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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use api::{
ColorU, MixBlendMode, FilterPrimitiveInput, FilterPrimitiveKind,
ColorSpace, PropertyBinding, PropertyBindingId, CompositeOperator,
RasterSpace, FilterOpGraphPictureBufferId,
};
use api::units::{Au, LayoutVector2D};
use crate::scene_building::IsVisible;
use crate::filterdata::SFilterData;
use crate::intern::ItemUid;
use crate::intern::{Internable, InternDebug, Handle as InternHandle};
use crate::internal_types::{LayoutPrimitiveInfo, FilterGraphPictureReference,
FilterGraphOp, FilterGraphNode, SVGFE_CONVOLVE_VALUES_LIMIT, Filter};
use crate::picture::PictureCompositeMode;
use crate::prim_store::{
PrimitiveInstanceKind, PrimitiveStore, VectorKey,
InternablePrimitive,
};
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, MallocSizeOf, PartialEq, Hash, Eq)]
pub enum CompositeOperatorKey {
Over,
In,
Out,
Atop,
Xor,
Lighter,
Arithmetic([Au; 4]),
}
impl From<CompositeOperator> for CompositeOperatorKey {
fn from(operator: CompositeOperator) -> Self {
match operator {
CompositeOperator::Over => CompositeOperatorKey::Over,
CompositeOperator::In => CompositeOperatorKey::In,
CompositeOperator::Out => CompositeOperatorKey::Out,
CompositeOperator::Atop => CompositeOperatorKey::Atop,
CompositeOperator::Xor => CompositeOperatorKey::Xor,
CompositeOperator::Lighter => CompositeOperatorKey::Lighter,
CompositeOperator::Arithmetic(k_vals) => {
let k_vals = [
Au::from_f32_px(k_vals[0]),
Au::from_f32_px(k_vals[1]),
Au::from_f32_px(k_vals[2]),
Au::from_f32_px(k_vals[3]),
];
CompositeOperatorKey::Arithmetic(k_vals)
}
}
}
}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, MallocSizeOf, PartialEq, Hash, Eq)]
pub enum FilterPrimitiveKey {
Identity(ColorSpace, FilterPrimitiveInput),
Flood(ColorSpace, ColorU),
Blend(ColorSpace, MixBlendMode, FilterPrimitiveInput, FilterPrimitiveInput),
Blur(ColorSpace, Au, Au, FilterPrimitiveInput),
Opacity(ColorSpace, Au, FilterPrimitiveInput),
ColorMatrix(ColorSpace, [Au; 20], FilterPrimitiveInput),
DropShadow(ColorSpace, (VectorKey, Au, ColorU), FilterPrimitiveInput),
ComponentTransfer(ColorSpace, FilterPrimitiveInput, Vec<SFilterData>),
Offset(ColorSpace, FilterPrimitiveInput, VectorKey),
Composite(ColorSpace, FilterPrimitiveInput, FilterPrimitiveInput, CompositeOperatorKey),
}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, Copy, Default, MallocSizeOf, PartialEq, Hash, Eq)]
pub enum FilterGraphPictureBufferIdKey {
#[default]
/// empty slot in feMerge inputs
None,
/// reference to another (earlier) node in filter graph
BufferId(i16),
}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, Copy, Default, MallocSizeOf, PartialEq, Hash, Eq)]
pub struct FilterGraphPictureReferenceKey {
/// Id of the picture in question in a namespace unique to this filter DAG,
/// some are special values like
/// FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic.
pub buffer_id: FilterGraphPictureBufferIdKey,
/// Place the input image here in Layout space (like node.subregion)
pub subregion: [Au; 4],
/// Translate the subregion by this amount
pub offset: [Au; 2],
}
impl From<FilterGraphPictureReference> for FilterGraphPictureReferenceKey {
fn from(pic: FilterGraphPictureReference) -> Self {
FilterGraphPictureReferenceKey{
buffer_id: match pic.buffer_id {
FilterOpGraphPictureBufferId::None => FilterGraphPictureBufferIdKey::None,
FilterOpGraphPictureBufferId::BufferId(id) => FilterGraphPictureBufferIdKey::BufferId(id),
},
subregion: [
Au::from_f32_px(pic.subregion.min.x),
Au::from_f32_px(pic.subregion.min.y),
Au::from_f32_px(pic.subregion.max.x),
Au::from_f32_px(pic.subregion.max.y),
],
offset: [
Au::from_f32_px(pic.offset.x),
Au::from_f32_px(pic.offset.y),
],
}
}
}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, MallocSizeOf, PartialEq, Hash, Eq)]
pub enum FilterGraphOpKey {
/// combine 2 images with SVG_FEBLEND_MODE_DARKEN
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendDarken,
/// combine 2 images with SVG_FEBLEND_MODE_LIGHTEN
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendLighten,
/// combine 2 images with SVG_FEBLEND_MODE_MULTIPLY
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendMultiply,
/// combine 2 images with SVG_FEBLEND_MODE_NORMAL
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendNormal,
/// combine 2 images with SVG_FEBLEND_MODE_SCREEN
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendScreen,
/// combine 2 images with SVG_FEBLEND_MODE_OVERLAY
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendOverlay,
/// combine 2 images with SVG_FEBLEND_MODE_COLOR_DODGE
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendColorDodge,
/// combine 2 images with SVG_FEBLEND_MODE_COLOR_BURN
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendColorBurn,
/// combine 2 images with SVG_FEBLEND_MODE_HARD_LIGHT
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendHardLight,
/// combine 2 images with SVG_FEBLEND_MODE_SOFT_LIGHT
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendSoftLight,
/// combine 2 images with SVG_FEBLEND_MODE_DIFFERENCE
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendDifference,
/// combine 2 images with SVG_FEBLEND_MODE_EXCLUSION
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendExclusion,
/// combine 2 images with SVG_FEBLEND_MODE_HUE
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendHue,
/// combine 2 images with SVG_FEBLEND_MODE_SATURATION
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendSaturation,
/// combine 2 images with SVG_FEBLEND_MODE_COLOR
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendColor,
/// combine 2 images with SVG_FEBLEND_MODE_LUMINOSITY
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendLuminosity,
/// transform colors of image through 5x4 color matrix (transposed for
/// efficiency)
/// parameters: FilterOpGraphNode, matrix[5][4]
