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# GPU Performance
Doing performance work with GPUs is harder than with CPUs because of the
asynchronous and massively parallel architecture.
## Tools
timing of Direct3D calls. Works reasonably well with Firefox.
NVIDIA PerfHUD - Last I checked required a special build to be used.
NVIDIA Parallel Nsight - Haven\'t tried.
AMD GPU ShaderAnalyzer - Will compile a shader and show the machine code
and give static pipeline estimations. Not that useful for Firefox
because all of our shaders are pretty simple.
AMD GPU PerfStudio - I had trouble getting this to work, and can\'t
remember whether I actually did or not.
- Haven\'t tried.
- Open source, works OK.
- Doesn\'t seem to emit traces on android/Nexus S. Looks like it\'s
designed for X11-based linux-ARM devices, OMAP3 is mentioned a lot in
the docs \...
## Guides
[Accurately Profiling Direct3D API Calls (Direct3D
Suggests avoiding normal profilers like xperf and instead measuring the
time to flush the command buffer.
[OS X - Best Practices for Working with Texture
- Sort of old, but still useful.