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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* Code below is vtt.js the JS WebVTT implementation.
* Current source code can be found at http://github.com/mozilla/vtt.js
*
* Code taken from commit b89bfd06cd788a68c67e03f44561afe833db0849
*/
/**
* Copyright 2013 vtt.js Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { XPCOMUtils } from "resource://gre/modules/XPCOMUtils.sys.mjs";
const lazy = {};
XPCOMUtils.defineLazyPreferenceGetter(lazy, "DEBUG_LOG",
"media.webvtt.debug.logging", false);
function LOG(message) {
if (lazy.DEBUG_LOG) {
dump("[vtt] " + message + "\n");
}
}
var _objCreate = Object.create || (function() {
function F() {}
return function(o) {
if (arguments.length !== 1) {
throw new Error('Object.create shim only accepts one parameter.');
}
F.prototype = o;
return new F();
};
})();
// Creates a new ParserError object from an errorData object. The errorData
// object should have default code and message properties. The default message
// property can be overriden by passing in a message parameter.
// See ParsingError.Errors below for acceptable errors.
function ParsingError(errorData, message) {
this.name = "ParsingError";
this.code = errorData.code;
this.message = message || errorData.message;
}
ParsingError.prototype = _objCreate(Error.prototype);
ParsingError.prototype.constructor = ParsingError;
// ParsingError metadata for acceptable ParsingErrors.
ParsingError.Errors = {
BadSignature: {
code: 0,
message: "Malformed WebVTT signature."
},
BadTimeStamp: {
code: 1,
message: "Malformed time stamp."
}
};
function collectTimeStamp(input) {
function computeSeconds(h, m, s, f) {
if (m > 59 || s > 59) {
return null;
}
// The attribute of the milli-seconds can only be three digits.
if (f.length !== 3) {
return null;
}
return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
}
let timestamp = input.match(/^(\d+:)?(\d{2}):(\d{2})\.(\d+)/);
if (!timestamp || timestamp.length !== 5) {
return null;
}
let hours = timestamp[1]? timestamp[1].replace(":", "") : 0;
let minutes = timestamp[2];
let seconds = timestamp[3];
let milliSeconds = timestamp[4];
return computeSeconds(hours, minutes, seconds, milliSeconds);
}
// A settings object holds key/value pairs and will ignore anything but the first
// assignment to a specific key.
function Settings() {
this.values = _objCreate(null);
}
Settings.prototype = {
set: function(k, v) {
if (v !== "") {
this.values[k] = v;
}
},
// Return the value for a key, or a default value.
// If 'defaultKey' is passed then 'dflt' is assumed to be an object with
// a number of possible default values as properties where 'defaultKey' is
// the key of the property that will be chosen; otherwise it's assumed to be
// a single value.
get: function(k, dflt, defaultKey) {
if (defaultKey) {
return this.has(k) ? this.values[k] : dflt[defaultKey];
}
return this.has(k) ? this.values[k] : dflt;
},
// Check whether we have a value for a key.
has: function(k) {
return k in this.values;
},
// Accept a setting if its one of the given alternatives.
alt: function(k, v, a) {
for (let n = 0; n < a.length; ++n) {
if (v === a[n]) {
this.set(k, v);
return true;
}
}
return false;
},
// Accept a setting if its a valid digits value (int or float)
digitsValue: function(k, v) {
if (/^-0+(\.[0]*)?$/.test(v)) { // special case for -0.0
this.set(k, 0.0);
} else if (/^-?\d+(\.[\d]*)?$/.test(v)) {
this.set(k, parseFloat(v));
}
},
// Accept a setting if its a valid percentage.
percent: function(k, v) {
let m;
if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) {
v = parseFloat(v);
if (v >= 0 && v <= 100) {
this.set(k, v);
return true;
}
}
return false;
},
// Delete a setting
del: function (k) {
if (this.has(k)) {
delete this.values[k];
}
},
};
// Helper function to parse input into groups separated by 'groupDelim', and
// interprete each group as a key/value pair separated by 'keyValueDelim'.
function parseOptions(input, callback, keyValueDelim, groupDelim) {
let groups = groupDelim ? input.split(groupDelim) : [input];
for (let i in groups) {
if (typeof groups[i] !== "string") {
continue;
}
let kv = groups[i].split(keyValueDelim);
if (kv.length !== 2) {
continue;
}
let k = kv[0];
let v = kv[1];
callback(k, v);
}
}
function parseCue(input, cue, regionList) {
// Remember the original input if we need to throw an error.
let oInput = input;
// 4.1 WebVTT timestamp
function consumeTimeStamp() {
let ts = collectTimeStamp(input);
if (ts === null) {
throw new ParsingError(ParsingError.Errors.BadTimeStamp,
"Malformed timestamp: " + oInput);
}
// Remove time stamp from input.
input = input.replace(/^[^\s\uFFFDa-zA-Z-]+/, "");
return ts;
}
// 4.4.2 WebVTT cue settings
function consumeCueSettings(input, cue) {
let settings = new Settings();
parseOptions(input, function (k, v) {
switch (k) {
case "region":
// Find the last region we parsed with the same region id.
for (let i = regionList.length - 1; i >= 0; i--) {
if (regionList[i].id === v) {
settings.set(k, regionList[i].region);
break;
}
}
break;
case "vertical":
settings.alt(k, v, ["rl", "lr"]);
break;
case "line": {
let vals = v.split(",");
let vals0 = vals[0];
settings.digitsValue(k, vals0);
settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
settings.alt(k, vals0, ["auto"]);
if (vals.length === 2) {
settings.alt("lineAlign", vals[1], ["start", "center", "end"]);
}
break;
}
case "position": {
let vals = v.split(",");
if (settings.percent(k, vals[0])) {
if (vals.length === 2) {
if (!settings.alt("positionAlign", vals[1], ["line-left", "center", "line-right"])) {
// Remove the "position" value because the "positionAlign" is not expected value.
