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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLShaderPrecisionFormat.h"

#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"

namespace mozilla {

bool WebGLShaderPrecisionFormat::WrapObject(
    JSContext* cx, JS::Handle<JSObject*> givenProto,
    JS::MutableHandle<JSObject*> reflector) {
  return dom::WebGLShaderPrecisionFormat_Binding::Wrap(cx, this, givenProto,
                                                       reflector);
}

}  // namespace mozilla