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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gtest/gtest.h"
#include "DriftController.h"
#include "mozilla/Maybe.h"
using namespace mozilla;
TEST(TestDriftController, Basic)
{
// The buffer level is the only input to the controller logic.
constexpr uint32_t buffered = 5 * 480;
constexpr uint32_t bufferedLow = 3 * 480;
constexpr uint32_t bufferedHigh = 7 * 480;
DriftController c(48000, 48000, media::TimeUnit::FromSeconds(0.05));
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000U);
// The adjustment interval is 1s.
const auto oneSec = media::TimeUnit(48000, 48000);
c.UpdateClock(oneSec, oneSec, buffered, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
c.UpdateClock(oneSec, oneSec, bufferedLow, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 47952u);
c.UpdateClock(oneSec, oneSec, bufferedHigh, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
c.UpdateClock(oneSec, oneSec, bufferedHigh, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48048u);
}
TEST(TestDriftController, BasicResampler)
{
// The buffer level is the only input to the controller logic.
constexpr uint32_t buffered = 5 * 480;
constexpr uint32_t bufferedLow = 3 * 480;
constexpr uint32_t bufferedHigh = 7 * 480;
DriftController c(48000, 24000, media::TimeUnit::FromSeconds(0.05));
// The adjustment interval is 1s.
const auto oneSec = media::TimeUnit(48000, 48000);
c.UpdateClock(oneSec, oneSec, buffered, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
// low
c.UpdateClock(oneSec, oneSec, bufferedLow, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 47952u);
// high
c.UpdateClock(oneSec, oneSec, bufferedHigh, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
// high
c.UpdateClock(oneSec, oneSec, bufferedHigh, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48048u);
}
TEST(TestDriftController, BufferedInput)
{
// The buffer level is the only input to the controller logic.
constexpr uint32_t buffered = 5 * 480;
constexpr uint32_t bufferedLow = 3 * 480;
constexpr uint32_t bufferedHigh = 7 * 480;
DriftController c(48000, 48000, media::TimeUnit::FromSeconds(0.05));
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
// The adjustment interval is 1s.
const auto oneSec = media::TimeUnit(48000, 48000);
c.UpdateClock(oneSec, oneSec, buffered, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
// 0 buffered when updating correction
c.UpdateClock(oneSec, oneSec, 0, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 47952u);
c.UpdateClock(oneSec, oneSec, bufferedLow, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
c.UpdateClock(oneSec, oneSec, buffered, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
c.UpdateClock(oneSec, oneSec, bufferedHigh, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48048u);
}
TEST(TestDriftController, BufferedInputWithResampling)
{
// The buffer level is the only input to the controller logic.
constexpr uint32_t buffered = 5 * 480;
constexpr uint32_t bufferedLow = 3 * 480;
constexpr uint32_t bufferedHigh = 7 * 480;
DriftController c(48000, 24000, media::TimeUnit::FromSeconds(0.05));
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
// The adjustment interval is 1s.
const auto oneSec = media::TimeUnit(24000, 24000);
c.UpdateClock(oneSec, oneSec, buffered, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
// 0 buffered when updating correction
c.UpdateClock(oneSec, oneSec, 0, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 47952u);
c.UpdateClock(oneSec, oneSec, bufferedLow, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
c.UpdateClock(oneSec, oneSec, buffered, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
c.UpdateClock(oneSec, oneSec, bufferedHigh, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48048u);
}
TEST(TestDriftController, SmallError)
{
// The buffer level is the only input to the controller logic.
constexpr uint32_t buffered = 5 * 480;
constexpr uint32_t bufferedLow = buffered - 48;
constexpr uint32_t bufferedHigh = buffered + 48;
DriftController c(48000, 48000, media::TimeUnit::FromSeconds(0.05));
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
// The adjustment interval is 1s.
const auto oneSec = media::TimeUnit(48000, 48000);
c.UpdateClock(oneSec, oneSec, buffered, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
c.UpdateClock(oneSec, oneSec, bufferedLow, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
c.UpdateClock(oneSec, oneSec, bufferedHigh, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
c.UpdateClock(oneSec, oneSec, bufferedHigh, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000u);
}
TEST(TestDriftController, SmallBufferedFrames)
{
// The buffer level is the only input to the controller logic.
constexpr uint32_t bufferedLow = 3 * 480;
DriftController c(48000, 48000, media::TimeUnit::FromSeconds(0.05));
media::TimeUnit oneSec = media::TimeUnit::FromSeconds(1);
media::TimeUnit hundredMillis = oneSec / 10;
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000U);
for (uint32_t i = 0; i < 9; ++i) {
c.UpdateClock(hundredMillis, hundredMillis, bufferedLow, 0);
}
EXPECT_EQ(c.GetCorrectedSourceRate(), 48000U);
c.UpdateClock(hundredMillis, hundredMillis, bufferedLow, 0);
EXPECT_EQ(c.GetCorrectedSourceRate(), 47952U);
}
TEST(TestDriftController, VerySmallBufferedFrames)
{
// The buffer level is the only input to the controller logic.
uint32_t bufferedLow = 1;
uint32_t nominalRate = 48000;
DriftController c(nominalRate, nominalRate, media::TimeUnit::FromSeconds(1));
media::TimeUnit oneSec = media::TimeUnit::FromSeconds(1);
media::TimeUnit sourceDuration(1, nominalRate);
EXPECT_EQ(c.GetCorrectedSourceRate(), nominalRate);
uint32_t previousCorrected = nominalRate;
// Steps are limited to nominalRate/1000.
// Perform 1001 steps to check the corrected rate does not underflow zero.
for (uint32_t i = 0; i < 1001; ++i) {
c.UpdateClock(sourceDuration, oneSec, bufferedLow, 0);
uint32_t correctedRate = c.GetCorrectedSourceRate();
EXPECT_LE(correctedRate, previousCorrected) << "for i=" << i;
EXPECT_GT(correctedRate, 0u) << "for i=" << i;
previousCorrected = correctedRate;
}
}