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEColorMatrix{values: [Au; 20]},
/// transform colors of image through configurable gradients with component
/// swizzle
/// parameters: FilterOpGraphNode, FilterData
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEComponentTransferInterned{handle: ItemUid, creates_pixels: bool},
/// composite 2 images with chosen composite mode with parameters for that
/// mode
/// parameters: FilterOpGraphNode, k1, k2, k3, k4
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeArithmetic{k1: Au, k2: Au, k3: Au, k4: Au},
/// composite 2 images with chosen composite mode with parameters for that
/// mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeATop,
/// composite 2 images with chosen composite mode with parameters for that
/// mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeIn,
/// composite 2 images with chosen composite mode with parameters for that
/// mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeLighter,
/// composite 2 images with chosen composite mode with parameters for that
/// mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeOut,
/// composite 2 images with chosen composite mode with parameters for that
/// mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeOver,
/// composite 2 images with chosen composite mode with parameters for that
/// mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeXOR,
/// transform image through convolution matrix of up to 25 values (spec
/// allows more but for performance reasons we do not)
/// parameters: FilterOpGraphNode, orderX, orderY, kernelValues[25],
/// divisor, bias, targetX, targetY, kernelUnitLengthX, kernelUnitLengthY,
/// preserveAlpha
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEConvolveMatrixEdgeModeDuplicate{order_x: i32, order_y: i32,
kernel: [Au; SVGFE_CONVOLVE_VALUES_LIMIT], divisor: Au, bias: Au,
target_x: i32, target_y: i32, kernel_unit_length_x: Au,
kernel_unit_length_y: Au, preserve_alpha: i32},
/// transform image through convolution matrix of up to 25 values (spec
/// allows more but for performance reasons we do not)
/// parameters: FilterOpGraphNode, orderX, orderY, kernelValues[25],
/// divisor, bias, targetX, targetY, kernelUnitLengthX, kernelUnitLengthY,
/// preserveAlpha
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEConvolveMatrixEdgeModeNone{order_x: i32, order_y: i32,
kernel: [Au; SVGFE_CONVOLVE_VALUES_LIMIT], divisor: Au, bias: Au,
target_x: i32, target_y: i32, kernel_unit_length_x: Au,
kernel_unit_length_y: Au, preserve_alpha: i32},
/// transform image through convolution matrix of up to 25 values (spec
/// allows more but for performance reasons we do not)
/// parameters: FilterOpGraphNode, orderX, orderY, kernelValues[25],
/// divisor, bias, targetX, targetY, kernelUnitLengthX, kernelUnitLengthY,
/// preserveAlpha
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEConvolveMatrixEdgeModeWrap{order_x: i32, order_y: i32,
kernel: [Au; SVGFE_CONVOLVE_VALUES_LIMIT], divisor: Au, bias: Au,
target_x: i32, target_y: i32, kernel_unit_length_x: Au,
kernel_unit_length_y: Au, preserve_alpha: i32},
/// calculate lighting based on heightmap image with provided values for a
/// distant light source with specified direction
/// parameters: FilterOpGraphNode, surfaceScale, diffuseConstant,
/// kernelUnitLengthX, kernelUnitLengthY, azimuth, elevation
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDiffuseLightingDistant{surface_scale: Au, diffuse_constant: Au,
kernel_unit_length_x: Au, kernel_unit_length_y: Au, azimuth: Au,
elevation: Au},
/// calculate lighting based on heightmap image with provided values for a
/// point light source at specified location
/// parameters: FilterOpGraphNode, surfaceScale, diffuseConstant,
/// kernelUnitLengthX, kernelUnitLengthY, x, y, z
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDiffuseLightingPoint{surface_scale: Au, diffuse_constant: Au,
kernel_unit_length_x: Au, kernel_unit_length_y: Au, x: Au, y: Au,
z: Au},
/// calculate lighting based on heightmap image with provided values for a
/// spot light source at specified location pointing at specified target
/// location with specified hotspot sharpness and cone angle
/// parameters: FilterOpGraphNode, surfaceScale, diffuseConstant,
/// kernelUnitLengthX, kernelUnitLengthY, x, y, z, pointsAtX, pointsAtY,
/// pointsAtZ, specularExponent, limitingConeAngle
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDiffuseLightingSpot{surface_scale: Au, diffuse_constant: Au,
kernel_unit_length_x: Au, kernel_unit_length_y: Au, x: Au, y: Au, z: Au,
points_at_x: Au, points_at_y: Au, points_at_z: Au, cone_exponent: Au,
limiting_cone_angle: Au},
/// calculate a distorted version of first input image using offset values
/// from second input image at specified intensity
/// parameters: FilterOpGraphNode, scale, xChannelSelector, yChannelSelector
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDisplacementMap{scale: Au, x_channel_selector: u32,
y_channel_selector: u32},
/// create and merge a dropshadow version of the specified image's alpha
/// channel with specified offset and blur radius
/// parameters: FilterOpGraphNode, flood_color, flood_opacity, dx, dy,
/// stdDeviationX, stdDeviationY
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDropShadow{color: ColorU, dx: Au, dy: Au, std_deviation_x: Au,
std_deviation_y: Au},
/// synthesize a new image of specified size containing a solid color
/// parameters: FilterOpGraphNode, color
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEFlood{color: ColorU},
/// create a blurred version of the input image
/// parameters: FilterOpGraphNode, stdDeviationX, stdDeviationY
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEGaussianBlur{std_deviation_x: Au, std_deviation_y: Au},
/// Filter that does no transformation of the colors, needed for
/// debug purposes, and is the default value in impl_default_for_enums.
