of samples exceeds max samples");
return written;
});
// Copy received elements from sandbox.
if (numWrittenSamples > 0) {
const CheckedInt<uint> numCopyElements = channels * numWrittenSamples;
MOZ_RELEASE_ASSERT(numCopyElements.isValid() &&
numCopyElements.value() <= maxElements.value(),
"Bad number of written elements");
// Get pointer to mSampleBuffer. RLBox ensures that we have at least
// numCopyElements elements. We are just copying data values out. These
// values are untrusted but should only be interpreted as sound samples --
// so should, at worst, just sound weird.
auto* mSampleBuffer_ptr = mSampleBuffer.unverified_safe_pointer_because(
numCopyElements.value(),
"Pointer to buffer is within sandbox and has at least numCopyElements "
"elements.");
PodCopy(aOutput, mSampleBuffer_ptr, numCopyElements.value());
}
return numWrittenSamples;
}
void RLBoxSoundTouch::flush() {
return mSandbox.invoke_sandbox_function(Flush, mTimeStretcher);
}
void RLBoxSoundTouch::resizeSampleBuffer(uint aNewSize) {
mSandbox.free_in_sandbox(mSampleBuffer);
mSampleBufferSize = aNewSize;
mSampleBuffer = mSandbox.malloc_in_sandbox<AudioDataValue>(aNewSize);
MOZ_RELEASE_ASSERT(mSampleBuffer);
}