// It will be set to default value below.
settings.del(k);
}
}
}
break;
}
case "size":
settings.percent(k, v);
break;
case "align":
settings.alt(k, v, ["start", "center", "end", "left", "right"]);
break;
}
}, /:/, /\t|\n|\f|\r| /); // groupDelim is ASCII whitespace
// Apply default values for any missing fields.
cue.region = settings.get("region", null);
cue.vertical = settings.get("vertical", "");
cue.line = settings.get("line", "auto");
cue.lineAlign = settings.get("lineAlign", "start");
cue.snapToLines = settings.get("snapToLines", true);
cue.size = settings.get("size", 100);
cue.align = settings.get("align", "center");
cue.position = settings.get("position", "auto");
cue.positionAlign = settings.get("positionAlign", "auto");
}
function skipWhitespace() {
input = input.replace(/^[ \f\n\r\t]+/, "");
}
// 4.1 WebVTT cue timings.
skipWhitespace();
cue.startTime = consumeTimeStamp(); // (1) collect cue start time
skipWhitespace();
if (input.substr(0, 3) !== "-->") { // (3) next characters must match "-->"
throw new ParsingError(ParsingError.Errors.BadTimeStamp,
"Malformed time stamp (time stamps must be separated by '-->'): " +
oInput);
}
input = input.substr(3);
skipWhitespace();
cue.endTime = consumeTimeStamp(); // (5) collect cue end time
// 4.1 WebVTT cue settings list.
skipWhitespace();
consumeCueSettings(input, cue);
}
function emptyOrOnlyContainsWhiteSpaces(input) {
return input == "" || /^[ \f\n\r\t]+$/.test(input);
}
function containsTimeDirectionSymbol(input) {
return input.includes("-->");
}
function maybeIsTimeStampFormat(input) {
return /^\s*(\d+:)?(\d{2}):(\d{2})\.(\d+)\s*-->\s*(\d+:)?(\d{2}):(\d{2})\.(\d+)\s*/.test(input);
}
var ESCAPE = {
"&amp;": "&",
"&lt;": "<",
"&gt;": ">",
"&lrm;": "\u200e",
"&rlm;": "\u200f",
"&nbsp;": "\u00a0"
};
var TAG_NAME = {
c: "span",
i: "i",
b: "b",
u: "u",
ruby: "ruby",
rt: "rt",
v: "span",
lang: "span"
};
var TAG_ANNOTATION = {
v: "title",
lang: "lang"
};
var NEEDS_PARENT = {
rt: "ruby"
};
const PARSE_CONTENT_MODE = {
NORMAL_CUE: "normal_cue",
DOCUMENT_FRAGMENT: "document_fragment",
REGION_CUE: "region_cue",
}
// Parse content into a document fragment.
function parseContent(window, input, mode) {
function nextToken() {
// Check for end-of-string.
if (!input) {
return null;
}
// Consume 'n' characters from the input.
function consume(result) {
input = input.substr(result.length);
return result;
}
let m = input.match(/^([^<]*)(<[^>]+>?)?/);
// The input doesn't contain a complete tag.
if (!m[0]) {
return null;
}
// If there is some text before the next tag, return it, otherwise return
// the tag.
return consume(m[1] ? m[1] : m[2]);
}
// Unescape a string 's'.
function unescape1(e) {
return ESCAPE[e];
}
function unescape(s) {
let m;
while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {
s = s.replace(m[0], unescape1);
}
return s;
}
function shouldAdd(current, element) {
return !NEEDS_PARENT[element.localName] ||
NEEDS_PARENT[element.localName] === current.localName;
}
// Create an element for this tag.
function createElement(type, annotation) {
let tagName = TAG_NAME[type];
if (!tagName) {
return null;
}
let element = window.document.createElement(tagName);
let name = TAG_ANNOTATION[type];
if (name) {
element[name] = annotation ? annotation.trim() : "";
}
return element;
}
// Return hhhhh:mm:ss.fff
function normalizedTimeStamp(secondsWithFrag) {
let totalsec = parseInt(secondsWithFrag, 10);
let hours = Math.floor(totalsec / 3600);
let minutes = Math.floor(totalsec % 3600 / 60);
let seconds = Math.floor(totalsec % 60);
if (hours < 10) {
hours = "0" + hours;
}
if (minutes < 10) {
minutes = "0" + minutes;
}
if (seconds < 10) {
seconds = "0" + seconds;
}
let f = secondsWithFrag.toString().split(".");
if (f[1]) {
f = f[1].slice(0, 3).padEnd(3, "0");
} else {
f = "000";
}
return hours + ':' + minutes + ':' + seconds + '.' + f;
}
let root;
switch (mode) {
case PARSE_CONTENT_MODE.NORMAL_CUE:
root = window.document.createElement("span", {pseudo: "::cue"});
break;
case PARSE_CONTENT_MODE.REGION_CUE:
root = window.document.createElement("span");
break;
case PARSE_CONTENT_MODE.DOCUMENT_FRAGMENT:
root = window.document.createDocumentFragment();
break;
}
if (!input) {
root.appendChild(window.document.createTextNode(""));
return root;
}
let current = root,
t,
tagStack = [];
while ((t = nextToken()) !== null) {
if (t[0] === '<') {
if (t[1] === "/") {
// If the closing tag matches, move back up to the parent node.
if (tagStack.length &&
tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
tagStack.pop();
current = current.parentNode;
}
// Otherwise just ignore the end tag.
continue;
}
let ts = collectTimeStamp(t.substr(1, t.length - 1));
let node;
if (ts) {
// Timestamps are lead nodes as well.
node = window.document.createProcessingInstruction("timestamp", normalizedTimeStamp(ts));
current.appendChild(node);
continue;
}
let m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/);
// If we can't parse the tag, skip to the next tag.
if (!m) {
continue;
}
// Try to construct an element, and ignore the tag if we couldn't.
node = createElement(m[1], m[3]);
if (!node) {
continue;
}
// Determine if the tag should be added based on the context of where it
// is placed in the cuetext.
if (!shouldAdd(current, node)) {
continue;
}
// Set the class list (as a list of classes, separated by space).
if (m[2]) {
node.className = m[2].substr(1).replace('.', ' ');
}
// Append the node to the current node, and enter the scope of the new
// node.
tagStack.push(m[1]);
current.appendChild(node);
current = node;
continue;
}
// Text nodes are leaf nodes.
current.appendChild(window.document.createTextNode(unescape(t)));
}
return root;
}
function StyleBox() {
}
// Apply styles to a div. If there is no div passed then it defaults to the
// div on 'this'.
