DXR is a code search and navigation tool aimed at making sense of large projects. It supports full-text and regex searches as well as structural queries.

Mercurial (e67641c2e4cc)

VCS Links

Line Code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLContext.h"
#include "WebGL2Context.h"

#include "WebGLActiveInfo.h"
#include "WebGLContextUtils.h"
#include "WebGLBuffer.h"
#include "WebGLVertexAttribData.h"
#include "WebGLShader.h"
#include "WebGLProgram.h"
#include "WebGLUniformLocation.h"
#include "WebGLFormats.h"
#include "WebGLFramebuffer.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShaderPrecisionFormat.h"
#include "WebGLTexture.h"
#include "WebGLExtensions.h"
#include "WebGLVertexArray.h"

#include "nsDebug.h"
#include "nsReadableUtils.h"
#include "nsString.h"

#include "gfxContext.h"
#include "gfxPlatform.h"
#include "GLContext.h"

#include "nsContentUtils.h"
#include "nsError.h"
#include "nsLayoutUtils.h"

#include "CanvasUtils.h"
#include "gfxUtils.h"

#include "jsfriendapi.h"

#include "WebGLTexelConversions.h"
#include "WebGLValidateStrings.h"
#include <algorithm>

// needed to check if current OS is lower than 10.7
#if defined(MOZ_WIDGET_COCOA)
#include "nsCocoaFeatures.h"
#endif

#include "mozilla/DebugOnly.h"
#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/ImageData.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/EndianUtils.h"
#include "mozilla/RefPtr.h"
#include "mozilla/UniquePtrExtensions.h"

namespace mozilla {

bool WebGLContext::ValidateObject(const char* funcName,
                                  const WebGLProgram& object) {
  return ValidateObject(funcName, object, true);
}

bool WebGLContext::ValidateObject(const char* funcName,
                                  const WebGLShader& object) {
  return ValidateObject(funcName, object, true);
}

using namespace mozilla::dom;
using namespace mozilla::gfx;
using namespace mozilla::gl;

//
//  WebGL API
//

void WebGLContext::ActiveTexture(GLenum texture) {
  if (IsContextLost()) return;

  if (texture < LOCAL_GL_TEXTURE0 ||
      texture >= LOCAL_GL_TEXTURE0 + mGLMaxTextureUnits) {
    return ErrorInvalidEnum(
        "ActiveTexture: texture unit %d out of range. "
        "Accepted values range from TEXTURE0 to TEXTURE0 + %d. "
        "Notice that TEXTURE0 != 0.",
        texture, mGLMaxTextureUnits);
  }

  mActiveTexture = texture - LOCAL_GL_TEXTURE0;
  gl->fActiveTexture(texture);
}

void WebGLContext::AttachShader(WebGLProgram& program, WebGLShader& shader) {
  if (IsContextLost()) return;

  if (!ValidateObject("attachShader: program", program) ||
      !ValidateObject("attachShader: shader", shader)) {
    return;
  }

  program.AttachShader(&shader);
}

void WebGLContext::BindAttribLocation(WebGLProgram& prog, GLuint location,
                                      const nsAString& name) {
  if (IsContextLost()) return;

  if (!ValidateObject("bindAttribLocation: program", prog)) return;

  prog.BindAttribLocation(location, name);
}

void WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer* wfb) {
  if (IsContextLost()) return;

  if (!ValidateFramebufferTarget(target, "bindFramebuffer")) return;

  if (wfb && !ValidateObject("bindFramebuffer", *wfb)) return;

  if (!wfb) {
    gl->fBindFramebuffer(target, 0);
  } else {
    GLuint framebuffername = wfb->mGLName;
    gl->fBindFramebuffer(target, framebuffername);
#ifdef ANDROID
    wfb->mIsFB = true;
#endif
  }

  switch (target) {
    case LOCAL_GL_FRAMEBUFFER:
      mBoundDrawFramebuffer = wfb;
      mBoundReadFramebuffer = wfb;
      break;
    case LOCAL_GL_DRAW_FRAMEBUFFER:
      mBoundDrawFramebuffer = wfb;
      break;
    case LOCAL_GL_READ_FRAMEBUFFER:
      mBoundReadFramebuffer = wfb;
      break;
    default:
      break;
  }
}

void WebGLContext::BindRenderbuffer(GLenum target, WebGLRenderbuffer* wrb) {
  if (IsContextLost()) return;

  if (target != LOCAL_GL_RENDERBUFFER)
    return ErrorInvalidEnumInfo("bindRenderbuffer: target", target);

  if (wrb && !ValidateObject("bindRenderbuffer", *wrb)) return;

