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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationEGL.h: Validation functions for generic EGL entry point parameters
#ifndef LIBANGLE_VALIDATIONEGL_H_
#define LIBANGLE_VALIDATIONEGL_H_
#include "common/PackedEnums.h"
#include "libANGLE/Error.h"
#include "libANGLE/Thread.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace gl
{
class Context;
}
namespace egl
{
constexpr EGLint kEglMajorVersion = 1;
constexpr EGLint kEglMinorVersion = 5;
class AttributeMap;
struct ClientExtensions;
struct Config;
class Device;
class Display;
class Image;
class Stream;
class Surface;
class Sync;
class Thread;
class LabeledObject;
struct ValidationContext
{
ValidationContext(Thread *threadIn, const char *entryPointIn, const LabeledObject *objectIn)
: eglThread(threadIn), entryPoint(entryPointIn), labeledObject(objectIn)
{}
// We should remove the message-less overload once we have messages for all EGL errors.
void setError(EGLint error) const;
ANGLE_FORMAT_PRINTF(3, 4)
void setError(EGLint error, const char *message...) const;
Thread *eglThread;
const char *entryPoint;
const LabeledObject *labeledObject;
};
// Object validation
bool ValidateDisplay(const ValidationContext *val, const Display *display);
bool ValidateSurface(const ValidationContext *val, const Display *display, const Surface *surface);
bool ValidateConfig(const ValidationContext *val, const Display *display, const Config *config);
bool ValidateContext(const ValidationContext *val,
const Display *display,
const gl::Context *context);
bool ValidateImage(const ValidationContext *val, const Display *display, const Image *image);
bool ValidateDevice(const ValidationContext *val, const Device *device);
bool ValidateSync(const ValidationContext *val, const Display *display, const Sync *sync);
// Return the requested object only if it is valid (otherwise nullptr)
const Thread *GetThreadIfValid(const Thread *thread);
const Display *GetDisplayIfValid(const Display *display);
const Surface *GetSurfaceIfValid(const Display *display, const Surface *surface);
const Image *GetImageIfValid(const Display *display, const Image *image);
const Stream *GetStreamIfValid(const Display *display, const Stream *stream);
const gl::Context *GetContextIfValid(const Display *display, const gl::Context *context);
const Device *GetDeviceIfValid(const Device *device);
const Sync *GetSyncIfValid(const Display *display, const Sync *sync);
LabeledObject *GetLabeledObjectIfValid(Thread *thread,
const Display *display,
ObjectType objectType,
EGLObjectKHR object);
// A template struct for determining the default value to return for each entry point.
template <angle::EntryPoint EP, typename ReturnType>
struct DefaultReturnValue
{
static constexpr ReturnType kValue = static_cast<ReturnType>(0);
};
template <angle::EntryPoint EP, typename ReturnType>
ReturnType GetDefaultReturnValue(Thread *thread);
template <>
ANGLE_INLINE EGLint
GetDefaultReturnValue<angle::EntryPoint::EGLLabelObjectKHR, EGLint>(Thread *thread)
{
return thread->getError();
}
template <angle::EntryPoint EP, typename ReturnType>
ANGLE_INLINE ReturnType GetDefaultReturnValue(Thread *thread)
{
return DefaultReturnValue<EP, ReturnType>::kValue;
}
// First case: handling packed enums.
template <typename PackedT, typename FromT>
typename std::enable_if<std::is_enum<PackedT>::value, PackedT>::type PackParam(FromT from)
{
return FromEGLenum<PackedT>(from);
}
// This and the next 2 template specializations handle distinguishing between EGLint, EGLAttrib
// and other. This is needed because on some architectures EGLint and EGLAttrib are not the same
// base type. Previously the code conditionally compiled 2 specializations on 64 bit but it turns
// out on WatchOS the assumption about 32/64 bit and if EGLint and ELGAttrib are the same or
// different did not hold.
template <typename PackedT,
typename FromT,
typename std::enable_if<!std::is_enum<PackedT>::value>::type * = nullptr,
typename std::enable_if<std::is_same<FromT, const EGLint *>::value>::type * = nullptr>
typename std::remove_reference<PackedT>::type PackParam(FromT attribs)
{
return AttributeMap::CreateFromIntArray(attribs);
}
template <typename PackedT,
typename FromT,
typename std::enable_if<!std::is_enum<PackedT>::value>::type * = nullptr,
typename std::enable_if<!std::is_same<FromT, const EGLint *>::value>::type * = nullptr,
typename std::enable_if<std::is_same<FromT, const EGLAttrib *>::value>::type * = nullptr>
typename std::remove_reference<PackedT>::type PackParam(FromT attribs)
{
return AttributeMap::CreateFromAttribArray(attribs);
}
template <typename PackedT,
typename FromT,
typename std::enable_if<!std::is_enum<PackedT>::value>::type * = nullptr,
typename std::enable_if<!std::is_same<FromT, const EGLint *>::value>::type * = nullptr,
typename std::enable_if<!std::is_same<FromT, const EGLAttrib *>::value>::type * = nullptr>
typename std::remove_reference<PackedT>::type PackParam(FromT attribs)
{
return static_cast<PackedT>(attribs);
}
} // namespace egl
#define ANGLE_EGL_VALIDATE(THREAD, EP, OBJ, RETURN_TYPE, ...) \
do \
{ \
const char *epname = "egl" #EP; \
ValidationContext vctx(THREAD, epname, OBJ); \
auto ANGLE_LOCAL_VAR = (Validate##EP(&vctx, ##__VA_ARGS__)); \
if (!ANGLE_LOCAL_VAR) \
{ \
return GetDefaultReturnValue<angle::EntryPoint::EGL##EP, RETURN_TYPE>(THREAD); \
} \
} while (0)
#define ANGLE_EGL_VALIDATE_VOID(THREAD, EP, OBJ, ...) \
do \
{ \
const char *epname = "egl" #EP; \
ValidationContext vctx(THREAD, epname, OBJ); \
auto ANGLE_LOCAL_VAR = (Validate##EP(&vctx, ##__VA_ARGS__)); \
if (!ANGLE_LOCAL_VAR) \
{ \
return; \
} \
} while (0)
#define ANGLE_EGL_TRY(THREAD, EXPR, FUNCNAME, LABELOBJECT) \
do \
{ \
auto ANGLE_LOCAL_VAR = (EXPR); \
if (ANGLE_LOCAL_VAR.isError()) \
return THREAD->setError(ANGLE_LOCAL_VAR, FUNCNAME, LABELOBJECT); \
} while (0)
#define ANGLE_EGL_TRY_RETURN(THREAD, EXPR, FUNCNAME, LABELOBJECT, RETVAL) \
do \
{ \
auto ANGLE_LOCAL_VAR = (EXPR); \
if (ANGLE_LOCAL_VAR.isError()) \
{ \
THREAD->setError(ANGLE_LOCAL_VAR, FUNCNAME, LABELOBJECT); \
return RETVAL; \
} \
} while (0)
#define ANGLE_EGLBOOLEAN_TRY(EXPR) \
do \
{ \
EGLBoolean ANGLE_LOCAL_VAR = (EXPR); \
if (ANGLE_LOCAL_VAR != EGL_TRUE) \
{ \
return ANGLE_LOCAL_VAR; \
} \
} while (0)
#endif // LIBANGLE_VALIDATIONEGL_H_