StyleBox.prototype.applyStyles = function(styles, div) {
div = div || this.div;
for (let prop in styles) {
if (styles.hasOwnProperty(prop)) {
div.style[prop] = styles[prop];
}
}
};
StyleBox.prototype.formatStyle = function(val, unit) {
return val === 0 ? 0 : val + unit;
};
// TODO(alwu): remove StyleBox and change other style box to class-based.
class StyleBoxBase {
applyStyles(styles, div) {
div = div || this.div;
Object.assign(div.style, styles);
}
formatStyle(val, unit) {
return val === 0 ? 0 : val + unit;
}
}
// Constructs the computed display state of the cue (a div). Places the div
// into the overlay which should be a block level element (usually a div).
class CueStyleBox extends StyleBoxBase {
constructor(window, cue, containerBox) {
super();
this.cue = cue;
this.div = window.document.createElement("div");
this.cueDiv = parseContent(window, cue.text, PARSE_CONTENT_MODE.NORMAL_CUE);
this.div.appendChild(this.cueDiv);
this.containerHeight = containerBox.height;
this.containerWidth = containerBox.width;
this.fontSize = this._getFontSize(containerBox);
this.isCueStyleBox = true;
// As pseudo element won't inherit the parent div's style, so we have to
// set the font size explicitly.
this._applyDefaultStylesOnBackgroundNode();
this._applyDefaultStylesOnRootNode();
}
getCueBoxPositionAndSize() {
// As `top`, `left`, `width` and `height` are all represented by the
// percentage of the container, we need to convert them to the actual
// number according to the container's size.
const isWritingDirectionHorizontal = this.cue.vertical == "";
let top =
this.containerHeight * this._tranferPercentageToFloat(this.div.style.top),
left =
this.containerWidth * this._tranferPercentageToFloat(this.div.style.left),
width = isWritingDirectionHorizontal ?
this.containerWidth * this._tranferPercentageToFloat(this.div.style.width) :
this.div.clientWidthDouble,
height = isWritingDirectionHorizontal ?
this.div.clientHeightDouble :
this.containerHeight * this._tranferPercentageToFloat(this.div.style.height);
return { top, left, width, height };
}
getFirstLineBoxSize() {
// This size would be automatically adjusted by writing direction. When
// direction is horizontal, it represents box's height. When direction is
// vertical, it represents box's width.
return this.div.firstLineBoxBSize;
}
setBidiRule() {
// This function is a workaround which is used to force the reflow in order
// to use the correct alignment for bidi text. Now this function would be
// called after calculating the final position of the cue box to ensure the
// rendering result is correct. See bug1557882 comment3 for more details.
// TODO : remove this function and set `unicode-bidi` when initiailizing
// the CueStyleBox, after fixing bug1558431.
this.applyStyles({ "unicode-bidi": "plaintext" });
}
/**
* Following methods are private functions, should not use them outside this
* class.
*/
_tranferPercentageToFloat(input) {
return input.replace("%", "") / 100.0;
}
_getFontSize(containerBox) {
// said the font size is '5vh', which means 5% of the viewport height.
// However, if we use 'vh' as a basic unit, it would eventually become
// 5% of screen height, instead of video's viewport height. Therefore, we
// have to use 'px' here to make sure we have the correct font size.
return containerBox.height * 0.05 + "px";
}
_applyDefaultStylesOnBackgroundNode() {
// most of the properties have been defined in `::cue` in `html.css`, but
// there are some css properties we have to set them dynamically.
// FIXME(emilio): These are observable by content. Ideally the style
// attribute will work like for ::part() and we wouldn't need this.
this.cueDiv.style.setProperty("--cue-font-size", this.fontSize, "important");
this.cueDiv.style.setProperty("--cue-writing-mode", this._getCueWritingMode(), "important");
}
_applyDefaultStylesOnRootNode() {
// The variables writing-mode, top, left, width, and height are calculated
// spec 7.2.1, calculate 'writing-mode'.
const writingMode = this._getCueWritingMode();
// spec 7.2.2 ~ 7.2.7, calculate 'width', 'height', 'left' and 'top'.
const {width, height, left, top} = this._getCueSizeAndPosition();
this.applyStyles({
"position": "absolute",
// "unicode-bidi": "plaintext", (uncomment this line after fixing bug1558431)
"writing-mode": writingMode,
"top": top,
"left": left,
"width": width,
"height": height,
"overflow-wrap": "break-word",
// "text-wrap": "balance", (we haven't supported this CSS attribute yet)
"white-space": "pre-line",
"font": this.fontSize + " sans-serif",
"color": "rgba(255, 255, 255, 1)",
"white-space": "pre-line",
"text-align": this.cue.align,
});
}
_getCueWritingMode() {
const cue = this.cue;
if (cue.vertical == "") {
return "horizontal-tb";
}
return cue.vertical == "lr" ? "vertical-lr" : "vertical-rl";
}
_getCueSizeAndPosition() {
const cue = this.cue;
// spec 7.2.2, determine the value of maximum size for cue as per the
// appropriate rules from the following list.
let maximumSize;
let computedPosition = cue.computedPosition;
switch (cue.computedPositionAlign) {
case "line-left":
maximumSize = 100 - computedPosition;
break;
case "line-right":
maximumSize = computedPosition;
break;
case "center":
maximumSize = computedPosition <= 50 ?
computedPosition * 2 : (100 - computedPosition) * 2;
break;
}
const size = Math.min(cue.size, maximumSize);
// spec 7.2.5, determine the value of x-position or y-position for cue as
// per the appropriate rules from the following list.
