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//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
#include "libANGLE/angletypes.h"
#include "libANGLE/Program.h"
#include "libANGLE/State.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/VertexAttribute.h"
#include <limits>
namespace gl
{
namespace
{
bool IsStencilNoOp(GLenum stencilFunc,
GLenum stencilFail,
GLenum stencilPassDepthFail,
GLenum stencilPassDepthPass)
{
const bool isNeverAndKeep = stencilFunc == GL_NEVER && stencilFail == GL_KEEP;
const bool isAlwaysAndKeepOrAllKeep = (stencilFunc == GL_ALWAYS || stencilFail == GL_KEEP) &&
stencilPassDepthFail == GL_KEEP &&
stencilPassDepthPass == GL_KEEP;
return isNeverAndKeep || isAlwaysAndKeepOrAllKeep;
}
// Calculate whether the range [outsideLow, outsideHigh] encloses the range [insideLow, insideHigh]
bool EnclosesRange(int outsideLow, int outsideHigh, int insideLow, int insideHigh)
{
return outsideLow <= insideLow && outsideHigh >= insideHigh;
}
bool IsAdvancedBlendEquation(gl::BlendEquationType blendEquation)
{
return blendEquation >= gl::BlendEquationType::Multiply &&
blendEquation <= gl::BlendEquationType::HslLuminosity;
}
} // anonymous namespace
RasterizerState::RasterizerState()
{
memset(this, 0, sizeof(RasterizerState));
rasterizerDiscard = false;
cullFace = false;
cullMode = CullFaceMode::Back;
frontFace = GL_CCW;
polygonOffsetFill = false;
polygonOffsetFactor = 0.0f;
polygonOffsetUnits = 0.0f;
pointDrawMode = false;
multiSample = false;
dither = true;
}
RasterizerState::RasterizerState(const RasterizerState &other)
{
memcpy(this, &other, sizeof(RasterizerState));
}
RasterizerState &RasterizerState::operator=(const RasterizerState &other)
{
memcpy(this, &other, sizeof(RasterizerState));
return *this;
}
bool operator==(const RasterizerState &a, const RasterizerState &b)
{
return memcmp(&a, &b, sizeof(RasterizerState)) == 0;
}
bool operator!=(const RasterizerState &a, const RasterizerState &b)
{
return !(a == b);
}
BlendState::BlendState()
{
memset(this, 0, sizeof(BlendState));
blend = false;
sourceBlendRGB = GL_ONE;
sourceBlendAlpha = GL_ONE;
destBlendRGB = GL_ZERO;
destBlendAlpha = GL_ZERO;
blendEquationRGB = GL_FUNC_ADD;
blendEquationAlpha = GL_FUNC_ADD;
colorMaskRed = true;
colorMaskGreen = true;
colorMaskBlue = true;
colorMaskAlpha = true;
}
BlendState::BlendState(const BlendState &other)
{
memcpy(this, &other, sizeof(BlendState));
}
bool operator==(const BlendState &a, const BlendState &b)
{
return memcmp(&a, &b, sizeof(BlendState)) == 0;
}
bool operator!=(const BlendState &a, const BlendState &b)
{
return !(a == b);
}
DepthStencilState::DepthStencilState()
{
memset(this, 0, sizeof(DepthStencilState));
depthTest = false;
depthFunc = GL_LESS;
depthMask = true;
stencilTest = false;
stencilFunc = GL_ALWAYS;
stencilMask = static_cast<GLuint>(-1);
stencilWritemask = static_cast<GLuint>(-1);
stencilBackFunc = GL_ALWAYS;
stencilBackMask = static_cast<GLuint>(-1);
stencilBackWritemask = static_cast<GLuint>(-1);
stencilFail = GL_KEEP;
stencilPassDepthFail = GL_KEEP;
stencilPassDepthPass = GL_KEEP;
stencilBackFail = GL_KEEP;
stencilBackPassDepthFail = GL_KEEP;
stencilBackPassDepthPass = GL_KEEP;
}
DepthStencilState::DepthStencilState(const DepthStencilState &other)
{