SVGFEIdentity,
/// synthesize a new image based on a url (i.e. blob image source)
/// parameters: FilterOpGraphNode, sampling_filter (see SamplingFilter in
/// Types.h), transform
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEImage{sampling_filter: u32, matrix: [Au; 6]},
/// create a new image based on the input image with the contour stretched
/// outward (dilate operator)
/// parameters: FilterOpGraphNode, radiusX, radiusY
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEMorphologyDilate{radius_x: Au, radius_y: Au},
/// create a new image based on the input image with the contour shrunken
/// inward (erode operator)
/// parameters: FilterOpGraphNode, radiusX, radiusY
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEMorphologyErode{radius_x: Au, radius_y: Au},
/// represents CSS opacity property as a graph node like the rest of the
/// SVGFE* filters
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEOpacity{value: Au},
/// represents CSS opacity property as a graph node like the rest of the
/// SVGFE* filters
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEOpacityBinding{valuebindingid: PropertyBindingId, value: Au},
/// Filter that copies the SourceGraphic image into the specified subregion,
/// This is intentionally the only way to get SourceGraphic into the graph,
/// as the filter region must be applied before it is used.
/// parameters: FilterOpGraphNode
/// SVG filter semantics - no inputs, no linear
SVGFESourceGraphic,
/// Filter that copies the SourceAlpha image into the specified subregion,
/// This is intentionally the only way to get SourceAlpha into the graph,
/// as the filter region must be applied before it is used.
/// parameters: FilterOpGraphNode
/// SVG filter semantics - no inputs, no linear
SVGFESourceAlpha,
/// calculate lighting based on heightmap image with provided values for a
/// distant light source with specified direction
/// parameters: FilerData, surfaceScale, specularConstant, specularExponent,
/// kernelUnitLengthX, kernelUnitLengthY, azimuth, elevation
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFESpecularLightingDistant{surface_scale: Au, specular_constant: Au,
specular_exponent: Au, kernel_unit_length_x: Au,
kernel_unit_length_y: Au, azimuth: Au, elevation: Au},
/// calculate lighting based on heightmap image with provided values for a
/// point light source at specified location
/// parameters: FilterOpGraphNode, surfaceScale, specularConstant,
/// specularExponent, kernelUnitLengthX, kernelUnitLengthY, x, y, z
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFESpecularLightingPoint{surface_scale: Au, specular_constant: Au,
specular_exponent: Au, kernel_unit_length_x: Au,
kernel_unit_length_y: Au, x: Au, y: Au, z: Au},
/// calculate lighting based on heightmap image with provided values for a
/// spot light source at specified location pointing at specified target
/// location with specified hotspot sharpness and cone angle
/// parameters: FilterOpGraphNode, surfaceScale, specularConstant,
/// specularExponent, kernelUnitLengthX, kernelUnitLengthY, x, y, z,
/// pointsAtX, pointsAtY, pointsAtZ, specularExponent, limitingConeAngle
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFESpecularLightingSpot{surface_scale: Au, specular_constant: Au,
specular_exponent: Au, kernel_unit_length_x: Au,
kernel_unit_length_y: Au, x: Au, y: Au, z: Au, points_at_x: Au,
points_at_y: Au, points_at_z: Au, cone_exponent: Au,
limiting_cone_angle: Au},
/// create a new image based on the input image, repeated throughout the
/// output rectangle
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETile,
/// convert a color image to an alpha channel - internal use; generated by
/// SVGFilterInstance::GetOrCreateSourceAlphaIndex().
