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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef WEBGL_UNIFORM_LOCATION_H_
#define WEBGL_UNIFORM_LOCATION_H_

#include "GLDefs.h"
#include "mozilla/WeakPtr.h"
#include "nsCycleCollectionParticipant.h"  // NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS
#include "nsISupportsImpl.h"  // NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING
#include "nsWrapperCache.h"

#include "WebGLObjectModel.h"

struct JSContext;

namespace mozilla {
class WebGLActiveInfo;
class WebGLContext;
class WebGLProgram;

namespace webgl {
struct LinkedProgramInfo;
struct UniformInfo;
}  // namespace webgl

class WebGLUniformLocation final : public nsWrapperCache,
                                   public WebGLContextBoundObject {
 public:
  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLUniformLocation)
  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocation)

  virtual JSObject* WrapObject(JSContext* js,
                               JS::Handle<JSObject*> givenProto) override;

  WebGLContext* GetParentObject() const { return mContext; }

  //////

  const WeakPtr<const webgl::LinkedProgramInfo> mLinkInfo;
  webgl::UniformInfo* const mInfo;
  const GLuint mLoc;
  const size_t mArrayIndex;

  //////

  WebGLUniformLocation(WebGLContext* webgl,
                       const webgl::LinkedProgramInfo* linkInfo,
                       webgl::UniformInfo* info, GLuint loc, size_t arrayIndex);

  bool ValidateForProgram(const WebGLProgram* prog) const;
  bool ValidateSizeAndType(uint8_t setterElemSize,
                           webgl::AttribBaseType setterType) const;
  bool ValidateArrayLength(uint8_t setterElemSize,
                           size_t setterArraySize) const;

  JS::Value GetUniform(JSContext* js) const;

  // Needed for certain helper functions like ValidateObject.
  // `WebGLUniformLocation`s can't be 'Deleted' in the WebGL sense.
  bool IsDeleted() const { return false; }

 protected:
  ~WebGLUniformLocation();
};

}  // namespace mozilla

#endif  // WEBGL_UNIFORM_LOCATION_H_