memcpy(this, &other, sizeof(DepthStencilState));
}
DepthStencilState &DepthStencilState::operator=(const DepthStencilState &other)
{
memcpy(this, &other, sizeof(DepthStencilState));
return *this;
}
bool DepthStencilState::isDepthMaskedOut() const
{
return !depthMask;
}
bool DepthStencilState::isStencilMaskedOut() const
{
return (stencilMask & stencilWritemask) == 0;
}
bool DepthStencilState::isStencilNoOp() const
{
return isStencilMaskedOut() ||
IsStencilNoOp(stencilFunc, stencilFail, stencilPassDepthFail, stencilPassDepthPass);
}
bool DepthStencilState::isStencilBackNoOp() const
{
const bool isStencilBackMaskedOut = (stencilBackMask & stencilBackWritemask) == 0;
return isStencilBackMaskedOut ||
IsStencilNoOp(stencilBackFunc, stencilBackFail, stencilBackPassDepthFail,
stencilBackPassDepthPass);
}
bool operator==(const DepthStencilState &a, const DepthStencilState &b)
{
return memcmp(&a, &b, sizeof(DepthStencilState)) == 0;
}
bool operator!=(const DepthStencilState &a, const DepthStencilState &b)
{
return !(a == b);
}
SamplerState::SamplerState()
{
memset(this, 0, sizeof(SamplerState));
setMinFilter(GL_NEAREST_MIPMAP_LINEAR);
setMagFilter(GL_LINEAR);
setWrapS(GL_REPEAT);
setWrapT(GL_REPEAT);
setWrapR(GL_REPEAT);
setMaxAnisotropy(1.0f);
setMinLod(-1000.0f);
setMaxLod(1000.0f);
setCompareMode(GL_NONE);
setCompareFunc(GL_LEQUAL);
setSRGBDecode(GL_DECODE_EXT);
}
SamplerState::SamplerState(const SamplerState &other) = default;
SamplerState &SamplerState::operator=(const SamplerState &other) = default;
// static
SamplerState SamplerState::CreateDefaultForTarget(TextureType type)
{
SamplerState state;
// According to OES_EGL_image_external and ARB_texture_rectangle: For external textures, the
// default min filter is GL_LINEAR and the default s and t wrap modes are GL_CLAMP_TO_EDGE.
if (type == TextureType::External || type == TextureType::Rectangle)
{
state.mMinFilter = GL_LINEAR;
state.mWrapS = GL_CLAMP_TO_EDGE;
state.mWrapT = GL_CLAMP_TO_EDGE;
}
return state;
}
bool SamplerState::setMinFilter(GLenum minFilter)
{
if (mMinFilter != minFilter)
{
mMinFilter = minFilter;
mCompleteness.typed.minFilter = static_cast<uint8_t>(FromGLenum<FilterMode>(minFilter));
return true;
}
return false;
}
bool SamplerState::setMagFilter(GLenum magFilter)
{
if (mMagFilter != magFilter)
{
mMagFilter = magFilter;
mCompleteness.typed.magFilter = static_cast<uint8_t>(FromGLenum<FilterMode>(magFilter));
return true;
}
return false;
}
bool SamplerState::setWrapS(GLenum wrapS)
{
if (mWrapS != wrapS)
{
mWrapS = wrapS;
mCompleteness.typed.wrapS = static_cast<uint8_t>(FromGLenum<WrapMode>(wrapS));
return true;
}
return false;
}
bool SamplerState::setWrapT(GLenum wrapT)
{
if (mWrapT != wrapT)
{
mWrapT = wrapT;
updateWrapTCompareMode();
return true;
}
return false;
}
bool SamplerState::setWrapR(GLenum wrapR)
{
if (mWrapR != wrapR)
{
mWrapR = wrapR;
return true;
}
return false;
}
bool SamplerState::setMaxAnisotropy(float maxAnisotropy)
{
if (mMaxAnisotropy != maxAnisotropy)
{
mMaxAnisotropy = maxAnisotropy;
return true;
}
return false;
}
bool SamplerState::setMinLod(GLfloat minLod)
{
if (mMinLod != minLod)
{
mMinLod = minLod;
return true;
}
return false;
}
bool SamplerState::setMaxLod(GLfloat maxLod)
{
if (mMaxLod != maxLod)
{
mMaxLod = maxLod;
