Name Description Size
colorfilters
imagefilters
Sk1DPathEffect.cpp Called at the start of each contour, returns the initial offset into that contour. 9053
Sk2DPathEffect.cpp New virtual, to be overridden by subclasses. This is called once from filterPath, and provides the uv parameter bounds for the path. Subsequent calls to next() will receive u and v values within these bounds, and then a call to end() will signal the end of processing. 7050
SkBlenders.cpp 1723
SkColorMatrix.cpp 3122
SkColorMatrixFilter.cpp 1437
SkCornerPathEffect.cpp 6456
SkDashImpl.h 1311
SkDashPathEffect.cpp 14229
SkDiscretePathEffect.cpp \class LCGRandom Utility class that implements pseudo random 32bit numbers using a fast linear equation. Unlike rand(), this class holds its own seed (initially set to 0), so that multiple instances can be used with no side-effects. Copied from the original implementation of SkRandom. Only contains the methods used by SkDiscretePathEffect::filterPath, with methods that were not called directly moved to private. 6413
SkEmbossMask.cpp 3726
SkEmbossMask.h 412
SkEmbossMaskFilter.cpp 4736
SkEmbossMaskFilter.h \class SkEmbossMaskFilter This mask filter creates a 3D emboss look, by specifying a light and blur amount. 1708
SkHighContrastFilter.cpp use dst gamut 1816
SkShaderMaskFilterImpl.cpp 3196
SkShaderMaskFilterImpl.h 1430
SkTableMaskFilter.cpp 5237
SkTrimPathEffect.cpp 4525
SkTrimPE.h 1037