let xPosition = 0.0, yPosition = 0.0;
const isWritingDirectionHorizontal = cue.vertical == "";
switch (cue.computedPositionAlign) {
case "line-left":
if (isWritingDirectionHorizontal) {
xPosition = cue.computedPosition;
} else {
yPosition = cue.computedPosition;
}
break;
case "center":
if (isWritingDirectionHorizontal) {
xPosition = cue.computedPosition - (size / 2);
} else {
yPosition = cue.computedPosition - (size / 2);
}
break;
case "line-right":
if (isWritingDirectionHorizontal) {
xPosition = cue.computedPosition - size;
} else {
yPosition = cue.computedPosition - size;
}
break;
}
// spec 7.2.6, determine the value of whichever of x-position or
// y-position is not yet calculated for cue as per the appropriate rules
// from the following list.
if (!cue.snapToLines) {
if (isWritingDirectionHorizontal) {
yPosition = cue.computedLine;
} else {
xPosition = cue.computedLine;
}
} else {
if (isWritingDirectionHorizontal) {
yPosition = 0;
} else {
xPosition = 0;
}
}
return {
left: xPosition + "%",
top: yPosition + "%",
width: isWritingDirectionHorizontal ? size + "%" : "auto",
height: isWritingDirectionHorizontal ? "auto" : size + "%",
};
}
}
function RegionNodeBox(window, region, container) {
StyleBox.call(this);
let boxLineHeight = container.height * 0.0533 // 0.0533vh ? 5.33vh
let boxHeight = boxLineHeight * region.lines;
let boxWidth = container.width * region.width / 100; // convert percentage to px
let regionNodeStyles = {
position: "absolute",
height: boxHeight + "px",
width: boxWidth + "px",
top: (region.viewportAnchorY * container.height / 100) - (region.regionAnchorY * boxHeight / 100) + "px",
left: (region.viewportAnchorX * container.width / 100) - (region.regionAnchorX * boxWidth / 100) + "px",
lineHeight: boxLineHeight + "px",
writingMode: "horizontal-tb",
backgroundColor: "rgba(0, 0, 0, 0.8)",
wordWrap: "break-word",
overflowWrap: "break-word",
font: (boxLineHeight/1.3) + "px sans-serif",
color: "rgba(255, 255, 255, 1)",
overflow: "hidden",
minHeight: "0px",
maxHeight: boxHeight + "px",
display: "inline-flex",
flexFlow: "column",
justifyContent: "flex-end",
};
this.div = window.document.createElement("div");
this.div.id = region.id; // useless?
this.applyStyles(regionNodeStyles);
}
RegionNodeBox.prototype = _objCreate(StyleBox.prototype);
RegionNodeBox.prototype.constructor = RegionNodeBox;
function RegionCueStyleBox(window, cue) {
StyleBox.call(this);
this.cueDiv = parseContent(window, cue.text, PARSE_CONTENT_MODE.REGION_CUE);
let regionCueStyles = {
position: "relative",
writingMode: "horizontal-tb",
unicodeBidi: "plaintext",
width: "auto",
height: "auto",
textAlign: cue.align,
};
// TODO: fix me, LTR and RTL ? using margin replace the "left/right"
// 6.1.14.3.3
let offset = cue.computedPosition * cue.region.width / 100;
// 6.1.14.3.4
switch (cue.align) {
case "start":
case "left":
regionCueStyles.left = offset + "%";
regionCueStyles.right = "auto";
break;
case "end":
case "right":
regionCueStyles.left = "auto";
regionCueStyles.right = offset + "%";
break;
case "middle":
break;
}
this.div = window.document.createElement("div");
this.applyStyles(regionCueStyles);
this.div.appendChild(this.cueDiv);
}
RegionCueStyleBox.prototype = _objCreate(StyleBox.prototype);
RegionCueStyleBox.prototype.constructor = RegionCueStyleBox;
// Represents the co-ordinates of an Element in a way that we can easily
// compute things with such as if it overlaps or intersects with other boxes.
class BoxPosition {
constructor(obj) {
// Get dimensions by calling getCueBoxPositionAndSize on a CueStyleBox, by
// getting offset properties from an HTMLElement (from the object or its
// `div` property), otherwise look at the regular box properties on the
// object.
const isHTMLElement = !obj.isCueStyleBox && (obj.div || obj.tagName);
obj = obj.isCueStyleBox ? obj.getCueBoxPositionAndSize() : obj.div || obj;
this.top = isHTMLElement ? obj.offsetTop : obj.top;
this.left = isHTMLElement ? obj.offsetLeft : obj.left;
this.width = isHTMLElement ? obj.offsetWidth : obj.width;
this.height = isHTMLElement ? obj.offsetHeight : obj.height;
// This value is smaller than 1 app unit (~= 0.0166 px).
this.fuzz = 0.01;
}
get bottom() {
return this.top + this.height;
}
get right() {
return this.left + this.width;
}
// This function is used for debugging, it will return the box's information.
getBoxInfoInChars() {
return `top=${this.top}, bottom=${this.bottom}, left=${this.left}, ` +
`right=${this.right}, width=${this.width}, height=${this.height}`;
}
// Move the box along a particular axis. Optionally pass in an amount to move
// the box. If no amount is passed then the default is the line height of the
// box.
move(axis, toMove) {
switch (axis) {
case "+x":
LOG(`box's left moved from ${this.left} to ${this.left + toMove}`);
this.left += toMove;
break;
case "-x":
LOG(`box's left moved from ${this.left} to ${this.left - toMove}`);
this.left -= toMove;
break;
case "+y":
LOG(`box's top moved from ${this.top} to ${this.top + toMove}`);
this.top += toMove;
break;
case "-y":
LOG(`box's top moved from ${this.top} to ${this.top - toMove}`);
this.top -= toMove;
break;
}
}
// Check if this box overlaps another box, b2.
overlaps(b2) {
return (this.left < b2.right - this.fuzz) &&
(this.right > b2.left + this.fuzz) &&
(this.top < b2.bottom - this.fuzz) &&
(this.bottom > b2.top + this.fuzz);
}
// Check if this box overlaps any other boxes in boxes.
overlapsAny(boxes) {
for (let i = 0; i < boxes.length; i++) {
if (this.overlaps(boxes[i])) {
return true;
}
}
return false;
}
// Check if this box is within another box.
