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;  **** BEGIN LICENSE BLOCK; ****
;  Version: MPL 1.1/GPL 2.0/LGPL 2.1
; 
;  The contents of this file are subject to the Mozilla Public License Version
;  1.1 (the "License"); you may not use this file except in compliance with
;  the License. You may obtain a copy of the License at
;  http://www.mozilla.org/MPL/
; 
;  Software distributed under the License is distributed on an "AS IS" basis,
;  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
;  for the specific language governing rights and limitations under the
;  License.
; 
;  The Original Code is [Open Source Virtual Machine.].
; 
;  The Initial Developer of the Original Code is
;  Adobe System Incorporated.
;  Portions created by the Initial Developer are Copyright (C) 2009
;  the Initial Developer. All Rights Reserved.
; 
;  Contributor(s):
;    Adobe AS3 Team
; 
;  Alternatively, the contents of this file may be used under the terms of
;  either the GNU General Public License Version 2 or later (the "GPL"), or
;  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
;  in which case the provisions of the GPL or the LGPL are applicable instead
;  of those above. If you wish to allow use of your version of this file only
;  under the terms of either the GPL or the LGPL, and not to allow others to
;  use your version of this file under the terms of the MPL, indicate your
;  decision by deleting the provisions above and replace them with the notice
;  and other provisions required by the GPL or the LGPL. If you do not delete
;  the provisions above, a recipient may use your version of this file under
;  the terms of any one of the MPL, the GPL or the LGPL.
;
; ***** END LICENSE BLOCK *****


	AREA mmgc,CODE,READONLY

	EXPORT push_stack_vals
	
push_stack_vals
	
	stmia r0,{r4-r12}
	mov r0, sp
	bx lr

; microsoft device emulator v3 has a broken BLX LR instruction.
; detect the bug here so we can work around it in the jit.
; the buggy blx-lr is a no-op, so this code returns 0 on working
; hardware, and 1 on the broken emulator.

	EXPORT blx_lr_broken
blx_lr_broken
	mov r1,lr
	mov r0, #1
	add lr, pc, #4    ; addr of blx_lr_helper
	blx lr
	bx r1
blx_lr_helper
	mov r0, #0
	bx lr
		
	END