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# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO
#
# When uploading crates to the registry Cargo will automatically
# "normalize" Cargo.toml files for maximal compatibility
# with all versions of Cargo and also rewrite `path` dependencies
# to registry (e.g., crates.io) dependencies
#
# If you believe there's an error in this file please file an
# issue against the rust-lang/cargo repository. If you're
# editing this file be aware that the upstream Cargo.toml
# will likely look very different (and much more reasonable)

[package]
name = "gfx-backend-dx12"
version = "0.4.1"
authors = ["The Gfx-rs Developers"]
description = "DirectX-12 API backend for gfx-rs"
homepage = "https://github.com/gfx-rs/gfx"
documentation = "https://docs.rs/gfx-backend-dx12"
readme = "README.md"
keywords = ["graphics", "gamedev"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/gfx-rs/gfx"
[package.metadata.docs.rs]
default-target = "x86_64-pc-windows-msvc"

[lib]
name = "gfx_backend_dx12"
[dependencies.auxil]
version = "0.1"
package = "gfx-auxil"

[dependencies.bitflags]
version = "1"

[dependencies.d3d12]
version = "0.3"
features = ["libloading"]

[dependencies.gfx-hal]
version = "0.4"

[dependencies.log]
version = "0.4"

[dependencies.range-alloc]
version = "0.1"

[dependencies.raw-window-handle]
version = "0.3"

[dependencies.smallvec]
version = "0.6"

[dependencies.spirv_cross]
version = "0.16"
features = ["hlsl"]

[dependencies.winapi]
version = "0.3"
features = ["basetsd", "d3d12", "d3d12sdklayers", "d3d12shader", "d3dcommon", "d3dcompiler", "dxgi1_2", "dxgi1_3", "dxgi1_4", "dxgi1_6", "dxgidebug", "dxgiformat", "dxgitype", "handleapi", "minwindef", "synchapi", "unknwnbase", "winbase", "windef", "winerror", "winnt", "winuser"]

[features]
default = []