SVGFEToAlpha,
/// synthesize a new image based on Fractal Noise (Perlin) with the chosen
/// stitching mode
/// parameters: FilterOpGraphNode, baseFrequencyX, baseFrequencyY,
/// numOctaves, seed
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETurbulenceWithFractalNoiseWithNoStitching{base_frequency_x: Au,
base_frequency_y: Au, num_octaves: u32, seed: u32},
/// synthesize a new image based on Fractal Noise (Perlin) with the chosen
/// stitching mode
/// parameters: FilterOpGraphNode, baseFrequencyX, baseFrequencyY,
/// numOctaves, seed
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETurbulenceWithFractalNoiseWithStitching{base_frequency_x: Au,
base_frequency_y: Au, num_octaves: u32, seed: u32},
/// synthesize a new image based on Turbulence Noise (offset vectors)
/// parameters: FilterOpGraphNode, baseFrequencyX, baseFrequencyY,
/// numOctaves, seed
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETurbulenceWithTurbulenceNoiseWithNoStitching{base_frequency_x: Au,
base_frequency_y: Au, num_octaves: u32, seed: u32},
/// synthesize a new image based on Turbulence Noise (offset vectors)
/// parameters: FilterOpGraphNode, baseFrequencyX, baseFrequencyY,
/// numOctaves, seed
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETurbulenceWithTurbulenceNoiseWithStitching{base_frequency_x: Au,
base_frequency_y: Au, num_octaves: u32, seed: u32},
}
impl From<FilterGraphOp> for FilterGraphOpKey {
fn from(op: FilterGraphOp) -> Self {
match op {
FilterGraphOp::SVGFEBlendDarken => FilterGraphOpKey::SVGFEBlendDarken,
FilterGraphOp::SVGFEBlendLighten => FilterGraphOpKey::SVGFEBlendLighten,
FilterGraphOp::SVGFEBlendMultiply => FilterGraphOpKey::SVGFEBlendMultiply,
FilterGraphOp::SVGFEBlendNormal => FilterGraphOpKey::SVGFEBlendNormal,
FilterGraphOp::SVGFEBlendScreen => FilterGraphOpKey::SVGFEBlendScreen,
FilterGraphOp::SVGFEBlendOverlay => FilterGraphOpKey::SVGFEBlendOverlay,
FilterGraphOp::SVGFEBlendColorDodge => FilterGraphOpKey::SVGFEBlendColorDodge,
FilterGraphOp::SVGFEBlendColorBurn => FilterGraphOpKey::SVGFEBlendColorBurn,
FilterGraphOp::SVGFEBlendHardLight => FilterGraphOpKey::SVGFEBlendHardLight,
FilterGraphOp::SVGFEBlendSoftLight => FilterGraphOpKey::SVGFEBlendSoftLight,
FilterGraphOp::SVGFEBlendDifference => FilterGraphOpKey::SVGFEBlendDifference,
FilterGraphOp::SVGFEBlendExclusion => FilterGraphOpKey::SVGFEBlendExclusion,
FilterGraphOp::SVGFEBlendHue => FilterGraphOpKey::SVGFEBlendHue,
FilterGraphOp::SVGFEBlendSaturation => FilterGraphOpKey::SVGFEBlendSaturation,
FilterGraphOp::SVGFEBlendColor => FilterGraphOpKey::SVGFEBlendColor,
FilterGraphOp::SVGFEBlendLuminosity => FilterGraphOpKey::SVGFEBlendLuminosity,
FilterGraphOp::SVGFEColorMatrix { values: color_matrix } => {
let mut quantized_values: [Au; 20] = [Au(0); 20];
for (value, result) in color_matrix.iter().zip(quantized_values.iter_mut()) {
*result = Au::from_f32_px(*value);
}
FilterGraphOpKey::SVGFEColorMatrix{values: quantized_values}
}
FilterGraphOp::SVGFEComponentTransfer => unreachable!(),
FilterGraphOp::SVGFEComponentTransferInterned { handle, creates_pixels } => FilterGraphOpKey::SVGFEComponentTransferInterned{
handle: handle.uid(),
creates_pixels,
},
FilterGraphOp::SVGFECompositeArithmetic { k1, k2, k3, k4 } => {
FilterGraphOpKey::SVGFECompositeArithmetic{
k1: Au::from_f32_px(k1),
k2: Au::from_f32_px(k2),
k3: Au::from_f32_px(k3),
k4: Au::from_f32_px(k4),
}
}
FilterGraphOp::SVGFECompositeATop => FilterGraphOpKey::SVGFECompositeATop,
FilterGraphOp::SVGFECompositeIn => FilterGraphOpKey::SVGFECompositeIn,
FilterGraphOp::SVGFECompositeLighter => FilterGraphOpKey::SVGFECompositeLighter,
FilterGraphOp::SVGFECompositeOut => FilterGraphOpKey::SVGFECompositeOut,
FilterGraphOp::SVGFECompositeOver => FilterGraphOpKey::SVGFECompositeOver,
FilterGraphOp::SVGFECompositeXOR => FilterGraphOpKey::SVGFECompositeXOR,
FilterGraphOp::SVGFEConvolveMatrixEdgeModeDuplicate { order_x, order_y, kernel, divisor, bias, target_x, target_y, kernel_unit_length_x, kernel_unit_length_y, preserve_alpha } => {
let mut values: [Au; SVGFE_CONVOLVE_VALUES_LIMIT] = [Au(0); SVGFE_CONVOLVE_VALUES_LIMIT];
for (value, result) in kernel.iter().zip(values.iter_mut()) {
*result = Au::from_f32_px(*value)
}
FilterGraphOpKey::SVGFEConvolveMatrixEdgeModeDuplicate{
order_x,
order_y,
kernel: values,
divisor: Au::from_f32_px(divisor),
bias: Au::from_f32_px(bias),
target_x,
target_y,
kernel_unit_length_x: Au::from_f32_px(kernel_unit_length_x),
kernel_unit_length_y: Au::from_f32_px(kernel_unit_length_y),
preserve_alpha,
}
}
FilterGraphOp::SVGFEConvolveMatrixEdgeModeNone { order_x, order_y, kernel, divisor, bias, target_x, target_y, kernel_unit_length_x, kernel_unit_length_y, preserve_alpha } => {
let mut values: [Au; SVGFE_CONVOLVE_VALUES_LIMIT] = [Au(0); SVGFE_CONVOLVE_VALUES_LIMIT];
for (value, result) in kernel.iter().zip(values.iter_mut()) {