  // Usually, we would now call into glBindRenderbuffer. However, since we have
  // to potentially emulate packed-depth-stencil, there's not a specific
  // renderbuffer that we know we should bind here. Instead, we do all
  // renderbuffer binding lazily.

  if (wrb) {
    wrb->mHasBeenBound = true;
  }

  mBoundRenderbuffer = wrb;
}

void WebGLContext::BlendEquation(GLenum mode) {
  if (IsContextLost()) return;

  if (!ValidateBlendEquationEnum(mode, "blendEquation: mode")) return;

  gl->fBlendEquation(mode);
}

void WebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
  if (IsContextLost()) return;

  if (!ValidateBlendEquationEnum(modeRGB, "blendEquationSeparate: modeRGB") ||
      !ValidateBlendEquationEnum(modeAlpha, "blendEquationSeparate: modeAlpha"))
    return;

  gl->fBlendEquationSeparate(modeRGB, modeAlpha);
}

static bool ValidateBlendFuncEnum(WebGLContext* webgl, GLenum factor,
                                  const char* funcName, const char* varName) {
  switch (factor) {
    case LOCAL_GL_ZERO:
    case LOCAL_GL_ONE:
    case LOCAL_GL_SRC_COLOR:
    case LOCAL_GL_ONE_MINUS_SRC_COLOR:
    case LOCAL_GL_DST_COLOR:
    case LOCAL_GL_ONE_MINUS_DST_COLOR:
    case LOCAL_GL_SRC_ALPHA:
    case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
    case LOCAL_GL_DST_ALPHA:
    case LOCAL_GL_ONE_MINUS_DST_ALPHA:
    case LOCAL_GL_CONSTANT_COLOR:
    case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
    case LOCAL_GL_CONSTANT_ALPHA:
    case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
    case LOCAL_GL_SRC_ALPHA_SATURATE:
      return true;

    default:
      const nsPrintfCString err("%s: %s", funcName, varName);
      webgl->ErrorInvalidEnumInfo(err.get(), factor);
      return false;
  }
}

static bool ValidateBlendFuncEnums(WebGLContext* webgl, GLenum srcRGB,
                                   GLenum srcAlpha, GLenum dstRGB,
                                   GLenum dstAlpha, const char* funcName) {
  if (!webgl->IsWebGL2()) {
    if (dstRGB == LOCAL_GL_SRC_ALPHA_SATURATE ||
        dstAlpha == LOCAL_GL_SRC_ALPHA_SATURATE) {
      const nsPrintfCString err(
          "%s: LOCAL_GL_SRC_ALPHA_SATURATE as a destination"
          " blend function is disallowed in WebGL 1 (dstRGB ="
          " 0x%04x, dstAlpha = 0x%04x).",
          funcName, dstRGB, dstAlpha);
      webgl->ErrorInvalidEnum("%s", err.get());
      return false;
    }
  }

  if (!ValidateBlendFuncEnum(webgl, srcRGB, funcName, "srcRGB") ||
      !ValidateBlendFuncEnum(webgl, srcAlpha, funcName, "srcAlpha") ||
      !ValidateBlendFuncEnum(webgl, dstRGB, funcName, "dstRGB") ||
      !ValidateBlendFuncEnum(webgl, dstAlpha, funcName, "dstAlpha")) {
    return false;
  }

  return true;
}

void WebGLContext::BlendFunc(GLenum sfactor, GLenum dfactor) {
  if (IsContextLost()) return;

  if (!ValidateBlendFuncEnums(this, sfactor, sfactor, dfactor, dfactor,
                              "blendFunc"))
    return;

  if (!ValidateBlendFuncEnumsCompatibility(
          sfactor, dfactor, "blendFuncSeparate: srcRGB and dstRGB"))
    return;

  gl->fBlendFunc(sfactor, dfactor);
}

void WebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
                                     GLenum srcAlpha, GLenum dstAlpha) {
  if (IsContextLost()) return;

  if (!ValidateBlendFuncEnums(this, srcRGB, srcAlpha, dstRGB, dstAlpha,
                              "blendFuncSeparate"))
    return;

