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/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
const lazy = {};
ChromeUtils.defineESModuleGetters(lazy, {
});
ChromeUtils.defineLazyGetter(lazy, "console", () => {
return console.createInstance({
prefix: "UserCharacteristicsPage",
maxLogLevelPref: "toolkit.telemetry.user_characteristics_ping.logLevel",
});
});
export class UserCharacteristicsChild extends JSWindowActorChild {
/**
* A placeholder for the collected data.
*
* @typedef {Object} userDataDetails
* @property {string} debug - The debug messages.
* @property {Object} output - The user characteristics data.
*/
userDataDetails;
collectingDelay = 1000; // Collecting delay for 1000 ms.
// Please add data collection here if the collection requires privilege
// access, such as accessing ChromeOnly functions. The function is called
// right after the content page finishes.
async collectUserCharacteristicsData() {
lazy.console.debug("Calling collectUserCharacteristicsData()");
}
// This function is similar to the above function, but we call this function
// with a delay after the content page finished. This function is for data
// that requires loading time.
async collectUserCharacteristicsDataWithDelay() {
lazy.console.debug("Calling collectUserCharacteristicsDataWithDelay()");
await this.populateGamepadsInfo();
}
async populateGamepadsInfo() {
lazy.console.debug("Calling populateGamepadsInfo()");
let gamepads = await this.contentWindow.navigator.requestAllGamepads();
lazy.console.debug(`Found ${gamepads.length} gamepads`);
let gamepadsInfo = [];
for (const gamepad of gamepads) {
// We use an array to represent a gamepad device because it uses less size
// then an object when convert to a JSON string. So, we can fit the string
// into a Glean string which has a 100 size limitation.
let data = [];
data.push(gamepad.id);
data.push(gamepad?.hand ?? "");
data.push(gamepad.buttons.length);
data.push(gamepad.axes?.length ?? 0);
data.push(gamepad.hapticActuators?.length ?? 0);
data.push(gamepad.lightIndicators?.length ?? 0);
data.push(gamepad.touchEvents?.length ?? 0);
gamepadsInfo.push(JSON.stringify(data));
}
lazy.console.debug(`Reporting gamepad: ${gamepadsInfo}`);
this.userDataDetails.output.gamepads = gamepadsInfo;
}
async handleEvent(event) {
lazy.console.debug("Got ", event.type);
switch (event.type) {
case "UserCharacteristicsDataDone":
// Clone the data so we can modify it. Otherwise, we cannot change it
// because it's behind Xray wrapper.
this.userDataDetails = structuredClone(event.detail);
await this.collectUserCharacteristicsData();
await new Promise(resolve => {
lazy.setTimeout(resolve, this.collectingDelay);
});
await this.collectUserCharacteristicsDataWithDelay();
lazy.console.debug("creating IdleDispatch");
ChromeUtils.idleDispatch(() => {
lazy.console.debug("sending PageReady");
this.sendAsyncMessage(
"UserCharacteristics::PageReady",
this.userDataDetails
);
});
break;
}
}
}