*result = Au::from_f32_px(*value)
}
FilterGraphOpKey::SVGFEConvolveMatrixEdgeModeNone{
order_x,
order_y,
kernel: values,
divisor: Au::from_f32_px(divisor),
bias: Au::from_f32_px(bias),
target_x,
target_y,
kernel_unit_length_x: Au::from_f32_px(kernel_unit_length_x),
kernel_unit_length_y: Au::from_f32_px(kernel_unit_length_y),
preserve_alpha,
}
}
FilterGraphOp::SVGFEConvolveMatrixEdgeModeWrap { order_x, order_y, kernel, divisor, bias, target_x, target_y, kernel_unit_length_x, kernel_unit_length_y, preserve_alpha } => {
let mut values: [Au; SVGFE_CONVOLVE_VALUES_LIMIT] = [Au(0); SVGFE_CONVOLVE_VALUES_LIMIT];
for (value, result) in kernel.iter().zip(values.iter_mut()) {
*result = Au::from_f32_px(*value)
}
FilterGraphOpKey::SVGFEConvolveMatrixEdgeModeWrap{
order_x,
order_y,
kernel: values,
divisor: Au::from_f32_px(divisor),
bias: Au::from_f32_px(bias),
target_x,
target_y,
kernel_unit_length_x: Au::from_f32_px(kernel_unit_length_x),
kernel_unit_length_y: Au::from_f32_px(kernel_unit_length_y),
preserve_alpha,
}
}
FilterGraphOp::SVGFEDiffuseLightingDistant { surface_scale, diffuse_constant, kernel_unit_length_x, kernel_unit_length_y, azimuth, elevation } => {
FilterGraphOpKey::SVGFEDiffuseLightingDistant{
surface_scale: Au::from_f32_px(surface_scale),
diffuse_constant: Au::from_f32_px(diffuse_constant),
kernel_unit_length_x: Au::from_f32_px(kernel_unit_length_x),
kernel_unit_length_y: Au::from_f32_px(kernel_unit_length_y),
azimuth: Au::from_f32_px(azimuth),
elevation: Au::from_f32_px(elevation),
}
}
FilterGraphOp::SVGFEDiffuseLightingPoint { surface_scale, diffuse_constant, kernel_unit_length_x, kernel_unit_length_y, x, y, z } => {
FilterGraphOpKey::SVGFEDiffuseLightingPoint{
surface_scale: Au::from_f32_px(surface_scale),
diffuse_constant: Au::from_f32_px(diffuse_constant),
kernel_unit_length_x: Au::from_f32_px(kernel_unit_length_x),
kernel_unit_length_y: Au::from_f32_px(kernel_unit_length_y),
x: Au::from_f32_px(x),
y: Au::from_f32_px(y),
z: Au::from_f32_px(z),
}
}
FilterGraphOp::SVGFEDiffuseLightingSpot { surface_scale, diffuse_constant, kernel_unit_length_x, kernel_unit_length_y, x, y, z, points_at_x, points_at_y, points_at_z, cone_exponent, limiting_cone_angle } => {
FilterGraphOpKey::SVGFEDiffuseLightingSpot{
surface_scale: Au::from_f32_px(surface_scale),
diffuse_constant: Au::from_f32_px(diffuse_constant),
kernel_unit_length_x: Au::from_f32_px(kernel_unit_length_x),
kernel_unit_length_y: Au::from_f32_px(kernel_unit_length_y),
x: Au::from_f32_px(x),
y: Au::from_f32_px(y),
z: Au::from_f32_px(z),
points_at_x: Au::from_f32_px(points_at_x),
points_at_y: Au::from_f32_px(points_at_y),
points_at_z: Au::from_f32_px(points_at_z),
cone_exponent: Au::from_f32_px(cone_exponent),
limiting_cone_angle: Au::from_f32_px(limiting_cone_angle),
}
}
FilterGraphOp::SVGFEDisplacementMap { scale, x_channel_selector, y_channel_selector } => {
FilterGraphOpKey::SVGFEDisplacementMap{
scale: Au::from_f32_px(scale),
x_channel_selector,
y_channel_selector,
}
}
FilterGraphOp::SVGFEDropShadow { color, dx, dy, std_deviation_x, std_deviation_y } => {
FilterGraphOpKey::SVGFEDropShadow{
color: color.into(),
dx: Au::from_f32_px(dx),
dy: Au::from_f32_px(dy),
std_deviation_x: Au::from_f32_px(std_deviation_x),
std_deviation_y: Au::from_f32_px(std_deviation_y),
}
}
FilterGraphOp::SVGFEFlood { color } => FilterGraphOpKey::SVGFEFlood{color: color.into()},
FilterGraphOp::SVGFEGaussianBlur { std_deviation_x, std_deviation_y } => {
FilterGraphOpKey::SVGFEGaussianBlur{
std_deviation_x: Au::from_f32_px(std_deviation_x),
std_deviation_y: Au::from_f32_px(std_deviation_y),
}
}
FilterGraphOp::SVGFEIdentity => FilterGraphOpKey::SVGFEIdentity,
FilterGraphOp::SVGFEImage { sampling_filter, matrix } => {
let mut values: [Au; 6] = [Au(0); 6];
for (value, result) in matrix.iter().zip(values.iter_mut()) {
*result = Au::from_f32_px(*value)
}
FilterGraphOpKey::SVGFEImage{
sampling_filter,
matrix: values,
}
}
FilterGraphOp::SVGFEMorphologyDilate { radius_x, radius_y } => {
FilterGraphOpKey::SVGFEMorphologyDilate{
radius_x: Au::from_f32_px(radius_x),
radius_y: Au::from_f32_px(radius_y),
}
}
FilterGraphOp::SVGFEMorphologyErode { radius_x, radius_y } => {
FilterGraphOpKey::SVGFEMorphologyErode{
radius_x: Au::from_f32_px(radius_x),
radius_y: Au::from_f32_px(radius_y),
}
}
FilterGraphOp::SVGFEOpacity{valuebinding: binding, value: _} => {
match binding {
PropertyBinding::Value(value) => {
FilterGraphOpKey::SVGFEOpacity{value: Au::from_f32_px(value)}
}
PropertyBinding::Binding(key, default) => {
FilterGraphOpKey::SVGFEOpacityBinding{valuebindingid: key.id, value: Au::from_f32_px(default)}
}
}
}
FilterGraphOp::SVGFESourceAlpha => FilterGraphOpKey::SVGFESourceAlpha,
FilterGraphOp::SVGFESourceGraphic => FilterGraphOpKey::SVGFESourceGraphic,
