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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Thebes gfx.
 *
 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2008
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Matthew Gregan <kinetik@flim.org>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#ifndef _GFXQUARTZNATIVEDRAWING_H_
#define _GFXQUARTZNATIVEDRAWING_H_

#include "gfxContext.h"
#include "gfxQuartzSurface.h"

class THEBES_API gfxQuartzNativeDrawing {
public:

    /* Create native Quartz drawing for a rectangle bounded by
     * nativeRect.
     *
     * Typical usage looks like:
     *
     *   gfxQuartzNativeDrawing nativeDraw(ctx, nativeRect);
     *   CGContextRef cgContext = nativeDraw.BeginNativeDrawing();
     *   if (!cgContext)
     *     return NS_ERROR_FAILURE;
     *
     *     ... call Quartz operations on CGContextRef to draw to nativeRect ...
     *
     *   nativeDraw.EndNativeDrawing();
     */
    gfxQuartzNativeDrawing(gfxContext *ctx,
                           const gfxRect& nativeRect);

    /* Returns a CGContextRef which may be used for native drawing.  This
     * CGContextRef is valid until EndNativeDrawing is called; if it is used
     * for drawing after that time, the result is undefined. */
    CGContextRef BeginNativeDrawing();

    /* Marks the end of native drawing */
    void EndNativeDrawing();

private:
    // don't allow copying via construction or assignment
    gfxQuartzNativeDrawing(const gfxQuartzNativeDrawing&);
    const gfxQuartzNativeDrawing& operator=(const gfxQuartzNativeDrawing&);

    // Final destination context
    nsRefPtr<gfxContext> mContext;
    // context that draws to mQuartzSurface; can be different from mContext
    // if mContext is not drawing to Quartz
    nsRefPtr<gfxContext> mSurfaceContext;
    gfxRect mNativeRect;

    // saved state
    nsRefPtr<gfxQuartzSurface> mQuartzSurface;
    CGContextRef mCGContext;
};

#endif