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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "GLContext.h"
#include "WebGL2Context.h"
#include "WebGLContextUtils.h"
#include "WebGLTexture.h"

namespace mozilla {

void WebGL2Context::TexStorage(uint8_t funcDims, GLenum rawTarget,
                               GLsizei levels, GLenum internalFormat,
                               GLsizei width, GLsizei height, GLsizei depth) {
  const FuncScope funcScope(*this, "texStorage");

  TexTarget target;
  WebGLTexture* tex;
  if (!ValidateTexTarget(this, funcDims, rawTarget, &target, &tex)) return;

  tex->TexStorage(target, levels, internalFormat, width, height, depth);
}

////////////////////

/*virtual*/
bool WebGL2Context::IsTexParamValid(GLenum pname) const {
  switch (pname) {
    case LOCAL_GL_TEXTURE_BASE_LEVEL:
    case LOCAL_GL_TEXTURE_COMPARE_FUNC:
    case LOCAL_GL_TEXTURE_COMPARE_MODE:
    case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
    case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
    case LOCAL_GL_TEXTURE_MAX_LEVEL:
    case LOCAL_GL_TEXTURE_WRAP_R:
    case LOCAL_GL_TEXTURE_MAX_LOD:
    case LOCAL_GL_TEXTURE_MIN_LOD:
      return true;

    default:
      return WebGLContext::IsTexParamValid(pname);
  }
}

}  // namespace mozilla