FilterGraphOp::SVGFESpecularLightingDistant { surface_scale, specular_constant, specular_exponent, kernel_unit_length_x, kernel_unit_length_y, azimuth, elevation } => {
FilterGraphOpKey::SVGFESpecularLightingDistant{
surface_scale: Au::from_f32_px(surface_scale),
specular_constant: Au::from_f32_px(specular_constant),
specular_exponent: Au::from_f32_px(specular_exponent),
kernel_unit_length_x: Au::from_f32_px(kernel_unit_length_x),
kernel_unit_length_y: Au::from_f32_px(kernel_unit_length_y),
azimuth: Au::from_f32_px(azimuth),
elevation: Au::from_f32_px(elevation),
}
}
FilterGraphOp::SVGFESpecularLightingPoint { surface_scale, specular_constant, specular_exponent, kernel_unit_length_x, kernel_unit_length_y, x, y, z } => {
FilterGraphOpKey::SVGFESpecularLightingPoint{
surface_scale: Au::from_f32_px(surface_scale),
specular_constant: Au::from_f32_px(specular_constant),
specular_exponent: Au::from_f32_px(specular_exponent),
kernel_unit_length_x: Au::from_f32_px(kernel_unit_length_x),
kernel_unit_length_y: Au::from_f32_px(kernel_unit_length_y),
x: Au::from_f32_px(x),
y: Au::from_f32_px(y),
z: Au::from_f32_px(z),
}
}
FilterGraphOp::SVGFESpecularLightingSpot { surface_scale, specular_constant, specular_exponent, kernel_unit_length_x, kernel_unit_length_y, x, y, z, points_at_x, points_at_y, points_at_z, cone_exponent, limiting_cone_angle } => {
FilterGraphOpKey::SVGFESpecularLightingSpot{
surface_scale: Au::from_f32_px(surface_scale),
specular_constant: Au::from_f32_px(specular_constant),
specular_exponent: Au::from_f32_px(specular_exponent),
kernel_unit_length_x: Au::from_f32_px(kernel_unit_length_x),
kernel_unit_length_y: Au::from_f32_px(kernel_unit_length_y),
x: Au::from_f32_px(x),
y: Au::from_f32_px(y),
z: Au::from_f32_px(z),
points_at_x: Au::from_f32_px(points_at_x),
points_at_y: Au::from_f32_px(points_at_y),
points_at_z: Au::from_f32_px(points_at_z),
cone_exponent: Au::from_f32_px(cone_exponent),
limiting_cone_angle: Au::from_f32_px(limiting_cone_angle),
}
}
FilterGraphOp::SVGFETile => FilterGraphOpKey::SVGFETile,
FilterGraphOp::SVGFEToAlpha => FilterGraphOpKey::SVGFEToAlpha,
FilterGraphOp::SVGFETurbulenceWithFractalNoiseWithNoStitching { base_frequency_x, base_frequency_y, num_octaves, seed } => {
FilterGraphOpKey::SVGFETurbulenceWithFractalNoiseWithNoStitching {
base_frequency_x: Au::from_f32_px(base_frequency_x),
base_frequency_y: Au::from_f32_px(base_frequency_y),
num_octaves,
seed,
}
}
FilterGraphOp::SVGFETurbulenceWithFractalNoiseWithStitching { base_frequency_x, base_frequency_y, num_octaves, seed } => {
FilterGraphOpKey::SVGFETurbulenceWithFractalNoiseWithStitching {
base_frequency_x: Au::from_f32_px(base_frequency_x),
base_frequency_y: Au::from_f32_px(base_frequency_y),
num_octaves,
seed,
}
}
FilterGraphOp::SVGFETurbulenceWithTurbulenceNoiseWithNoStitching { base_frequency_x, base_frequency_y, num_octaves, seed } => {
FilterGraphOpKey::SVGFETurbulenceWithTurbulenceNoiseWithNoStitching {
base_frequency_x: Au::from_f32_px(base_frequency_x),
base_frequency_y: Au::from_f32_px(base_frequency_y),
num_octaves,
seed,
}
}
FilterGraphOp::SVGFETurbulenceWithTurbulenceNoiseWithStitching { base_frequency_x, base_frequency_y, num_octaves, seed } => {
FilterGraphOpKey::SVGFETurbulenceWithTurbulenceNoiseWithStitching {
base_frequency_x: Au::from_f32_px(base_frequency_x),
base_frequency_y: Au::from_f32_px(base_frequency_y),
num_octaves,
seed,
}
}
}
}
}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, MallocSizeOf, PartialEq, Hash, Eq)]
pub struct FilterGraphNodeKey {
/// Indicates this graph node was marked as unnecessary by the DAG optimizer
/// (for example SVGFEOffset can often be folded into downstream nodes)
pub kept_by_optimizer: bool,
/// True if color_interpolation_filter == LinearRgb; shader will convert
/// sRGB texture pixel colors on load and convert back on store, for correct
/// interpolation
pub linear: bool,
/// padding for output rect if we need a border to get correct clamping, or
/// to account for larger final subregion than source rect (see bug 1869672)
pub inflate: i16,
/// virtualized picture input binding 1 (i.e. texture source), typically
/// this is used, but certain filters do not use it
pub inputs: Vec<FilterGraphPictureReferenceKey>,
/// rect this node will render into, in filter space, does not account for
/// inflate or device_pixel_scale
pub subregion: [Au; 4],
}
impl From<FilterGraphNode> for FilterGraphNodeKey {
fn from(node: FilterGraphNode) -> Self {
FilterGraphNodeKey{
kept_by_optimizer: node.kept_by_optimizer,
linear: node.linear,
inflate: node.inflate,
inputs: node.inputs.into_iter().map(|node| {node.into()}).collect(),
subregion: [
Au::from_f32_px(node.subregion.min.x),
Au::from_f32_px(node.subregion.min.y),
Au::from_f32_px(node.subregion.max.x),
Au::from_f32_px(node.subregion.max.y),
],
}
}
}
/// Represents a hashable description of how a picture primitive
/// will be composited into its parent.
