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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGL2Context.h"

#include "GLContext.h"
#include "WebGLProgram.h"

namespace mozilla {

// -------------------------------------------------------------------------
// Programs and shaders

GLint WebGL2Context::GetFragDataLocation(const WebGLProgram& prog,
                                         const nsAString& name) {
  const FuncScope funcScope(*this, "getFragDataLocation");
  if (IsContextLost()) return -1;

  if (!ValidateObject("program", prog)) return -1;

  return prog.GetFragDataLocation(name);
}

}  // namespace mozilla