  // note that we only check compatibity for the RGB enums, no need to for the
  // Alpha enums, see "Section 6.8 forgetting to mention alpha factors?" thread
  // on the public_webgl mailing list
  if (!ValidateBlendFuncEnumsCompatibility(
          srcRGB, dstRGB, "blendFuncSeparate: srcRGB and dstRGB"))
    return;

  gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}

GLenum WebGLContext::CheckFramebufferStatus(GLenum target) {
  const char funcName[] = "checkFramebufferStatus";
  if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;

  if (!ValidateFramebufferTarget(target, funcName)) return 0;

  WebGLFramebuffer* fb;
  switch (target) {
    case LOCAL_GL_FRAMEBUFFER:
    case LOCAL_GL_DRAW_FRAMEBUFFER:
      fb = mBoundDrawFramebuffer;
      break;

    case LOCAL_GL_READ_FRAMEBUFFER:
      fb = mBoundReadFramebuffer;
      break;

    default:
      MOZ_CRASH("GFX: Bad target.");
  }

  if (!fb) return LOCAL_GL_FRAMEBUFFER_COMPLETE;

  return fb->CheckFramebufferStatus(funcName).get();
}

already_AddRefed<WebGLProgram> WebGLContext::CreateProgram() {
  if (IsContextLost()) return nullptr;
  RefPtr<WebGLProgram> globj = new WebGLProgram(this);
  return globj.forget();
}

already_AddRefed<WebGLShader> WebGLContext::CreateShader(GLenum type) {
  if (IsContextLost()) return nullptr;

  if (type != LOCAL_GL_VERTEX_SHADER && type != LOCAL_GL_FRAGMENT_SHADER) {
    ErrorInvalidEnumInfo("createShader: type", type);
    return nullptr;
  }

  RefPtr<WebGLShader> shader = new WebGLShader(this, type);
  return shader.forget();
}

void WebGLContext::CullFace(GLenum face) {
  if (IsContextLost()) return;

  if (!ValidateFaceEnum(face, "cullFace")) return;

  gl->fCullFace(face);
}

void WebGLContext::DeleteFramebuffer(WebGLFramebuffer* fbuf) {
  if (!ValidateDeleteObject("deleteFramebuffer", fbuf)) return;

  fbuf->RequestDelete();

  if (mBoundReadFramebuffer == mBoundDrawFramebuffer) {
    if (mBoundDrawFramebuffer == fbuf) {
      BindFramebuffer(LOCAL_GL_FRAMEBUFFER,
                      static_cast<WebGLFramebuffer*>(nullptr));
    }
  } else if (mBoundDrawFramebuffer == fbuf) {
    BindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
                    static_cast<WebGLFramebuffer*>(nullptr));
  } else if (mBoundReadFramebuffer == fbuf) {
    BindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER,
                    static_cast<WebGLFramebuffer*>(nullptr));
  }
}

void WebGLContext::DeleteRenderbuffer(WebGLRenderbuffer* rbuf) {
  const char funcName[] = "deleteRenderbuffer";
  if (!ValidateDeleteObject(funcName, rbuf)) return;

  if (mBoundDrawFramebuffer)
    mBoundDrawFramebuffer->DetachRenderbuffer(funcName, rbuf);

  if (mBoundReadFramebuffer)
    mBoundReadFramebuffer->DetachRenderbuffer(funcName, rbuf);

  rbuf->InvalidateStatusOfAttachedFBs(funcName);

  if (mBoundRenderbuffer == rbuf)
    BindRenderbuffer(LOCAL_GL_RENDERBUFFER, nullptr);

  rbuf->RequestDelete();
}

void WebGLContext::DeleteTexture(WebGLTexture* tex) {
  const char funcName[] = "deleteTexture";
  if (!ValidateDeleteObject(funcName, tex)) return;

  if (mBoundDrawFramebuffer)
    mBoundDrawFramebuffer->DetachTexture(funcName, tex);

  if (mBoundReadFramebuffer)
    mBoundReadFramebuffer->DetachTexture(funcName, tex);

