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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=99: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VideoDecoderManagerChild.h"
#include "VideoDecoderChild.h"
#include "mozilla/dom/ContentChild.h"
#include "MediaPrefs.h"
#include "nsThreadUtils.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/SynchronousTask.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "base/task.h"

namespace mozilla {
namespace dom {

using namespace ipc;
using namespace layers;
using namespace gfx;

// Only modified on the main-thread
StaticRefPtr<nsIThread> sVideoDecoderChildThread;
StaticRefPtr<AbstractThread> sVideoDecoderChildAbstractThread;

// Only accessed from sVideoDecoderChildThread
static StaticRefPtr<VideoDecoderManagerChild> sDecoderManager;
static UniquePtr<nsTArray<RefPtr<Runnable>>> sRecreateTasks;

/* static */ void VideoDecoderManagerChild::InitializeThread() {
  MOZ_ASSERT(NS_IsMainThread());

  if (!sVideoDecoderChildThread) {
    RefPtr<nsIThread> childThread;
    nsresult rv = NS_NewNamedThread("VideoChild", getter_AddRefs(childThread));
    NS_ENSURE_SUCCESS_VOID(rv);
    sVideoDecoderChildThread = childThread;

    sVideoDecoderChildAbstractThread =
        AbstractThread::CreateXPCOMThreadWrapper(childThread, false);

    sRecreateTasks = MakeUnique<nsTArray<RefPtr<Runnable>>>();
  }
}

/* static */ void VideoDecoderManagerChild::InitForContent(
    Endpoint<PVideoDecoderManagerChild>&& aVideoManager) {
  InitializeThread();
  sVideoDecoderChildThread->Dispatch(
      NewRunnableFunction("InitForContentRunnable", &Open, Move(aVideoManager)),
      NS_DISPATCH_NORMAL);
}

/* static */ void VideoDecoderManagerChild::Shutdown() {
  MOZ_ASSERT(NS_IsMainThread());

  if (sVideoDecoderChildThread) {
    sVideoDecoderChildThread->Dispatch(
        NS_NewRunnableFunction("dom::VideoDecoderManagerChild::Shutdown",
                               []() {
                                 if (sDecoderManager &&
                                     sDecoderManager->CanSend()) {
                                   sDecoderManager->Close();
                                   sDecoderManager = nullptr;
                                 }
                               }),
        NS_DISPATCH_NORMAL);

    sVideoDecoderChildAbstractThread = nullptr;
    sVideoDecoderChildThread->Shutdown();
    sVideoDecoderChildThread = nullptr;

    sRecreateTasks = nullptr;
  }
}

void VideoDecoderManagerChild::RunWhenRecreated(
    already_AddRefed<Runnable> aTask) {
  MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());

  // If we've already been recreated, then run the task immediately.
  if (sDecoderManager && sDecoderManager != this &&
      sDecoderManager->CanSend()) {
    RefPtr<Runnable> task = aTask;
    task->Run();
  } else {
    sRecreateTasks->AppendElement(aTask);
  }
}

/* static */ VideoDecoderManagerChild*
VideoDecoderManagerChild::GetSingleton() {
  MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
  return sDecoderManager;
}

/* static */ nsIThread* VideoDecoderManagerChild::GetManagerThread() {
  return sVideoDecoderChildThread;
}

/* static */ AbstractThread*
VideoDecoderManagerChild::GetManagerAbstractThread() {
  return sVideoDecoderChildAbstractThread;
}

PVideoDecoderChild* VideoDecoderManagerChild::AllocPVideoDecoderChild(
    const VideoInfo& aVideoInfo, const float& aFramerate,
    const layers::TextureFactoryIdentifier& aIdentifier, bool* aSuccess,
    nsCString* /* not used */, nsCString* /* not used */,
    nsCString* /* not used */) {
  return new VideoDecoderChild();
}

bool VideoDecoderManagerChild::DeallocPVideoDecoderChild(
    PVideoDecoderChild* actor) {
  VideoDecoderChild* child = static_cast<VideoDecoderChild*>(actor);
  child->IPDLActorDestroyed();
  return true;
}

void VideoDecoderManagerChild::Open(
    Endpoint<PVideoDecoderManagerChild>&& aEndpoint) {
  // Make sure we always dispatch everything in sRecreateTasks, even if we
  // fail since this is as close to being recreated as we will ever be.
  sDecoderManager = nullptr;
  if (aEndpoint.IsValid()) {
    RefPtr<VideoDecoderManagerChild> manager = new VideoDecoderManagerChild();
    if (aEndpoint.Bind(manager)) {
      sDecoderManager = manager;
      manager->InitIPDL();
    }
  }
  for (Runnable* task : *sRecreateTasks) {
    task->Run();
  }
  sRecreateTasks->Clear();
}