within(container) {
return (this.top >= container.top - this.fuzz) &&
(this.bottom <= container.bottom + this.fuzz) &&
(this.left >= container.left - this.fuzz) &&
(this.right <= container.right + this.fuzz);
}
// Check whether this box is passed over the specfic axis boundary. The axis
// is based on the canvas coordinates, the `+x` is rightward and `+y` is
// downward.
isOutsideTheAxisBoundary(container, axis) {
switch (axis) {
case "+x":
return this.right > container.right + this.fuzz;
case "-x":
return this.left < container.left - this.fuzz;
case "+y":
return this.bottom > container.bottom + this.fuzz;
case "-y":
return this.top < container.top - this.fuzz;
}
}
// Find the percentage of the area that this box is overlapping with another
// box.
intersectPercentage(b2) {
let x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
intersectArea = x * y;
return intersectArea / (this.height * this.width);
}
}
BoxPosition.prototype.clone = function(){
return new BoxPosition(this);
};
function adjustBoxPosition(styleBox, containerBox, controlBarBox, outputBoxes) {
const cue = styleBox.cue;
const isWritingDirectionHorizontal = cue.vertical == "";
let box = new BoxPosition(styleBox);
if (!box.width || !box.height) {
LOG(`No way to adjust a box with zero width or height.`);
return;
}
// Spec 7.2.10, adjust the positions of boxes according to the appropriate
// steps from the following list. Also, we use offsetHeight/offsetWidth here
// in order to prevent the incorrect positioning caused by CSS transform
// scale.
const fullDimension = isWritingDirectionHorizontal ?
containerBox.height : containerBox.width;
if (cue.snapToLines) {
LOG(`Adjust position when 'snap-to-lines' is true.`);
// The step is the height or width of the line box. We should use font
// size directly, instead of using text box's width or height, because the
// width or height of the box would be changed when the text is wrapped to
// different line. Ex. if text is wrapped to two line, the height or width
// of the box would become 2 times of font size.
let step = styleBox.getFirstLineBoxSize();
if (step == 0) {
return;
}
// spec 7.2.10.4 ~ 7.2.10.6
let line = Math.floor(cue.computedLine + 0.5);
if (cue.vertical == "rl") {
line = -1 * (line + 1);
}
// spec 7.2.10.7 ~ 7.2.10.8
let position = step * line;
if (cue.vertical == "rl") {
position = position - box.width + step;
}
// spec 7.2.10.9
if (line < 0) {
position += fullDimension;
step = -1 * step;
}
// spec 7.2.10.10, move the box to the specific position along the direction.
const movingDirection = isWritingDirectionHorizontal ? "+y" : "+x";
box.move(movingDirection, position);
// spec 7.2.10.11, remember the position as specified position.
let specifiedPosition = box.clone();
// spec 7.2.10.12, let title area be a box that covers all of the video’s
// rendering area.
const titleAreaBox = containerBox.clone();
if (controlBarBox) {
titleAreaBox.height -= controlBarBox.height;
}
function isBoxOutsideTheRenderingArea() {
if (isWritingDirectionHorizontal) {
// the top side of the box is above the rendering area, or the bottom
// side of the box is below the rendering area.
return step < 0 && box.top < 0 ||
step > 0 && box.bottom > fullDimension;
}
// the left side of the box is outside the left side of the rendering
// area, or the right side of the box is outside the right side of the
// rendering area.
return step < 0 && box.left < 0 ||
step > 0 && box.right > fullDimension;
}
// spec 7.2.10.13, if none of the boxes in boxes would overlap any of the
// boxes in output, and all of the boxes in boxes are entirely within the
// title area box.
let switched = false;
while (!box.within(titleAreaBox) || box.overlapsAny(outputBoxes)) {
// spec 7.2.10.14, check if we need to switch the direction.
if (isBoxOutsideTheRenderingArea()) {
// spec 7.2.10.17, if `switched` is true, remove all the boxes in
// `boxes`, which means we shouldn't apply any CSS boxes for this cue.
// Therefore, returns null box.
if (switched) {
return null;
}
// spec 7.2.10.18 ~ 7.2.10.20
switched = true;
box = specifiedPosition.clone();
step = -1 * step;
}
// spec 7.2.10.15, moving box along the specific direction.
box.move(movingDirection, step);
}
if (isWritingDirectionHorizontal) {
styleBox.applyStyles({
top: getPercentagePosition(box.top, fullDimension),
});
} else {
styleBox.applyStyles({
left: getPercentagePosition(box.left, fullDimension),
});
}
} else {
LOG(`Adjust position when 'snap-to-lines' is false.`);
// (snap-to-lines if false) spec 7.2.10.1 ~ 7.2.10.2
if (cue.lineAlign != "start") {
const isCenterAlign = cue.lineAlign == "center";
const movingDirection = isWritingDirectionHorizontal ? "-y" : "-x";
if (isWritingDirectionHorizontal) {
box.move(movingDirection, isCenterAlign ? box.height : box.height / 2);
} else {
box.move(movingDirection, isCenterAlign ? box.width : box.width / 2);
}
}
// spec 7.2.10.3
let bestPosition = {},
specifiedPosition = box.clone(),
outsideAreaPercentage = 1; // Highest possible so the first thing we get is better.
let hasFoundBestPosition = false;
// For the different writing directions, we should have different priority
// for the moving direction. For example, if the writing direction is
// horizontal, which means the cues will grow from the top to the bottom,
// then moving cues along the `y` axis should be more important than moving
// cues along the `x` axis, and vice versa for those cues growing from the
// left to right, or from the right to the left. We don't follow the exact
// way which the spec requires, see the reason in bug1575460.
function getAxis(writingDirection) {
if (writingDirection == "") {
return ["+y", "-y", "+x", "-x"];
}
// Growing from left to right.
if (writingDirection == "lr") {
return ["+x", "-x", "+y", "-y"];
}
// Growing from right to left.