  GLuint activeTexture = mActiveTexture;
  for (uint32_t i = 0; i < mGLMaxTextureUnits; i++) {
    if (mBound2DTextures[i] == tex || mBoundCubeMapTextures[i] == tex ||
        mBound3DTextures[i] == tex || mBound2DArrayTextures[i] == tex) {
      ActiveTexture(LOCAL_GL_TEXTURE0 + i);
      BindTexture(tex->Target().get(), nullptr);
    }
  }
  ActiveTexture(LOCAL_GL_TEXTURE0 + activeTexture);

  tex->RequestDelete();
}

void WebGLContext::DeleteProgram(WebGLProgram* prog) {
  if (!ValidateDeleteObject("deleteProgram", prog)) return;

  prog->RequestDelete();
}

void WebGLContext::DeleteShader(WebGLShader* shader) {
  if (!ValidateDeleteObject("deleteShader", shader)) return;

  shader->RequestDelete();
}

void WebGLContext::DetachShader(WebGLProgram& program,
                                const WebGLShader& shader) {
  if (IsContextLost()) return;

  // It's valid to attempt to detach a deleted shader, since it's still a
  // shader.
  if (!ValidateObject("detachShader: program", program) ||
      !ValidateObjectAllowDeleted("detachShader: shader", shader)) {
    return;
  }

  program.DetachShader(&shader);
}

void WebGLContext::DepthFunc(GLenum func) {
  if (IsContextLost()) return;

  if (!ValidateComparisonEnum(func, "depthFunc")) return;

  gl->fDepthFunc(func);
}

void WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar) {
  if (IsContextLost()) return;

  if (zNear > zFar)
    return ErrorInvalidOperation(
        "depthRange: the near value is greater than the far value!");

  gl->fDepthRange(zNear, zFar);
}

void WebGLContext::FramebufferRenderbuffer(GLenum target, GLenum attachment,
                                           GLenum rbtarget,
                                           WebGLRenderbuffer* wrb) {
  const char funcName[] = "framebufferRenderbuffer";
  if (IsContextLost()) return;

  if (!ValidateFramebufferTarget(target, funcName)) return;

  WebGLFramebuffer* fb;
  switch (target) {
    case LOCAL_GL_FRAMEBUFFER:
    case LOCAL_GL_DRAW_FRAMEBUFFER:
      fb = mBoundDrawFramebuffer;
      break;

    case LOCAL_GL_READ_FRAMEBUFFER:
      fb = mBoundReadFramebuffer;
      break;

    default:
      MOZ_CRASH("GFX: Bad target.");
  }

  if (!fb)
    return ErrorInvalidOperation("%s: Cannot modify framebuffer 0.", funcName);

  fb->FramebufferRenderbuffer(funcName, attachment, rbtarget, wrb);
}

void WebGLContext::FramebufferTexture2D(GLenum target, GLenum attachment,
                                        GLenum textarget, WebGLTexture* tobj,
                                        GLint level) {
  const char funcName[] = "framebufferTexture2D";
  if (IsContextLost()) return;

  if (!ValidateFramebufferTarget(target, funcName)) return;

  WebGLFramebuffer* fb;
  switch (target) {
    case LOCAL_GL_FRAMEBUFFER:
    case LOCAL_GL_DRAW_FRAMEBUFFER:
      fb = mBoundDrawFramebuffer;
      break;

    case LOCAL_GL_READ_FRAMEBUFFER:
      fb = mBoundReadFramebuffer;
      break;

    default:
      MOZ_CRASH("GFX: Bad target.");
  }

  if (!fb)
    return ErrorInvalidOperation("%s: Cannot modify framebuffer 0.", funcName);

  fb->FramebufferTexture2D(funcName, attachment, textarget, tobj, level);
}

void WebGLContext::FrontFace(GLenum mode) {
  if (IsContextLost()) return;

  switch (mode) {
    case LOCAL_GL_CW:
    case LOCAL_GL_CCW:
      break;
    default:
      return ErrorInvalidEnumInfo("frontFace: mode", mode);
  }

  gl->fFrontFace(mode);
}

already_AddRefed<WebGLActiveInfo> WebGLContext::GetActiveAttrib(
    const WebGLProgram& prog, GLuint index) {
  if (IsContextLost()) return nullptr;

  if (!ValidateObject("getActiveAttrib: program", prog)) return nullptr;

