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Name Description Modified (UTC) Size
mlgshaders
BlendShaderConstants.h 2.1 kB
BlendingHelpers.hlslh 4.1 kB
CompositorD3D11.cpp 49.8 kB
CompositorD3D11.h public Compositor 8.1 kB
CompositorD3D11.hlsl 15.0 kB
DeviceAttachmentsD3D11.cpp static 11.9 kB
DeviceAttachmentsD3D11.h 3.6 kB
DiagnosticsD3D11.cpp 2.8 kB
DiagnosticsD3D11.h 1.4 kB
HelpersD3D11.h 1.1 kB
MLGDeviceD3D11.cpp 68.2 kB
MLGDeviceD3D11.h 12.2 kB
ReadbackManagerD3D11.cpp 5.1 kB
ReadbackManagerD3D11.h 2.1 kB
ShaderDefinitionsD3D11.h 1.0 kB
TextureD3D11.cpp This class gets its lifetime tied to a D3D texture * and increments memory usage on construction an 54.2 kB
TextureD3D11.h 18.1 kB
genshaders.py // AUTOGENERATED - DO NOT EDIT namespace mozilla { namespace layers { struct ShaderBytes { const vo 4.6 kB
shaders.manifest 580 Bytes