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Mercurial (fbecf6c8a86f)

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/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is [Open Source Virtual Machine.].
 *
 * The Initial Developer of the Original Code is
 * Adobe System Incorporated.
 * Portions created by the Initial Developer are Copyright (C) 2004-2006
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Adobe AS3 Team
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#ifndef __avmshell_DomainClass__
#define __avmshell_DomainClass__


namespace avmshell
{
	class DomainObject : public ScriptObject
	{
	public:		
		DomainObject(VTable *vtable, ScriptObject *delegate);
		~DomainObject();

		void init(DomainObject *base);
		Atom loadBytes(ByteArrayObject *bytes);
		ClassClosure* getClass(Stringp name);
		// AS3 declaration requires these are ByteArrayObject
 		ByteArrayObject* get_domainMemory() const;
 		void set_domainMemory(ByteArrayObject* mem);
		
		DWB(DomainEnv*) domainEnv;
		DWB(Toplevel*) domainToplevel;

	  private:
	    ScriptObject* finddef(const Multiname& multiname, DomainEnv* domainEnv);
		
		DECLARE_SLOTS_DomainObject;
	};

	class DomainClass : public ClassClosure
	{
    public:
		DomainClass(VTable* cvtable);

		ScriptObject *createInstance(VTable *ivtable, ScriptObject *delegate);

		DomainObject* get_currentDomain();
 		int get_MIN_DOMAIN_MEMORY_LENGTH();
		
		DECLARE_SLOTS_DomainClass;
	};
}

#endif /* __avmshell_DomainClass__ */