return true;
}
return false;
}
bool SamplerState::setCompareMode(GLenum compareMode)
{
if (mCompareMode != compareMode)
{
mCompareMode = compareMode;
updateWrapTCompareMode();
return true;
}
return false;
}
bool SamplerState::setCompareFunc(GLenum compareFunc)
{
if (mCompareFunc != compareFunc)
{
mCompareFunc = compareFunc;
return true;
}
return false;
}
bool SamplerState::setSRGBDecode(GLenum sRGBDecode)
{
if (mSRGBDecode != sRGBDecode)
{
mSRGBDecode = sRGBDecode;
return true;
}
return false;
}
bool SamplerState::setBorderColor(const ColorGeneric &color)
{
if (mBorderColor != color)
{
mBorderColor = color;
return true;
}
return false;
}
void SamplerState::updateWrapTCompareMode()
{
uint8_t wrap = static_cast<uint8_t>(FromGLenum<WrapMode>(mWrapT));
uint8_t compare = static_cast<uint8_t>(mCompareMode == GL_NONE ? 0x10 : 0x00);
mCompleteness.typed.wrapTCompareMode = wrap | compare;
}
ImageUnit::ImageUnit()
: texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI)
{}
ImageUnit::ImageUnit(const ImageUnit &other) = default;
ImageUnit::~ImageUnit() = default;
BlendStateExt::BlendStateExt(const size_t drawBufferCount)
: mParameterMask(FactorStorage::GetMask(drawBufferCount)),
mSrcColor(FactorStorage::GetReplicatedValue(BlendFactorType::One, mParameterMask)),
mDstColor(FactorStorage::GetReplicatedValue(BlendFactorType::Zero, mParameterMask)),
mSrcAlpha(FactorStorage::GetReplicatedValue(BlendFactorType::One, mParameterMask)),
mDstAlpha(FactorStorage::GetReplicatedValue(BlendFactorType::Zero, mParameterMask)),
mEquationColor(EquationStorage::GetReplicatedValue(BlendEquationType::Add, mParameterMask)),
mEquationAlpha(EquationStorage::GetReplicatedValue(BlendEquationType::Add, mParameterMask)),
mAllColorMask(
ColorMaskStorage::GetReplicatedValue(PackColorMask(true, true, true, true),
ColorMaskStorage::GetMask(drawBufferCount))),
mColorMask(mAllColorMask),
mAllEnabledMask(0xFF >> (8 - drawBufferCount)),
mDrawBufferCount(drawBufferCount)
{}
BlendStateExt::BlendStateExt(const BlendStateExt &other) = default;
BlendStateExt &BlendStateExt::operator=(const BlendStateExt &other) = default;
void BlendStateExt::setEnabled(const bool enabled)
{
mEnabledMask = enabled ? mAllEnabledMask : DrawBufferMask::Zero();
}
void BlendStateExt::setEnabledIndexed(const size_t index, const bool enabled)
{
ASSERT(index < mDrawBufferCount);
mEnabledMask.set(index, enabled);
}
BlendStateExt::ColorMaskStorage::Type BlendStateExt::expandColorMaskValue(const bool red,
const bool green,
const bool blue,
const bool alpha) const
{
return BlendStateExt::ColorMaskStorage::GetReplicatedValue(
PackColorMask(red, green, blue, alpha), mAllColorMask);
}
BlendStateExt::ColorMaskStorage::Type BlendStateExt::expandColorMaskIndexed(
const size_t index) const
{
return ColorMaskStorage::GetReplicatedValue(
ColorMaskStorage::GetValueIndexed(index, mColorMask), mAllColorMask);
}
void BlendStateExt::setColorMask(const bool red,
const bool green,
const bool blue,
const bool alpha)
{
mColorMask = expandColorMaskValue(red, green, blue, alpha);
}
void BlendStateExt::setColorMaskIndexed(const size_t index, const uint8_t value)
{
ASSERT(index < mDrawBufferCount);
ASSERT(value <= 0xF);
ColorMaskStorage::SetValueIndexed(index, value, &mColorMask);
}