  return prog.GetActiveAttrib(index);
}

already_AddRefed<WebGLActiveInfo> WebGLContext::GetActiveUniform(
    const WebGLProgram& prog, GLuint index) {
  if (IsContextLost()) return nullptr;

  if (!ValidateObject("getActiveUniform: program", prog)) return nullptr;

  return prog.GetActiveUniform(index);
}

void WebGLContext::GetAttachedShaders(
    const WebGLProgram& prog,
    dom::Nullable<nsTArray<RefPtr<WebGLShader>>>& retval) {
  retval.SetNull();
  if (IsContextLost()) return;

  if (!ValidateObject("getAttachedShaders", prog)) return;

  prog.GetAttachedShaders(&retval.SetValue());
}

GLint WebGLContext::GetAttribLocation(const WebGLProgram& prog,
                                      const nsAString& name) {
  if (IsContextLost()) return -1;

  if (!ValidateObject("getAttribLocation: program", prog)) return -1;

  return prog.GetAttribLocation(name);
}

JS::Value WebGLContext::GetBufferParameter(GLenum target, GLenum pname) {
  const char funcName[] = "getBufferParameter";
  if (IsContextLost()) return JS::NullValue();

  const auto& slot = ValidateBufferSlot(funcName, target);
  if (!slot) return JS::NullValue();
  const auto& buffer = *slot;

  if (!buffer) {
    ErrorInvalidOperation("%s: Buffer for `target` is null.", funcName);
    return JS::NullValue();
  }

  switch (pname) {
    case LOCAL_GL_BUFFER_SIZE:
      return JS::NumberValue(buffer->ByteLength());

    case LOCAL_GL_BUFFER_USAGE:
      return JS::NumberValue(buffer->Usage());

    default:
      ErrorInvalidEnumInfo("getBufferParameter: parameter", pname);
      return JS::NullValue();
  }
}

JS::Value WebGLContext::GetFramebufferAttachmentParameter(JSContext* cx,
                                                          GLenum target,
                                                          GLenum attachment,
                                                          GLenum pname,
                                                          ErrorResult& rv) {
  const char funcName[] = "getFramebufferAttachmentParameter";

  if (IsContextLost()) return JS::NullValue();

  if (!ValidateFramebufferTarget(target, funcName)) return JS::NullValue();

  WebGLFramebuffer* fb;
  switch (target) {
    case LOCAL_GL_FRAMEBUFFER:
    case LOCAL_GL_DRAW_FRAMEBUFFER:
      fb = mBoundDrawFramebuffer;
      break;

    case LOCAL_GL_READ_FRAMEBUFFER:
      fb = mBoundReadFramebuffer;
      break;

    default:
      MOZ_CRASH("GFX: Bad target.");
  }

  if (fb)
    return fb->GetAttachmentParameter(funcName, cx, target, attachment, pname,
                                      &rv);

  ////////////////////////////////////

  if (!IsWebGL2()) {
    ErrorInvalidOperation(
        "%s: Querying against the default framebuffer is not"
        " allowed in WebGL 1.",
        funcName);
    return JS::NullValue();
  }

  switch (attachment) {
    case LOCAL_GL_BACK:
    case LOCAL_GL_DEPTH:
    case LOCAL_GL_STENCIL:
      break;

    default:
      ErrorInvalidEnum(
          "%s: For the default framebuffer, can only query COLOR, DEPTH,"
          " or STENCIL.",
          funcName);
      return JS::NullValue();
  }

  switch (pname) {
    case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
      switch (attachment) {
        case LOCAL_GL_BACK:
          break;
        case LOCAL_GL_DEPTH:
          if (!mOptions.depth) {
            return JS::Int32Value(LOCAL_GL_NONE);
          }
          break;
        case LOCAL_GL_STENCIL:
          if (!mOptions.stencil) {
            return JS::Int32Value(LOCAL_GL_NONE);
          }
          break;
        default:
          ErrorInvalidEnum(
              "%s: With the default framebuffer, can only query COLOR, DEPTH,"
              " or STENCIL for GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
              funcName);
          return JS::NullValue();
      }
      return JS::Int32Value(LOCAL_GL_FRAMEBUFFER_DEFAULT);

