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<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=2100"/>
<title>Check that double tapping zoom out animation is smooth</title>
<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
<script type="application/javascript" src="apz_test_utils.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<script type="application/javascript">
let hasPrev = false;
let zoomingIn = true;
let lastVVLeft = 0, lastVVTop = 0, lastVVWidth = 0, lastVVHeight = 0;
let lastScrollX = 0, lastScrollY = 0;
let lastResolution = 0;
function within(a, b, tolerance) {
return (Math.abs(a-b) < tolerance);
}
async function afterpaint() {
info("vv pos " + visualViewport.pageLeft + "," + visualViewport.pageTop);
info("vv size " + visualViewport.width + "," + visualViewport.height);
info("win scroll " + window.scrollX + "," + window.scrollY);
info("res " + await getResolution());
if (hasPrev) {
ok(zoomingIn ?
lastVVLeft <= visualViewport.pageLeft :
lastVVLeft >= visualViewport.pageLeft,
"vvleft monotonic");
// When zooming in pageTop stays 0, when zooming out (at least on mac)
// the final value of pageTop is 2.5. Hence why the direction of these
// inequalities.
ok(zoomingIn ?
lastVVTop >= visualViewport.pageTop :
lastVVTop <= visualViewport.pageTop,
"vvtop monotonic");
ok(zoomingIn ?
lastVVWidth >= visualViewport.width :
lastVVWidth <= visualViewport.width,
"vvwidth monotonic");
ok(zoomingIn ?
lastVVHeight >= visualViewport.height :
lastVVHeight <= visualViewport.height,
"vvheight monotonic");
ok(zoomingIn ?
lastScrollX <= window.scrollX :
lastScrollX >= window.scrollX,
"scrollx monotonic");
if (!within(lastScrollY, window.scrollY, 2)) {
ok(zoomingIn ?
lastScrollY >= window.scrollY :
lastScrollY <= window.scrollY,
"scrolly monotonic");
}
// At the upper and lower limits of zoom constraints we can briefly go over
// the limit and then back because of floating point inaccuracies.
// In apzc callback helper we set the new content resolution to
// (last presshell resolution that apz knows about) * (apz async zoom)
// and (apz async zoom) is calculated as (apz zoom) / (last content resolution that apz knows about)
// and (last content resolution that apz knows about) = (dev pixels per css pixel) * (ps resolution) * (resolution induced by transforms)
// For simplicity we can assume that (dev pixels per css pixel) == (resolution induced by transforms) == 1
// and (ps resolution) == (last presshell resolution that apz knows about).
// The calculation then boils down to
// (ps resolution) * ((apz zoom) / (ps resolution))
// The fact that we divide by (ps resolution) first, and then multiply by
// it means the result is not quite equal to (apz zoom).
const deviceScale = window.devicePixelRatio;
const maxZoom = 10.0;
if (!within(lastResolution, maxZoom/deviceScale, 0.0001) &&
!within(await getResolution(), maxZoom/deviceScale, 0.0001) &&
!within(lastResolution, 1, 0.0001) &&
!within(await getResolution(), 1, 0.0001)) {
ok(zoomingIn ?
lastResolution <= await getResolution() :
lastResolution >= await getResolution(),
"resolution monotonic");
}
} else {
hasPrev = true;
}
lastVVLeft = visualViewport.pageLeft;
lastVVTop = visualViewport.pageTop;
lastVVWidth = visualViewport.width;
lastVVHeight = visualViewport.height;
lastScrollX = window.scrollX;
if (!within(lastScrollY, window.scrollY, 2)) {
lastScrollY = window.scrollY;
}
lastResolution = await getResolution();
}
async function test() {
let useTouchpad = (location.search == "?touchpad");
info("dpi: " + window.devicePixelRatio);
window.addEventListener("MozAfterPaint", afterpaint);
let intervalID = setInterval(afterpaint, 16);
let resolution = await getResolution();
ok(resolution > 0,
"The initial_resolution is " + resolution + ", which is some sane value");
// Check that double-tapping once on a small element zooms in
info("sending first double tap");
await doubleTapOn(document.getElementById("target2"), 10, 10, useTouchpad);
let prev_resolution = resolution;
resolution = await getResolution();
ok(resolution > prev_resolution, "The first double-tap has increased the resolution to " + resolution);
await promiseApzFlushedRepaints();
hasPrev = false;
zoomingIn = false;
// Double tap, this won't hit anything but the body/html, and so will zoom us out.
info("sending second double tap");
await doubleTapOn(document.getElementById("target2"), 5, 65, useTouchpad);
await promiseApzFlushedRepaints();
prev_resolution = resolution;
resolution = await getResolution();
ok(resolution < prev_resolution, "The second double-tap has decreased the resolution to " + resolution);
clearInterval(intervalID);
window.removeEventListener("MozAfterPaint", afterpaint);
}
waitUntilApzStable()
.then(test)
.then(subtestDone, subtestFailed);
</script>
<style>
.container {
background-color: #eee;
width: 95vw;
height: 400vh;
}
.smallcontainer {
background-color: #aaa;
width: 40px;
height: 40px;
position: absolute;
right: 0;
top: 20px;
}
</style>
</head>
<body>
<div id="target" class="container">
</div>
<div id="target2" class="smallcontainer">
</div>
</body>
</html>