void BlendStateExt::setColorMaskIndexed(const size_t index,
const bool red,
const bool green,
const bool blue,
const bool alpha)
{
ASSERT(index < mDrawBufferCount);
ColorMaskStorage::SetValueIndexed(index, PackColorMask(red, green, blue, alpha), &mColorMask);
}
uint8_t BlendStateExt::getColorMaskIndexed(const size_t index) const
{
ASSERT(index < mDrawBufferCount);
return ColorMaskStorage::GetValueIndexed(index, mColorMask);
}
void BlendStateExt::getColorMaskIndexed(const size_t index,
bool *red,
bool *green,
bool *blue,
bool *alpha) const
{
ASSERT(index < mDrawBufferCount);
UnpackColorMask(ColorMaskStorage::GetValueIndexed(index, mColorMask), red, green, blue, alpha);
}
DrawBufferMask BlendStateExt::compareColorMask(ColorMaskStorage::Type other) const
{
return ColorMaskStorage::GetDiffMask(mColorMask, other);
}
BlendStateExt::EquationStorage::Type BlendStateExt::expandEquationValue(const GLenum mode) const
{
return EquationStorage::GetReplicatedValue(FromGLenum<BlendEquationType>(mode), mParameterMask);
}
BlendStateExt::EquationStorage::Type BlendStateExt::expandEquationValue(
const gl::BlendEquationType equation) const
{
return EquationStorage::GetReplicatedValue(equation, mParameterMask);
}
BlendStateExt::EquationStorage::Type BlendStateExt::expandEquationColorIndexed(
const size_t index) const
{
return EquationStorage::GetReplicatedValue(
EquationStorage::GetValueIndexed(index, mEquationColor), mParameterMask);
}
BlendStateExt::EquationStorage::Type BlendStateExt::expandEquationAlphaIndexed(
const size_t index) const
{
return EquationStorage::GetReplicatedValue(
EquationStorage::GetValueIndexed(index, mEquationAlpha), mParameterMask);
}
void BlendStateExt::setEquations(const GLenum modeColor, const GLenum modeAlpha)
{
const gl::BlendEquationType colorEquation = FromGLenum<BlendEquationType>(modeColor);
const gl::BlendEquationType alphaEquation = FromGLenum<BlendEquationType>(modeAlpha);
mEquationColor = expandEquationValue(colorEquation);
mEquationAlpha = expandEquationValue(alphaEquation);
// Note that advanced blend equations cannot be independently set for color and alpha, so only
// the color equation can be checked.
if (IsAdvancedBlendEquation(colorEquation))
{
mUsesAdvancedBlendEquationMask = mAllEnabledMask;
}
else
{
mUsesAdvancedBlendEquationMask.reset();
}
}
void BlendStateExt::setEquationsIndexed(const size_t index,
const GLenum modeColor,
const GLenum modeAlpha)
{
ASSERT(index < mDrawBufferCount);
const gl::BlendEquationType colorEquation = FromGLenum<BlendEquationType>(modeColor);
const gl::BlendEquationType alphaEquation = FromGLenum<BlendEquationType>(modeAlpha);
EquationStorage::SetValueIndexed(index, colorEquation, &mEquationColor);
EquationStorage::SetValueIndexed(index, alphaEquation, &mEquationAlpha);
mUsesAdvancedBlendEquationMask.set(index, IsAdvancedBlendEquation(colorEquation));
}
void BlendStateExt::setEquationsIndexed(const size_t index,
const size_t sourceIndex,
const BlendStateExt &source)
{
ASSERT(index < mDrawBufferCount);
ASSERT(sourceIndex < source.mDrawBufferCount);
const gl::BlendEquationType colorEquation =
EquationStorage::GetValueIndexed(sourceIndex, source.mEquationColor);
const gl::BlendEquationType alphaEquation =
EquationStorage::GetValueIndexed(sourceIndex, source.mEquationAlpha);