return ["-x", "+x", "+y", "-y"];
}
const axis = getAxis(cue.vertical);
// This factor effects the granularity of the moving unit, when using the
// factor=1 often moves too much and results in too many redudant spaces
// between boxes. So we can increase the factor to slightly reduce the
// move we do every time, but still can preverse the reasonable spaces
// between boxes.
const factor = 4;
const toMove = styleBox.getFirstLineBoxSize() / factor;
for (let i = 0; i < axis.length && !hasFoundBestPosition; i++) {
while (!box.isOutsideTheAxisBoundary(containerBox, axis[i]) &&
(!box.within(containerBox) || box.overlapsAny(outputBoxes))) {
box.move(axis[i], toMove);
}
// We found a spot where we aren't overlapping anything. This is our
// best position.
if (box.within(containerBox)) {
bestPosition = box.clone();
hasFoundBestPosition = true;
break;
}
let p = box.intersectPercentage(containerBox);
// If we're outside the container box less then we were on our last try
// then remember this position as the best position.
if (outsideAreaPercentage > p) {
bestPosition = box.clone();
outsideAreaPercentage = p;
}
// Reset the box position to the specified position.
box = specifiedPosition.clone();
}
// Can not find a place to place this box inside the rendering area.
if (!box.within(containerBox)) {
return null;
}
styleBox.applyStyles({
top: getPercentagePosition(box.top, containerBox.height),
left: getPercentagePosition(box.left, containerBox.width),
});
}
// In order to not be affected by CSS scale, so we use '%' to make sure the
// cue can stick in the right position.
function getPercentagePosition(position, fullDimension) {
return (position / fullDimension) * 100 + "%";
}
return box;
}
export function WebVTT() {
this.isProcessingCues = false;
// Nothing
}
// Helper to allow strings to be decoded instead of the default binary utf8 data.
WebVTT.StringDecoder = function() {
return {
decode: function(data) {
if (!data) {
return "";
}
if (typeof data !== "string") {
throw new Error("Error - expected string data.");
}
return decodeURIComponent(encodeURIComponent(data));
}
};
};
WebVTT.convertCueToDOMTree = function(window, cuetext) {
if (!window) {
return null;
}
return parseContent(window, cuetext, PARSE_CONTENT_MODE.DOCUMENT_FRAGMENT);
};
function clearAllCuesDiv(overlay) {
while (overlay.firstChild) {
overlay.firstChild.remove();
}
}
// It's used to record how many cues we process in the last `processCues` run.
var lastDisplayedCueNums = 0;
const DIV_COMPUTING_STATE = {
REUSE : 0,
REUSE_AND_CLEAR : 1,
COMPUTE_AND_CLEAR : 2
};
// Runs the processing model over the cues and regions passed to it.
// @parem window : JS window
// @param cues : the VTT cues are going to be displayed.
// @param overlay : A block level element (usually a div) that the computed cues
// and regions will be placed into.
// @param controls : A Control bar element. Cues' position will be
// affected and repositioned according to it.
function processCuesInternal(window, cues, overlay, controls) {
LOG(`=== processCues ===`);
if (!cues) {
LOG(`clear display and abort processing because of no cue.`);
clearAllCuesDiv(overlay);
lastDisplayedCueNums = 0;
return;
}
let controlBar, controlBarShown;
if (controls) {
// controls is a <div> that is the children of the UA Widget Shadow Root.
controlBar = controls.parentNode.getElementById("controlBar");
controlBarShown = controlBar ? !controlBar.hidden : false;
} else {
// There is no controls element. This only happen to UA Widget because
// it is created lazily.
controlBarShown = false;
}
/**
* This function is used to tell us if we have to recompute or reuse current
* cue's display state. Display state is a DIV element with corresponding
* CSS style to display cue on the screen. When the cue is being displayed
* first time, we will compute its display state. After that, we could reuse
* its state until following conditions happen.
* (1) control changes : it means the rendering area changes so we should
* recompute cues' position.
* (2) cue's `hasBeenReset` flag is true : it means cues' line or position
* property has been modified, we also need to recompute cues' position.
* (3) the amount of showing cues changes : it means some cue would disappear
* but other cues should stay at the same place without recomputing, so we
* can resume their display state.
*/
function getDIVComputingState(cues) {
if (overlay.lastControlBarShownStatus != controlBarShown) {
return DIV_COMPUTING_STATE.COMPUTE_AND_CLEAR;
}
for (let i = 0; i < cues.length; i++) {
if (cues[i].hasBeenReset || !cues[i].displayState) {
return DIV_COMPUTING_STATE.COMPUTE_AND_CLEAR;
}
}
if (lastDisplayedCueNums != cues.length) {
return DIV_COMPUTING_STATE.REUSE_AND_CLEAR;
}
return DIV_COMPUTING_STATE.REUSE;
}
const divState = getDIVComputingState(cues);
overlay.lastControlBarShownStatus = controlBarShown;
if (divState == DIV_COMPUTING_STATE.REUSE) {
LOG(`reuse current cue's display state and abort processing`);
return;
}
clearAllCuesDiv(overlay);
let rootOfCues = window.document.createElement("div");
rootOfCues.style.position = "absolute";
rootOfCues.style.left = "0";
rootOfCues.style.right = "0";
rootOfCues.style.top = "0";
rootOfCues.style.bottom = "0";
overlay.appendChild(rootOfCues);
if (divState == DIV_COMPUTING_STATE.REUSE_AND_CLEAR) {
LOG(`clear display but reuse cues' display state.`);
for (let cue of cues) {
rootOfCues.appendChild(cue.displayState);
}
} else if (divState == DIV_COMPUTING_STATE.COMPUTE_AND_CLEAR) {
LOG(`clear display and recompute cues' display state.`);
let boxPositions = [],
containerBox = new BoxPosition(rootOfCues);
let styleBox, cue, controlBarBox;
if (controlBarShown) {
controlBarBox = new BoxPosition(controlBar);
// Add an empty output box that cover the same region as video control bar.