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, MallocSizeOf, PartialEq, Hash, Eq)]
pub enum PictureCompositeKey {
// No visual compositing effect
Identity,
// FilterOp
Blur(Au, Au, bool),
Brightness(Au),
Contrast(Au),
Grayscale(Au),
HueRotate(Au),
Invert(Au),
Opacity(Au),
OpacityBinding(PropertyBindingId, Au),
Saturate(Au),
Sepia(Au),
DropShadows(Vec<(VectorKey, Au, ColorU)>),
ColorMatrix([Au; 20]),
SrgbToLinear,
LinearToSrgb,
ComponentTransfer(ItemUid),
Flood(ColorU),
SvgFilter(Vec<FilterPrimitiveKey>),
SVGFEGraph(Vec<(FilterGraphNodeKey, FilterGraphOpKey)>),
// MixBlendMode
Multiply,
Screen,
Overlay,
Darken,
Lighten,
ColorDodge,
ColorBurn,
HardLight,
SoftLight,
Difference,
Exclusion,
Hue,
Saturation,
Color,
Luminosity,
PlusLighter,
}
impl From<Option<PictureCompositeMode>> for PictureCompositeKey {
fn from(mode: Option<PictureCompositeMode>) -> Self {
match mode {
Some(PictureCompositeMode::MixBlend(mode)) => {
match mode {
MixBlendMode::Normal => PictureCompositeKey::Identity,
MixBlendMode::Multiply => PictureCompositeKey::Multiply,
MixBlendMode::Screen => PictureCompositeKey::Screen,
MixBlendMode::Overlay => PictureCompositeKey::Overlay,
MixBlendMode::Darken => PictureCompositeKey::Darken,
MixBlendMode::Lighten => PictureCompositeKey::Lighten,
MixBlendMode::ColorDodge => PictureCompositeKey::ColorDodge,
MixBlendMode::ColorBurn => PictureCompositeKey::ColorBurn,
MixBlendMode::HardLight => PictureCompositeKey::HardLight,
MixBlendMode::SoftLight => PictureCompositeKey::SoftLight,
MixBlendMode::Difference => PictureCompositeKey::Difference,
MixBlendMode::Exclusion => PictureCompositeKey::Exclusion,
MixBlendMode::Hue => PictureCompositeKey::Hue,
MixBlendMode::Saturation => PictureCompositeKey::Saturation,
MixBlendMode::Color => PictureCompositeKey::Color,
MixBlendMode::Luminosity => PictureCompositeKey::Luminosity,
MixBlendMode::PlusLighter => PictureCompositeKey::PlusLighter,
}
}
Some(PictureCompositeMode::Filter(op)) => {
match op {
Filter::Blur { width, height, should_inflate } =>
PictureCompositeKey::Blur(Au::from_f32_px(width), Au::from_f32_px(height), should_inflate),
Filter::Brightness(value) => PictureCompositeKey::Brightness(Au::from_f32_px(value)),
Filter::Contrast(value) => PictureCompositeKey::Contrast(Au::from_f32_px(value)),
Filter::Grayscale(value) => PictureCompositeKey::Grayscale(Au::from_f32_px(value)),
Filter::HueRotate(value) => PictureCompositeKey::HueRotate(Au::from_f32_px(value)),
Filter::Invert(value) => PictureCompositeKey::Invert(Au::from_f32_px(value)),
Filter::Saturate(value) => PictureCompositeKey::Saturate(Au::from_f32_px(value)),
Filter::Sepia(value) => PictureCompositeKey::Sepia(Au::from_f32_px(value)),
Filter::SrgbToLinear => PictureCompositeKey::SrgbToLinear,
Filter::LinearToSrgb => PictureCompositeKey::LinearToSrgb,
Filter::Identity => PictureCompositeKey::Identity,
Filter::DropShadows(ref shadows) => {
PictureCompositeKey::DropShadows(
shadows.iter().map(|shadow| {
(shadow.offset.into(), Au::from_f32_px(shadow.blur_radius), shadow.color.into())
}).collect()
)
}
Filter::Opacity(binding, _) => {
match binding {
PropertyBinding::Value(value) => {
PictureCompositeKey::Opacity(Au::from_f32_px(value))
}
PropertyBinding::Binding(key, default) => {
PictureCompositeKey::OpacityBinding(key.id, Au::from_f32_px(default))
}
}
}
Filter::ColorMatrix(values) => {
let mut quantized_values: [Au; 20] = [Au(0); 20];
for (value, result) in values.iter().zip(quantized_values.iter_mut()) {
*result = Au::from_f32_px(*value);
}
PictureCompositeKey::ColorMatrix(quantized_values)
}
Filter::ComponentTransfer => unreachable!(),
Filter::Flood(color) => PictureCompositeKey::Flood(color.into()),
Filter::SVGGraphNode(_node, _op) => unreachable!(),
}
}
Some(PictureCompositeMode::ComponentTransferFilter(handle)) => {
PictureCompositeKey::ComponentTransfer(handle.uid())
}
Some(PictureCompositeMode::SvgFilter(filter_primitives, filter_data)) => {
PictureCompositeKey::SvgFilter(filter_primitives.into_iter().map(|primitive| {
match primitive.kind {
FilterPrimitiveKind::Identity(identity) => FilterPrimitiveKey::Identity(primitive.color_space, identity.input),