EquationStorage::SetValueIndexed(index, colorEquation, &mEquationColor);
EquationStorage::SetValueIndexed(index, alphaEquation, &mEquationAlpha);
mUsesAdvancedBlendEquationMask.set(index, IsAdvancedBlendEquation(colorEquation));
}
GLenum BlendStateExt::getEquationColorIndexed(size_t index) const
{
ASSERT(index < mDrawBufferCount);
return ToGLenum(EquationStorage::GetValueIndexed(index, mEquationColor));
}
GLenum BlendStateExt::getEquationAlphaIndexed(size_t index) const
{
ASSERT(index < mDrawBufferCount);
return ToGLenum(EquationStorage::GetValueIndexed(index, mEquationAlpha));
}
DrawBufferMask BlendStateExt::compareEquations(const EquationStorage::Type color,
const EquationStorage::Type alpha) const
{
return EquationStorage::GetDiffMask(mEquationColor, color) |
EquationStorage::GetDiffMask(mEquationAlpha, alpha);
}
BlendStateExt::FactorStorage::Type BlendStateExt::expandFactorValue(const GLenum func) const
{
return FactorStorage::GetReplicatedValue(FromGLenum<BlendFactorType>(func), mParameterMask);
}
BlendStateExt::FactorStorage::Type BlendStateExt::expandSrcColorIndexed(const size_t index) const
{
ASSERT(index < mDrawBufferCount);
return FactorStorage::GetReplicatedValue(FactorStorage::GetValueIndexed(index, mSrcColor),
mParameterMask);
}
BlendStateExt::FactorStorage::Type BlendStateExt::expandDstColorIndexed(const size_t index) const
{
ASSERT(index < mDrawBufferCount);
return FactorStorage::GetReplicatedValue(FactorStorage::GetValueIndexed(index, mDstColor),
mParameterMask);
}
BlendStateExt::FactorStorage::Type BlendStateExt::expandSrcAlphaIndexed(const size_t index) const
{
ASSERT(index < mDrawBufferCount);
return FactorStorage::GetReplicatedValue(FactorStorage::GetValueIndexed(index, mSrcAlpha),
mParameterMask);
}
BlendStateExt::FactorStorage::Type BlendStateExt::expandDstAlphaIndexed(const size_t index) const
{
ASSERT(index < mDrawBufferCount);
return FactorStorage::GetReplicatedValue(FactorStorage::GetValueIndexed(index, mDstAlpha),
mParameterMask);
}
void BlendStateExt::setFactors(const GLenum srcColor,
const GLenum dstColor,
const GLenum srcAlpha,
const GLenum dstAlpha)
{
mSrcColor = expandFactorValue(srcColor);
mDstColor = expandFactorValue(dstColor);
mSrcAlpha = expandFactorValue(srcAlpha);
mDstAlpha = expandFactorValue(dstAlpha);
}
void BlendStateExt::setFactorsIndexed(const size_t index,
const GLenum srcColor,
const GLenum dstColor,
const GLenum srcAlpha,
const GLenum dstAlpha)
{
ASSERT(index < mDrawBufferCount);
FactorStorage::SetValueIndexed(index, FromGLenum<BlendFactorType>(srcColor), &mSrcColor);
FactorStorage::SetValueIndexed(index, FromGLenum<BlendFactorType>(dstColor), &mDstColor);
FactorStorage::SetValueIndexed(index, FromGLenum<BlendFactorType>(srcAlpha), &mSrcAlpha);
FactorStorage::SetValueIndexed(index, FromGLenum<BlendFactorType>(dstAlpha), &mDstAlpha);
}
void BlendStateExt::setFactorsIndexed(const size_t index,
const size_t sourceIndex,
const BlendStateExt &source)
{
ASSERT(index < mDrawBufferCount);
ASSERT(sourceIndex < source.mDrawBufferCount);
FactorStorage::SetValueIndexed(
index, FactorStorage::GetValueIndexed(sourceIndex, source.mSrcColor), &mSrcColor);
FactorStorage::SetValueIndexed(
index, FactorStorage::GetValueIndexed(sourceIndex, source.mDstColor), &mDstColor);