      ////////////////

    case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
    case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
    case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
      if (attachment == LOCAL_GL_BACK) return JS::NumberValue(8);
      return JS::NumberValue(0);

    case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
      if (attachment == LOCAL_GL_BACK) {
        if (mOptions.alpha) {
          return JS::NumberValue(8);
        }
        ErrorInvalidOperation(
            "The default framebuffer doesn't contain an alpha buffer");
        return JS::NullValue();
      }
      return JS::NumberValue(0);

    case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
      if (attachment == LOCAL_GL_DEPTH) {
        if (mOptions.depth) {
          return JS::NumberValue(24);
        }
        ErrorInvalidOperation(
            "The default framebuffer doesn't contain an depth buffer");
        return JS::NullValue();
      }
      return JS::NumberValue(0);

    case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
      if (attachment == LOCAL_GL_STENCIL) {
        if (mOptions.stencil) {
          return JS::NumberValue(8);
        }
        ErrorInvalidOperation(
            "The default framebuffer doesn't contain an stencil buffer");
        return JS::NullValue();
      }
      return JS::NumberValue(0);

    case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
      if (attachment == LOCAL_GL_STENCIL) {
        if (mOptions.stencil) {
          return JS::NumberValue(LOCAL_GL_UNSIGNED_INT);
        }
        ErrorInvalidOperation(
            "The default framebuffer doesn't contain an stencil buffer");
      } else if (attachment == LOCAL_GL_DEPTH) {
        if (mOptions.depth) {
          return JS::NumberValue(LOCAL_GL_UNSIGNED_NORMALIZED);
        }
        ErrorInvalidOperation(
            "The default framebuffer doesn't contain an depth buffer");
      } else {  // LOCAL_GL_BACK
        return JS::NumberValue(LOCAL_GL_UNSIGNED_NORMALIZED);
      }
      return JS::NullValue();

    case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
      if (attachment == LOCAL_GL_STENCIL) {
        if (!mOptions.stencil) {
          ErrorInvalidOperation(
              "The default framebuffer doesn't contain an stencil buffer");
          return JS::NullValue();
        }
      } else if (attachment == LOCAL_GL_DEPTH) {
        if (!mOptions.depth) {
          ErrorInvalidOperation(
              "The default framebuffer doesn't contain an depth buffer");
          return JS::NullValue();
        }
      }
      return JS::NumberValue(LOCAL_GL_LINEAR);
  }

  ErrorInvalidEnum("%s: Invalid pname: 0x%04x", funcName, pname);
  return JS::NullValue();
}

JS::Value WebGLContext::GetRenderbufferParameter(GLenum target, GLenum pname) {
  if (IsContextLost()) return JS::NullValue();

  if (target != LOCAL_GL_RENDERBUFFER) {
    ErrorInvalidEnumInfo("getRenderbufferParameter: target", target);
    return JS::NullValue();
  }

  if (!mBoundRenderbuffer) {
    ErrorInvalidOperation(
        "getRenderbufferParameter: no render buffer is bound");
    return JS::NullValue();
  }

  switch (pname) {
    case LOCAL_GL_RENDERBUFFER_SAMPLES:
      if (!IsWebGL2()) break;
      MOZ_FALLTHROUGH;

    case LOCAL_GL_RENDERBUFFER_WIDTH:
    case LOCAL_GL_RENDERBUFFER_HEIGHT:
    case LOCAL_GL_RENDERBUFFER_RED_SIZE:
    case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
    case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
    case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
    case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
    case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
    case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: {
      // RB emulation means we have to ask the RB itself.
      GLint i = mBoundRenderbuffer->GetRenderbufferParameter(target, pname);
      return JS::Int32Value(i);
    }

    default:
      break;
  }

  ErrorInvalidEnumInfo("getRenderbufferParameter: parameter", pname);
  return JS::NullValue();
}

already_AddRefed<WebGLTexture> WebGLContext::CreateTexture() {
  if (IsContextLost()) return nullptr;

  GLuint tex = 0;
  gl->fGenTextures(1, &tex);

  RefPtr<WebGLTexture> globj = new WebGLTexture(this, tex);
  return globj.forget();
}

static GLenum GetAndClearError(GLenum* errorVar) {
  MOZ_ASSERT(errorVar);
  GLenum ret = *errorVar;
  *errorVar = LOCAL_GL_NO_ERROR;
  return ret;
}

