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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ExternalTexture.h"
#ifdef XP_WIN
# include "mozilla/webgpu/ExternalTextureD3D11.h"
#endif
namespace mozilla::webgpu {
// static
UniquePtr<ExternalTexture> ExternalTexture::Create(
const uint32_t aWidth, const uint32_t aHeight,
const struct ffi::WGPUTextureFormat aFormat,
const ffi::WGPUTextureUsages aUsage) {
UniquePtr<ExternalTexture> texture;
#ifdef XP_WIN
texture = ExternalTextureD3D11::Create(aWidth, aHeight, aFormat, aUsage);
#endif
return texture;
}
ExternalTexture::ExternalTexture(const uint32_t aWidth, const uint32_t aHeight,
const struct ffi::WGPUTextureFormat aFormat,
const ffi::WGPUTextureUsages aUsage)
: mWidth(aWidth), mHeight(aHeight), mFormat(aFormat), mUsage(aUsage) {}
ExternalTexture::~ExternalTexture() {}
void ExternalTexture::SetSubmissionIndex(uint64_t aSubmissionIndex) {
MOZ_ASSERT(aSubmissionIndex != 0);
mSubmissionIndex = aSubmissionIndex;
}
} // namespace mozilla::webgpu