FactorStorage::SetValueIndexed(
index, FactorStorage::GetValueIndexed(sourceIndex, source.mSrcAlpha), &mSrcAlpha);
FactorStorage::SetValueIndexed(
index, FactorStorage::GetValueIndexed(sourceIndex, source.mDstAlpha), &mDstAlpha);
}
GLenum BlendStateExt::getSrcColorIndexed(size_t index) const
{
ASSERT(index < mDrawBufferCount);
return ToGLenum(FactorStorage::GetValueIndexed(index, mSrcColor));
}
GLenum BlendStateExt::getDstColorIndexed(size_t index) const
{
ASSERT(index < mDrawBufferCount);
return ToGLenum(FactorStorage::GetValueIndexed(index, mDstColor));
}
GLenum BlendStateExt::getSrcAlphaIndexed(size_t index) const
{
ASSERT(index < mDrawBufferCount);
return ToGLenum(FactorStorage::GetValueIndexed(index, mSrcAlpha));
}
GLenum BlendStateExt::getDstAlphaIndexed(size_t index) const
{
ASSERT(index < mDrawBufferCount);
return ToGLenum(FactorStorage::GetValueIndexed(index, mDstAlpha));
}
DrawBufferMask BlendStateExt::compareFactors(const FactorStorage::Type srcColor,
const FactorStorage::Type dstColor,
const FactorStorage::Type srcAlpha,
const FactorStorage::Type dstAlpha) const
{
return FactorStorage::GetDiffMask(mSrcColor, srcColor) |
FactorStorage::GetDiffMask(mDstColor, dstColor) |
FactorStorage::GetDiffMask(mSrcAlpha, srcAlpha) |
FactorStorage::GetDiffMask(mDstAlpha, dstAlpha);
}
static void MinMax(int a, int b, int *minimum, int *maximum)
{
if (a < b)
{
*minimum = a;
*maximum = b;
}
else
{
*minimum = b;
*maximum = a;
}
}
template <>
bool RectangleImpl<int>::empty() const
{
return width == 0 && height == 0;
}
template <>
bool RectangleImpl<float>::empty() const
{
return std::abs(width) < std::numeric_limits<float>::epsilon() &&
std::abs(height) < std::numeric_limits<float>::epsilon();
}
bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
{
angle::CheckedNumeric<int> sourceX2(source.x);
sourceX2 += source.width;
if (!sourceX2.IsValid())
{
return false;
}
angle::CheckedNumeric<int> sourceY2(source.y);
sourceY2 += source.height;
if (!sourceY2.IsValid())
{
return false;
}
int minSourceX, maxSourceX, minSourceY, maxSourceY;
MinMax(source.x, sourceX2.ValueOrDie(), &minSourceX, &maxSourceX);
MinMax(source.y, sourceY2.ValueOrDie(), &minSourceY, &maxSourceY);
angle::CheckedNumeric<int> clipX2(clip.x);
clipX2 += clip.width;
if (!clipX2.IsValid())
{
return false;
}
angle::CheckedNumeric<int> clipY2(clip.y);
clipY2 += clip.height;
if (!clipY2.IsValid())
{
return false;
}
int minClipX, maxClipX, minClipY, maxClipY;
MinMax(clip.x, clipX2.ValueOrDie(), &minClipX, &maxClipX);
MinMax(clip.y, clipY2.ValueOrDie(), &minClipY, &maxClipY);
if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY ||
maxSourceY <= minClipY)
{
return false;
}
int x = std::max(minSourceX, minClipX);
int y = std::max(minSourceY, minClipY);
int width = std::min(maxSourceX, maxClipX) - x;
int height = std::min(maxSourceY, maxClipY) - y;
if (intersection)
{
intersection->x = x;
intersection->y = y;
intersection->width = width;
intersection->height = height;
}
return width != 0 && height != 0;
}
void GetEnclosingRectangle(const Rectangle &rect1, const Rectangle &rect2, Rectangle *rectUnion)
{
// All callers use non-flipped framebuffer-size-clipped rectangles, so both flip and overflow
// are impossible.