boxPositions.push(controlBarBox);
}
// Create regionNode
let regionNodeBoxes = {};
let regionNodeBox;
LOG(`lastDisplayedCueNums=${lastDisplayedCueNums}, currentCueNums=${cues.length}`);
lastDisplayedCueNums = cues.length;
for (let i = 0; i < cues.length; i++) {
cue = cues[i];
if (cue.region != null) {
// 6.1.14.1
styleBox = new RegionCueStyleBox(window, cue);
if (!regionNodeBoxes[cue.region.id]) {
// create regionNode
// Adjust the container hieght to exclude the controlBar
let adjustContainerBox = new BoxPosition(rootOfCues);
if (controlBarShown) {
adjustContainerBox.height -= controlBarBox.height;
adjustContainerBox.bottom += controlBarBox.height;
}
regionNodeBox = new RegionNodeBox(window, cue.region, adjustContainerBox);
regionNodeBoxes[cue.region.id] = regionNodeBox;
}
// 6.1.14.3
let currentRegionBox = regionNodeBoxes[cue.region.id];
let currentRegionNodeDiv = currentRegionBox.div;
// 6.1.14.3.2
// TODO: fix me, it looks like the we need to set/change "top" attribute at the styleBox.div
// to do the "scroll up", however, we do not implement it yet?
if (cue.region.scroll == "up" && currentRegionNodeDiv.childElementCount > 0) {
styleBox.div.style.transitionProperty = "top";
styleBox.div.style.transitionDuration = "0.433s";
}
currentRegionNodeDiv.appendChild(styleBox.div);
rootOfCues.appendChild(currentRegionNodeDiv);
cue.displayState = styleBox.div;
boxPositions.push(new BoxPosition(currentRegionBox));
} else {
// Compute the intial position and styles of the cue div.
styleBox = new CueStyleBox(window, cue, containerBox);
rootOfCues.appendChild(styleBox.div);
// Move the cue to correct position, we might get the null box if the
// result of algorithm doesn't want us to show the cue when we don't
// have any room for this cue.
let cueBox = adjustBoxPosition(styleBox, containerBox, controlBarBox, boxPositions);
if (cueBox) {
styleBox.setBidiRule();
// Remember the computed div so that we don't have to recompute it later
// if we don't have too.
cue.displayState = styleBox.div;
boxPositions.push(cueBox);
LOG(`cue ${i}, ` + cueBox.getBoxInfoInChars());
} else {
LOG(`can not find a proper position to place cue ${i}`);
// Clear the display state and clear the reset flag in the cue as well,
// which controls whether the task for updating the cue display is
// dispatched.
cue.displayState = null;
rootOfCues.removeChild(styleBox.div);
}
}
}
} else {
LOG(`[ERROR] unknown div computing state`);
}
};
WebVTT.processCues = function(window, cues, overlay, controls) {
// When accessing `offsetXXX` attributes of element, it would trigger reflow
// and might result in a re-entry of this function. In order to avoid doing
// redundant computation, we would only do one processing at a time.
if (this.isProcessingCues) {
return;
}
this.isProcessingCues = true;
processCuesInternal(window, cues, overlay, controls);
this.isProcessingCues = false;
};
WebVTT.Parser = function(window, decoder) {
this.window = window;
this.state = "INITIAL";
this.substate = "";
this.substatebuffer = "";
this.buffer = "";
this.decoder = decoder || new TextDecoder("utf8");
this.regionList = [];
this.isPrevLineBlank = false;
};
WebVTT.Parser.prototype = {
// If the error is a ParsingError then report it to the consumer if
// possible. If it's not a ParsingError then throw it like normal.
reportOrThrowError: function(e) {
if (e instanceof ParsingError) {
this.onparsingerror && this.onparsingerror(e);
} else {
throw e;
}
},
parse: function (data) {
// If there is no data then we won't decode it, but will just try to parse
// whatever is in buffer already. This may occur in circumstances, for
// example when flush() is called.
if (data) {
// Try to decode the data that we received.
this.buffer += this.decoder.decode(data, {stream: true});
}
// This parser is line-based. Let's see if we have a line to parse.
while (/\r\n|\n|\r/.test(this.buffer)) {
let buffer = this.buffer;
let pos = 0;
while (buffer[pos] !== '\r' && buffer[pos] !== '\n') {
++pos;
}
let line = buffer.substr(0, pos);
// Advance the buffer early in case we fail below.
if (buffer[pos] === '\r') {
++pos;
}
if (buffer[pos] === '\n') {
++pos;
}
this.buffer = buffer.substr(pos);
// Spec defined replacement.
line = line.replace(/[\u0000]/g, "\uFFFD");
// Detect the comment. We parse line on the fly, so we only check if the
// comment block is preceded by a blank line and won't check if it's
// followed by another blank line.
// TODO (1703895): according to the spec, the comment represents as a
// comment block, so we need to refactor the parser in order to better
// handle the comment block.
if (this.isPrevLineBlank && /^NOTE($|[ \t])/.test(line)) {
LOG("Ignore comment that starts with 'NOTE'");
} else {
this.parseLine(line);
}
this.isPrevLineBlank = emptyOrOnlyContainsWhiteSpaces(line);
}
return this;
},
parseLine: function(line) {
let self = this;
function createCueIfNeeded() {
if (!self.cue) {
self.cue = new self.window.VTTCue(0, 0, "");
}
}
// Parsing cue identifier and the identifier should be unique.
