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Name Description Modified (UTC) Size
AndroidNativeWindow.h 1.5 kB
AndroidSurfaceTexture.cpp 1.0 kB
AndroidSurfaceTexture.h 846 Bytes
DecomposeIntoNoRepeatTriangles.cpp 5.1 kB
DecomposeIntoNoRepeatTriangles.h Helper for DecomposeIntoNoRepeatTriangles 2.6 kB
EGLUtils.cpp static 2.9 kB
EGLUtils.h 1.2 kB
ForceDiscreteGPUHelperCGL.h This RAII helper guarantees that we're on the discrete GPU during its * lifetime. * * As long as 1.2 kB
GLBlitHelper.cpp 44.4 kB
GLBlitHelper.h 7.0 kB
GLBlitHelperD3D.cpp 11.2 kB
GLConsts.h GENERATED FILE, DO NOT MODIFY DIRECTLY. * This is a file generated directly from the official OpenG 464.4 kB
GLContext.cpp 107.1 kB
GLContext.h 109.8 kB
GLContextCGL.h public GLContext 1.7 kB
GLContextEAGL.h public GLContext 2.0 kB
GLContextEGL.h public GLContext 3.6 kB
GLContextFeatures.cpp 21.0 kB
GLContextGLX.h public GLContext 2.5 kB
GLContextProvider.h 2.3 kB
GLContextProviderCGL.mm 11.0 kB
GLContextProviderEAGL.mm 7.1 kB
GLContextProviderEGL.cpp 31.2 kB
GLContextProviderGLX.cpp 31.5 kB
GLContextProviderImpl.h 5.5 kB
GLContextProviderNull.cpp 1.5 kB
GLContextProviderWGL.cpp ScopedWindow::~ScopedWindow() { if (mDC) { MOZ_ALWAYS_TRUE( ReleaseDC(mDC) ); } 17.3 kB
GLContextSymbols.h This file should only be included by GLContext.h, and should be * autogenerated in the future. 22.9 kB
GLContextTypes.cpp 433 Bytes
GLContextTypes.h 1.4 kB
GLContextWGL.h override 1.7 kB
GLDebugUtils.cpp 2.1 kB
GLDebugUtils.h 501 Bytes
GLDefs.h 3.7 kB
GLLibraryEGL.cpp 27.0 kB
GLLibraryEGL.h 22.2 kB
GLLibraryLoader.cpp 2.9 kB
GLLibraryLoader.h 1.7 kB
GLParseRegistryXML.py 5.9 kB
GLReadTexImageHelper.cpp 19.6 kB
GLReadTexImageHelper.h 2.8 kB
GLScreenBuffer.cpp 26.6 kB
GLScreenBuffer.h GLScreenBuffer is the abstraction for the "default framebuffer" used * by an offscreen GLContext. S 7.4 kB
GLTextureImage.cpp 15.7 kB
GLTextureImage.h A TextureImage provides a mechanism to synchronize data from a * surface to a texture in the server 9.9 kB
GLTypes.h 2.7 kB
GLUploadHelpers.cpp 18.3 kB
GLUploadHelpers.h Uploads image data to an OpenGL texture, initializing the texture * first if necessary. * * \para 2.9 kB
GLXLibrary.h GLX 1.3 and later 8.8 kB
GfxTexturesReporter.cpp nsIMemoryReporter 2.0 kB
GfxTexturesReporter.h 2.8 kB
HeapCopyOfStackArray.h 1.4 kB
MozFramebuffer.cpp 5.7 kB
MozFramebuffer.h 1.6 kB
ScopedGLHelpers.cpp ScopedGLState - Wraps glEnable/glDisable. ********************************* 14.8 kB
ScopedGLHelpers.h 7.5 kB
SharedSurface.cpp static 16.8 kB
SharedSurface.h SharedSurface abstracts an actual surface (can be a GL texture, but * not necessarily) that handles 8.1 kB
SharedSurfaceANGLE.cpp static 9.8 kB
SharedSurfaceANGLE.h 2.9 kB
SharedSurfaceD3D11Interop.cpp 17.1 kB
SharedSurfaceD3D11Interop.h 3.2 kB
SharedSurfaceEGL.cpp static 8.9 kB
SharedSurfaceEGL.h 6.1 kB
SharedSurfaceGL.cpp static 4.4 kB
SharedSurfaceGL.h 4.5 kB
SharedSurfaceGLX.cpp static 4.3 kB
SharedSurfaceGLX.h 2.3 kB
SharedSurfaceIO.cpp static 8.0 kB
SharedSurfaceIO.h 3.0 kB
SkiaGLGlue.cpp SkPostConfig.h includes windows.h, which includes windef.h * which redefines min/max. We don't want 16.8 kB
SkiaGLGlue.h public GenericAtomicRefCounted 1.4 kB
SurfaceTypes.cpp These are defined out of line so that we don't need to include * ISurfaceAllocator.h in the header 981 Bytes
SurfaceTypes.h 1.7 kB
TextureImageEGL.cpp 6.8 kB
TextureImageEGL.h 2.2 kB
WGLLibrary.h struct ScopedDC { const HDC mDC; ScopedDC() = delete; virtual ~ScopedDC() = 0; }; stru 3.8 kB
moz.build 4.6 kB