ASSERT(!rect1.isReversedX() && !rect1.isReversedY());
ASSERT(!rect2.isReversedX() && !rect2.isReversedY());
ASSERT((angle::CheckedNumeric<int>(rect1.x) + rect1.width).IsValid());
ASSERT((angle::CheckedNumeric<int>(rect1.y) + rect1.height).IsValid());
ASSERT((angle::CheckedNumeric<int>(rect2.x) + rect2.width).IsValid());
ASSERT((angle::CheckedNumeric<int>(rect2.y) + rect2.height).IsValid());
// This function calculates a rectangle that covers both input rectangles:
//
// +---------+
// rect1 --> | |
// | +---+-----+
// | | | | <-- rect2
// +-----+---+ |
// | |
// +---------+
//
// xy0 = min(rect1.xy0, rect2.xy0)
// \
// +---------+-----+
// union --> | . |
// | + . + . . +
// | . . |
// + . . + . + |
// | . |
// +-----+---------+
// /
// xy1 = max(rect1.xy1, rect2.xy1)
int x0 = std::min(rect1.x0(), rect2.x0());
int y0 = std::min(rect1.y0(), rect2.y0());
int x1 = std::max(rect1.x1(), rect2.x1());
int y1 = std::max(rect1.y1(), rect2.y1());
rectUnion->x = x0;
rectUnion->y = y0;
rectUnion->width = x1 - x0;
rectUnion->height = y1 - y0;
}
void ExtendRectangle(const Rectangle &source, const Rectangle &extend, Rectangle *extended)
{
// All callers use non-flipped framebuffer-size-clipped rectangles, so both flip and overflow
// are impossible.
ASSERT(!source.isReversedX() && !source.isReversedY());
ASSERT(!extend.isReversedX() && !extend.isReversedY());
ASSERT((angle::CheckedNumeric<int>(source.x) + source.width).IsValid());
ASSERT((angle::CheckedNumeric<int>(source.y) + source.height).IsValid());
ASSERT((angle::CheckedNumeric<int>(extend.x) + extend.width).IsValid());
ASSERT((angle::CheckedNumeric<int>(extend.y) + extend.height).IsValid());
int x0 = source.x0();
int x1 = source.x1();
int y0 = source.y0();
int y1 = source.y1();
const int extendX0 = extend.x0();
const int extendX1 = extend.x1();
const int extendY0 = extend.y0();
const int extendY1 = extend.y1();
// For each side of the rectangle, calculate whether it can be extended by the second rectangle.
// If so, extend it and continue for the next side with the new dimensions.
// Left: Reduce x0 if the second rectangle's vertical edge covers the source's:
//
// +--- - - - +--- - - -
// | |
// | +--------------+ +-----------------+
// | | source | --> | source |
// | +--------------+ +-----------------+
// | |
// +--- - - - +--- - - -
//
const bool enclosesHeight = EnclosesRange(extendY0, extendY1, y0, y1);
if (extendX0 < x0 && extendX1 >= x0 && enclosesHeight)
{
x0 = extendX0;
}
// Right: Increase x1 simiarly.
if (extendX0 <= x1 && extendX1 > x1 && enclosesHeight)
{
x1 = extendX1;
}
// Top: Reduce y0 if the second rectangle's horizontal edge covers the source's potentially
// extended edge.
const bool enclosesWidth = EnclosesRange(extendX0, extendX1, x0, x1);
if (extendY0 < y0 && extendY1 >= y0 && enclosesWidth)
{
y0 = extendY0;
}
// Right: Increase y1 simiarly.
if (extendY0 <= y1 && extendY1 > y1 && enclosesWidth)
{
y1 = extendY1;
}
extended->x = x0;
extended->y = y0;
extended->width = x1 - x0;
extended->height = y1 - y0;
}
bool Box::valid() const
{
return width != 0 && height != 0 && depth != 0;
}
bool Box::operator==(const Box &other) const
{
return (x == other.x && y == other.y && z == other.z && width == other.width &&
height == other.height && depth == other.depth);
}
bool Box::operator!=(const Box &other) const
{
return !(*this == other);
}
Rectangle Box::toRect() const
{
ASSERT(z == 0 && depth == 1);
return Rectangle(x, y, width, height);
}
bool Box::coversSameExtent(const Extents &size) const
{
return x == 0 && y == 0 && z == 0 && width == size.width && height == size.height &&
depth == size.depth;
}
bool Box::contains(const Box &other) const
{
return x <= other.x && y <= other.y && z <= other.z && x + width >= other.x + other.width &&
y + height >= other.y + other.height && z + depth >= other.z + other.depth;
}
size_t Box::volume() const
{
return width * height * depth;
}
void Box::extend(const Box &other)
{
// This extends the logic of "ExtendRectangle" to 3 dimensions
int x0 = x;
int x1 = x + width;
int y0 = y;
int y1 = y + height;
int z0 = z;
int z1 = z + depth;
const int otherx0 = other.x;
const int otherx1 = other.x + other.width;
const int othery0 = other.y;
const int othery1 = other.y + other.height;
const int otherz0 = other.z;
const int otherz1 = other.z + other.depth;
// For each side of the box, calculate whether it can be extended by the other box.