// Return true if the input is a cue identifier.
function parseCueIdentifier(input) {
if (maybeIsTimeStampFormat(input)) {
self.state = "CUE";
return false;
}
createCueIfNeeded();
// TODO : ensure the cue identifier is unique among all cue identifiers.
self.cue.id = containsTimeDirectionSymbol(input) ? "" : input;
self.state = "CUE";
return true;
}
// Parsing the timestamp and cue settings.
function parseCueMayThrow(input) {
try {
createCueIfNeeded();
parseCue(input, self.cue, self.regionList);
self.state = "CUETEXT";
} catch (e) {
self.reportOrThrowError(e);
// In case of an error ignore rest of the cue.
self.cue = null;
self.state = "BADCUE";
}
}
// 3.4 WebVTT region and WebVTT region settings syntax
function parseRegion(input) {
let settings = new Settings();
parseOptions(input, function (k, v) {
switch (k) {
case "id":
settings.set(k, v);
break;
case "width":
settings.percent(k, v);
break;
case "lines":
settings.digitsValue(k, v);
break;
case "regionanchor":
case "viewportanchor": {
let xy = v.split(',');
if (xy.length !== 2) {
break;
}
// We have to make sure both x and y parse, so use a temporary
// settings object here.
let anchor = new Settings();
anchor.percent("x", xy[0]);
anchor.percent("y", xy[1]);
if (!anchor.has("x") || !anchor.has("y")) {
break;
}
settings.set(k + "X", anchor.get("x"));
settings.set(k + "Y", anchor.get("y"));
break;
}
case "scroll":
settings.alt(k, v, ["up"]);
break;
}
}, /:/, /\t|\n|\f|\r| /); // groupDelim is ASCII whitespace
// https://infra.spec.whatwg.org/#ascii-whitespace, U+0009 TAB, U+000A LF, U+000C FF, U+000D CR, U+0020 SPACE
// Create the region, using default values for any values that were not
// specified.
if (settings.has("id")) {
try {
let region = new self.window.VTTRegion();
region.id = settings.get("id", "");
region.width = settings.get("width", 100);
region.lines = settings.get("lines", 3);
region.regionAnchorX = settings.get("regionanchorX", 0);
region.regionAnchorY = settings.get("regionanchorY", 100);
region.viewportAnchorX = settings.get("viewportanchorX", 0);
region.viewportAnchorY = settings.get("viewportanchorY", 100);
region.scroll = settings.get("scroll", "");
// Register the region.
self.onregion && self.onregion(region);
// Remember the VTTRegion for later in case we parse any VTTCues that
// reference it.
self.regionList.push({
id: settings.get("id"),
region: region
});
} catch(e) {
dump("VTTRegion Error " + e + "\n");
}
}
}
// Parsing the WebVTT signature, it contains parsing algo step1 to step9.
function parseSignatureMayThrow(signature) {
if (!/^WEBVTT([ \t].*)?$/.test(signature)) {
throw new ParsingError(ParsingError.Errors.BadSignature);
} else {
self.state = "HEADER";
}
}
function parseRegionOrStyle(input) {
switch (self.substate) {
case "REGION":
parseRegion(input);
break;
case "STYLE":
// TODO : not supported yet.
break;
}
}
// Parsing the region and style information.
//
// There are sereval things would appear in header,
// 1. Region or Style setting
// 2. Garbage (meaningless string)
// 3. Empty line
// 4. Cue's timestamp
// The case 4 happens when there is no line interval between the header
// and the cue blocks. In this case, we should preserve the line for the
// next phase parsing, returning "true".
function parseHeader(line) {
if (!self.substate && /^REGION|^STYLE/.test(line)) {
self.substate = /^REGION/.test(line) ? "REGION" : "STYLE";
return false;
}
if (self.substate === "REGION" || self.substate === "STYLE") {
if (maybeIsTimeStampFormat(line) ||
emptyOrOnlyContainsWhiteSpaces(line) ||
containsTimeDirectionSymbol(line)) {
parseRegionOrStyle(self.substatebuffer);
self.substatebuffer = "";
self.substate = null;
// This is the end of the region or style state.
return parseHeader(line);
}
if (/^REGION|^STYLE/.test(line)) {
// The line is another REGION/STYLE, parse and reset substatebuffer.
// Don't break the while loop to parse the next REGION/STYLE.
parseRegionOrStyle(self.substatebuffer);
self.substatebuffer = "";
self.substate = /^REGION/.test(line) ? "REGION" : "STYLE";
return false;
}
// We weren't able to parse the line as a header. Accumulate and
// return.
self.substatebuffer += " " + line;
return false;
}
if (emptyOrOnlyContainsWhiteSpaces(line)) {
// empty line, whitespaces, nothing to do.
return false;
}
if (maybeIsTimeStampFormat(line)) {
self.state = "CUE";
// We want to process the same line again.
return true;
}
// string contains "-->" or an ID
self.state = "ID";
return true;
}
try {
LOG(`state=${self.state}, line=${line}`)
// 5.1 WebVTT file parsing.
if (self.state === "INITIAL") {
parseSignatureMayThrow(line);
return;
}
if (self.state === "HEADER") {
// parseHeader returns false if the same line doesn't need to be
// parsed again.
if (!parseHeader(line)) {
return;
}
}
if (self.state === "ID") {
// If there is no cue identifier, read the next line.
if (line == "") {
return;
}
// If there is no cue identifier, parse the line again.
if (!parseCueIdentifier(line)) {
return self.parseLine(line);
}
return;
}
if (self.state === "CUE") {
parseCueMayThrow(line);
return;
}
if (self.state === "CUETEXT") {
// Report the cue when (1) get an empty line (2) get the "-->""
if (emptyOrOnlyContainsWhiteSpaces(line) ||
containsTimeDirectionSymbol(line)) {
// We are done parsing self cue.
self.oncue && self.oncue(self.cue);
self.cue = null;
self.state = "ID";
if (emptyOrOnlyContainsWhiteSpaces(line)) {
return;
}
// Reuse the same line.
return self.parseLine(line);
}
if (self.cue.text) {
self.cue.text += "\n";
}
self.cue.text += line;
return;
}
if (self.state === "BADCUE") {
// 54-62 - Collect and discard the remaining cue.
self.state = "ID";
return self.parseLine(line);
}
} catch (e) {
self.reportOrThrowError(e);
// If we are currently parsing a cue, report what we have.
if (self.state === "CUETEXT" && self.cue && self.oncue) {
self.oncue(self.cue);
}
self.cue = null;
// Enter BADWEBVTT state if header was not parsed correctly otherwise
// another exception occurred so enter BADCUE state.
self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
}
return this;
},
flush: function () {
let self = this;
try {
// Finish decoding the stream.
self.buffer += self.decoder.decode();
self.buffer += "\n\n";
self.parse();
} catch(e) {
self.reportOrThrowError(e);
}
self.isPrevLineBlank = false;
self.onflush && self.onflush();
return this;
}
};