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/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLExtensions.h"

#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
#include "WebGLFormats.h"

namespace mozilla {

WebGLExtensionTextureHalfFloatLinear::WebGLExtensionTextureHalfFloatLinear(
    WebGLContext* webgl)
    : WebGLExtensionBase(webgl) {
  MOZ_ASSERT(!webgl->IsWebGL2());
  auto& fua = webgl->mFormatUsage;

  fua->EditUsage(webgl::EffectiveFormat::RGBA16F)->isFilterable = true;
  fua->EditUsage(webgl::EffectiveFormat::RGB16F)->isFilterable = true;
  fua->EditUsage(webgl::EffectiveFormat::Luminance16FAlpha16F)->isFilterable =
      true;
  fua->EditUsage(webgl::EffectiveFormat::Luminance16F)->isFilterable = true;
  fua->EditUsage(webgl::EffectiveFormat::Alpha16F)->isFilterable = true;
}

WebGLExtensionTextureHalfFloatLinear::~WebGLExtensionTextureHalfFloatLinear() {}

IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionTextureHalfFloatLinear,
                          OES_texture_half_float_linear)

}  // namespace mozilla