// If so, extend it and continue to the next side with the new dimensions.
const bool enclosesWidth = EnclosesRange(otherx0, otherx1, x0, x1);
const bool enclosesHeight = EnclosesRange(othery0, othery1, y0, y1);
const bool enclosesDepth = EnclosesRange(otherz0, otherz1, z0, z1);
// Left: Reduce x0 if the other box's Y and Z plane encloses the source
if (otherx0 < x0 && otherx1 >= x0 && enclosesHeight && enclosesDepth)
{
x0 = otherx0;
}
// Right: Increase x1 simiarly.
if (otherx0 <= x1 && otherx1 > x1 && enclosesHeight && enclosesDepth)
{
x1 = otherx1;
}
// Bottom: Reduce y0 if the other box's X and Z plane encloses the source
if (othery0 < y0 && othery1 >= y0 && enclosesWidth && enclosesDepth)
{
y0 = othery0;
}
// Top: Increase y1 simiarly.
if (othery0 <= y1 && othery1 > y1 && enclosesWidth && enclosesDepth)
{
y1 = othery1;
}
// Front: Reduce z0 if the other box's X and Y plane encloses the source
if (otherz0 < z0 && otherz1 >= z0 && enclosesWidth && enclosesHeight)
{
z0 = otherz0;
}
// Back: Increase z1 simiarly.
if (otherz0 <= z1 && otherz1 > z1 && enclosesWidth && enclosesHeight)
{
z1 = otherz1;
}
// Update member var with new dimensions
x = x0;
width = x1 - x0;
y = y0;
height = y1 - y0;
z = z0;
depth = z1 - z0;
}
bool operator==(const Offset &a, const Offset &b)
{
return a.x == b.x && a.y == b.y && a.z == b.z;
}
bool operator!=(const Offset &a, const Offset &b)
{
return !(a == b);
}
bool operator==(const Extents &lhs, const Extents &rhs)
{
return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth;
}
bool operator!=(const Extents &lhs, const Extents &rhs)
{
return !(lhs == rhs);
}
bool ValidateComponentTypeMasks(unsigned long outputTypes,
unsigned long inputTypes,
unsigned long outputMask,
unsigned long inputMask)
{
static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS <= kMaxComponentTypeMaskIndex,
"Output/input masks should fit into 16 bits - 1 bit per draw buffer. The "
"corresponding type masks should fit into 32 bits - 2 bits per draw buffer.");
static_assert(MAX_VERTEX_ATTRIBS <= kMaxComponentTypeMaskIndex,
"Output/input masks should fit into 16 bits - 1 bit per attrib. The "
"corresponding type masks should fit into 32 bits - 2 bits per attrib.");
// For performance reasons, draw buffer and attribute type validation is done using bit masks.
// We store two bits representing the type split, with the low bit in the lower 16 bits of the
// variable, and the high bit in the upper 16 bits of the variable. This is done so we can AND
// with the elswewhere used DrawBufferMask or AttributeMask.
// OR the masks with themselves, shifted 16 bits. This is to match our split type bits.
outputMask |= (outputMask << kMaxComponentTypeMaskIndex);
inputMask |= (inputMask << kMaxComponentTypeMaskIndex);
// To validate:
// 1. Remove any indexes that are not enabled in the input (& inputMask)
// 2. Remove any indexes that exist in output, but not in input (& outputMask)
// 3. Use == to verify equality
return (outputTypes & inputMask) == ((inputTypes & outputMask) & inputMask);
}
GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding)
{
Buffer *buffer = binding.get();
if (buffer == nullptr)
{
return 0;
}
const GLsizeiptr bufferSize = static_cast<GLsizeiptr>(buffer->getSize());
if (binding.getSize() == 0)
{
return bufferSize;
}
const GLintptr offset = binding.getOffset();
const GLsizeiptr size = binding.getSize();
ASSERT(offset >= 0 && bufferSize >= 0);
if (bufferSize <= offset)
{
return 0;
}
return std::min(size, bufferSize - offset);
}
} // namespace gl