FilterPrimitiveKind::Blend(blend) => FilterPrimitiveKey::Blend(primitive.color_space, blend.mode, blend.input1, blend.input2),
FilterPrimitiveKind::Flood(flood) => FilterPrimitiveKey::Flood(primitive.color_space, flood.color.into()),
FilterPrimitiveKind::Blur(blur) =>
FilterPrimitiveKey::Blur(primitive.color_space, Au::from_f32_px(blur.width), Au::from_f32_px(blur.height), blur.input),
FilterPrimitiveKind::Opacity(opacity) =>
FilterPrimitiveKey::Opacity(primitive.color_space, Au::from_f32_px(opacity.opacity), opacity.input),
FilterPrimitiveKind::ColorMatrix(color_matrix) => {
let mut quantized_values: [Au; 20] = [Au(0); 20];
for (value, result) in color_matrix.matrix.iter().zip(quantized_values.iter_mut()) {
*result = Au::from_f32_px(*value);
}
FilterPrimitiveKey::ColorMatrix(primitive.color_space, quantized_values, color_matrix.input)
}
FilterPrimitiveKind::DropShadow(drop_shadow) => {
FilterPrimitiveKey::DropShadow(
primitive.color_space,
(
drop_shadow.shadow.offset.into(),
Au::from_f32_px(drop_shadow.shadow.blur_radius),
drop_shadow.shadow.color.into(),
),
drop_shadow.input,
)
}
FilterPrimitiveKind::ComponentTransfer(component_transfer) =>
FilterPrimitiveKey::ComponentTransfer(primitive.color_space, component_transfer.input, filter_data.clone()),
FilterPrimitiveKind::Offset(info) =>
FilterPrimitiveKey::Offset(primitive.color_space, info.input, info.offset.into()),
FilterPrimitiveKind::Composite(info) =>
FilterPrimitiveKey::Composite(primitive.color_space, info.input1, info.input2, info.operator.into()),
}
}).collect())
}
Some(PictureCompositeMode::SVGFEGraph(filter_nodes)) => {
PictureCompositeKey::SVGFEGraph(
filter_nodes.into_iter().map(|(node, op)| {
(node.into(), op.into())
}).collect())
}
Some(PictureCompositeMode::Blit(_)) |
Some(PictureCompositeMode::TileCache { .. }) |
Some(PictureCompositeMode::IntermediateSurface) |
None => {
PictureCompositeKey::Identity
}
}
}
}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash)]
pub struct Picture {
pub composite_mode_key: PictureCompositeKey,
pub raster_space: RasterSpace,
}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash)]
pub struct PictureKey {
pub composite_mode_key: PictureCompositeKey,
pub raster_space: RasterSpace,
}
impl PictureKey {
pub fn new(
pic: Picture,
) -> Self {
PictureKey {
composite_mode_key: pic.composite_mode_key,
raster_space: pic.raster_space,
}
}
}
impl InternDebug for PictureKey {}
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(MallocSizeOf)]
pub struct PictureData;
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(MallocSizeOf)]
pub struct PictureTemplate;
impl From<PictureKey> for PictureTemplate {
fn from(_: PictureKey) -> Self {
PictureTemplate
}
}
pub type PictureDataHandle = InternHandle<Picture>;
impl Internable for Picture {
type Key = PictureKey;
type StoreData = PictureTemplate;
type InternData = ();
const PROFILE_COUNTER: usize = crate::profiler::INTERNED_PICTURES;
}
impl InternablePrimitive for Picture {
fn into_key(
self,
_: &LayoutPrimitiveInfo,
) -> PictureKey {
PictureKey::new(self)
}
fn make_instance_kind(
_key: PictureKey,
_: PictureDataHandle,
_: &mut PrimitiveStore,
_reference_frame_relative_offset: LayoutVector2D,
) -> PrimitiveInstanceKind {
// Should never be hit as this method should not be
// called for pictures.
unreachable!();
}
}
impl IsVisible for Picture {
fn is_visible(&self) -> bool {
true
}
}
#[test]
#[cfg(target_pointer_width = "64")]
fn test_struct_sizes() {
use std::mem;
// The sizes of these structures are critical for performance on a number of
// talos stress tests. If you get a failure here on CI, there's two possibilities:
// (a) You made a structure smaller than it currently is. Great work! Update the
// test expectations and move on.
// (b) You made a structure larger. This is not necessarily a problem, but should only
// be done with care, and after checking if talos performance regresses badly.
assert_eq!(mem::size_of::<Picture>(), 96, "Picture size changed");
assert_eq!(mem::size_of::<PictureTemplate>(), 0, "PictureTemplate size changed");
assert_eq!(mem::size_of::<PictureKey>(), 96, "PictureKey size changed");
}