void VideoDecoderManagerChild::InitIPDL() {
  mCanSend = true;
  mIPDLSelfRef = this;
}

void VideoDecoderManagerChild::ActorDestroy(ActorDestroyReason aWhy) {
  mCanSend = false;
}

void VideoDecoderManagerChild::DeallocPVideoDecoderManagerChild() {
  mIPDLSelfRef = nullptr;
}

bool VideoDecoderManagerChild::CanSend() {
  MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
  return mCanSend;
}

bool VideoDecoderManagerChild::DeallocShmem(mozilla::ipc::Shmem& aShmem) {
  if (NS_GetCurrentThread() != sVideoDecoderChildThread) {
    RefPtr<VideoDecoderManagerChild> self = this;
    mozilla::ipc::Shmem shmem = aShmem;
    sVideoDecoderChildThread->Dispatch(
        NS_NewRunnableFunction("dom::VideoDecoderManagerChild::DeallocShmem",
                               [self, shmem]() {
                                 if (self->CanSend()) {
                                   mozilla::ipc::Shmem shmemCopy = shmem;
                                   self->DeallocShmem(shmemCopy);
                                 }
                               }),
        NS_DISPATCH_NORMAL);
    return true;
  }
  return PVideoDecoderManagerChild::DeallocShmem(aShmem);
}

struct SurfaceDescriptorUserData {
  SurfaceDescriptorUserData(VideoDecoderManagerChild* aAllocator,
                            SurfaceDescriptor& aSD)
      : mAllocator(aAllocator), mSD(aSD) {}
  ~SurfaceDescriptorUserData() { DestroySurfaceDescriptor(mAllocator, &mSD); }

  RefPtr<VideoDecoderManagerChild> mAllocator;
  SurfaceDescriptor mSD;
};

void DeleteSurfaceDescriptorUserData(void* aClosure) {
  SurfaceDescriptorUserData* sd =
      reinterpret_cast<SurfaceDescriptorUserData*>(aClosure);
  delete sd;
}

already_AddRefed<SourceSurface> VideoDecoderManagerChild::Readback(
    const SurfaceDescriptorGPUVideo& aSD) {
  // We can't use NS_DISPATCH_SYNC here since that can spin the event
  // loop while it waits. This function can be called from JS and we
  // don't want that to happen.
  SynchronousTask task("Readback sync");

  RefPtr<VideoDecoderManagerChild> ref = this;
  SurfaceDescriptor sd;
  if (NS_FAILED(sVideoDecoderChildThread->Dispatch(
          NS_NewRunnableFunction("VideoDecoderManagerChild::Readback",
                                 [&]() {
                                   AutoCompleteTask complete(&task);
                                   if (ref->CanSend()) {
                                     ref->SendReadback(aSD, &sd);
                                   }
                                 }),
          NS_DISPATCH_NORMAL))) {
    return nullptr;
  }

  task.Wait();

  if (!IsSurfaceDescriptorValid(sd)) {
    return nullptr;
  }

  RefPtr<DataSourceSurface> source = GetSurfaceForDescriptor(sd);
  if (!source) {
    DestroySurfaceDescriptor(this, &sd);
    NS_WARNING("Failed to map SurfaceDescriptor in Readback");
    return nullptr;
  }

  static UserDataKey sSurfaceDescriptor;
  source->AddUserData(&sSurfaceDescriptor,
                      new SurfaceDescriptorUserData(this, sd),
                      DeleteSurfaceDescriptorUserData);

  return source.forget();
}

void VideoDecoderManagerChild::DeallocateSurfaceDescriptorGPUVideo(
    const SurfaceDescriptorGPUVideo& aSD) {
  RefPtr<VideoDecoderManagerChild> ref = this;
  SurfaceDescriptorGPUVideo sd = Move(aSD);
  sVideoDecoderChildThread->Dispatch(
      NS_NewRunnableFunction(
          "dom::VideoDecoderManagerChild::DeallocateSurfaceDescriptorGPUVideo",
          [ref, sd]() {
            if (ref->CanSend()) {
              ref->SendDeallocateSurfaceDescriptorGPUVideo(sd);
            }
          }),
      NS_DISPATCH_NORMAL);
}

void VideoDecoderManagerChild::HandleFatalError(const char* aName,
                                                const char* aMsg) const {
  dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aName, aMsg, OtherPid());
}

}  // namespace dom
}  // namespace mozilla