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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_layers_AnimationMetricsTracker_h
#define mozilla_layers_AnimationMetricsTracker_h

#include "mozilla/Telemetry.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/TypedEnumBits.h"

namespace mozilla {
namespace layers {

enum class AnimationProcessTypes { eNone = 0x0, eContent = 0x1, eChrome = 0x2 };

MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(AnimationProcessTypes)

/**
 * Tracks the start and end of compositor animations.
 */
class AnimationMetricsTracker {
 public:
  AnimationMetricsTracker();
  ~AnimationMetricsTracker();

  /**
   * This function should be called per composite, to inform the metrics
   * tracker which processes have active animations. If there is are animations
   * in progress, the sum of their areas should also be provided, along with
   * the vsync interval.
   */
  void UpdateAnimationInProgress(AnimationProcessTypes aActive,
                                 uint64_t aLayerArea,
                                 TimeDuration aVsyncInterval);

  /**
   * Similar to UpdateAnimationInProgress, but this is for APZ animations.
   * Again, this should be called per composite.
   */
  void UpdateApzAnimationInProgress(bool aInProgress,
                                    TimeDuration aVsyncInterval);

 private:
  // A struct to group data that we need for each type of compositor animation.
  struct AnimationData {
    // The start time of the current animation.
    TimeStamp mStart;
    // The timestamp of the most recent animation frame.
    TimeStamp mLastFrameTime;
    // The longest animation frame length encountered so far.
    TimeDuration mLongestFrame;
    // The number of frames composited for the current animation.
    uint32_t mFrameCount;

    AnimationData() : mFrameCount(0) {}
  };

  void AnimationStarted();
  void AnimationEnded();
  void UpdateAnimationThroughput(const char* aLabel, bool aInProgress,
                                 AnimationData& aAnimationData,
                                 TimeDuration aVsyncInterval,
                                 Telemetry::HistogramID aThroughputHistogram,
                                 Telemetry::HistogramID aMaxDropsHistogram);

  // The start time of the current compositor animation. This just tracks
  // whether the compositor is running an animation, without regard to which
  // process the animation is coming from.
  TimeStamp mCurrentAnimationStart;
  // The max area (in layer pixels) that the current compositor animation
  // has touched on any given animation frame.
  uint64_t mMaxLayerAreaAnimated;

  // We keep an instance of the struct for each type of compositor animation.
  AnimationData mChromeAnimation;
  AnimationData mContentAnimation;
  AnimationData mApzAnimation;
};

}  // namespace layers
}  // namespace mozilla

#endif  // mozilla_layers_AnimationMetricsTracker_h