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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGL1Context.h"

#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "mozilla/Telemetry.h"
#include "WebGLFormats.h"

namespace mozilla {

/*static*/
WebGL1Context* WebGL1Context::Create() { return new WebGL1Context(); }

WebGL1Context::WebGL1Context() : WebGLContext() {}

WebGL1Context::~WebGL1Context() {}

UniquePtr<webgl::FormatUsageAuthority> WebGL1Context::CreateFormatUsage(
    gl::GLContext* gl) const {
  return webgl::FormatUsageAuthority::CreateForWebGL1(gl);
}

JSObject* WebGL1Context::WrapObject(JSContext* cx,
                                    JS::Handle<JSObject*> givenProto) {
  return dom::WebGLRenderingContext_Binding::Wrap(cx, this, givenProto);
}

}  // namespace mozilla