GLenum WebGLContext::GetError() {
  /* WebGL 1.0: Section 5.14.3: Setting and getting state:
   *   If the context's webgl context lost flag is set, returns
   *   CONTEXT_LOST_WEBGL the first time this method is called.
   *   Afterward, returns NO_ERROR until the context has been
   *   restored.
   *
   * WEBGL_lose_context:
   *   [When this extension is enabled: ] loseContext and
   *   restoreContext are allowed to generate INVALID_OPERATION errors
   *   even when the context is lost.
   */

  if (IsContextLost()) {
    if (mEmitContextLostErrorOnce) {
      mEmitContextLostErrorOnce = false;
      return LOCAL_GL_CONTEXT_LOST_WEBGL;
    }
    // Don't return yet, since WEBGL_lose_contexts contradicts the
    // original spec, and allows error generation while lost.
  }

  GLenum err = GetAndClearError(&mWebGLError);
  if (err != LOCAL_GL_NO_ERROR) return err;

  if (IsContextLost()) return LOCAL_GL_NO_ERROR;

  // Either no WebGL-side error, or it's already been cleared.
  // UnderlyingGL-side errors, now.

  GetAndFlushUnderlyingGLErrors();

  err = GetAndClearError(&mUnderlyingGLError);
  return err;
}

JS::Value WebGLContext::GetProgramParameter(const WebGLProgram& prog,
                                            GLenum pname) {
  if (IsContextLost()) return JS::NullValue();

  if (!ValidateObjectAllowDeleted("getProgramParameter: program", prog))
    return JS::NullValue();

  return prog.GetProgramParameter(pname);
}

void WebGLContext::GetProgramInfoLog(const WebGLProgram& prog,
                                     nsAString& retval) {
  retval.SetIsVoid(true);

  if (IsContextLost()) return;

  if (!ValidateObject("getProgramInfoLog: program", prog)) return;

  prog.GetProgramInfoLog(&retval);
}

JS::Value WebGLContext::GetUniform(JSContext* js, const WebGLProgram& prog,
                                   const WebGLUniformLocation& loc) {
  if (IsContextLost()) return JS::NullValue();

  if (!ValidateObject("getUniform: `program`", prog)) return JS::NullValue();

  if (!ValidateObjectAllowDeleted("getUniform: `location`", loc))
    return JS::NullValue();

  if (!loc.ValidateForProgram(&prog, "getUniform")) return JS::NullValue();

  return loc.GetUniform(js);
}

already_AddRefed<WebGLUniformLocation> WebGLContext::GetUniformLocation(
    const WebGLProgram& prog, const nsAString& name) {
  if (IsContextLost()) return nullptr;

  if (!ValidateObject("getUniformLocation: program", prog)) return nullptr;

  return prog.GetUniformLocation(name);
}

void WebGLContext::Hint(GLenum target, GLenum mode) {
  if (IsContextLost()) return;

  bool isValid = false;

  switch (target) {
    case LOCAL_GL_GENERATE_MIPMAP_HINT:
      mGenerateMipmapHint = mode;

      // Deprecated and removed in desktop GL Core profiles.
      if (gl->IsCoreProfile()) return;

      isValid = true;
      break;

    case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
      if (IsWebGL2() ||
          IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
        isValid = true;
      }
      break;
  }

  if (!isValid) return ErrorInvalidEnum("hint: invalid hint");

  gl->fHint(target, mode);
}

bool WebGLContext::IsFramebuffer(const WebGLFramebuffer* fb) {
  if (!ValidateIsObject("isFramebuffer", fb)) return false;

#ifdef ANDROID
  if (gl->WorkAroundDriverBugs() &&
      gl->Renderer() == GLRenderer::AndroidEmulator) {
    return fb->mIsFB;
  }
#endif

  return gl->fIsFramebuffer(fb->mGLName);
}

bool WebGLContext::IsProgram(const WebGLProgram* prog) {
  if (!ValidateIsObject("isProgram", prog)) return false;

  return true;
}

bool WebGLContext::IsRenderbuffer(const WebGLRenderbuffer* rb) {
  if (!ValidateIsObject("isRenderbuffer", rb)) return false;

  return rb->mHasBeenBound;
}

bool WebGLContext::IsShader(const WebGLShader* shader) {
  if (!ValidateIsObject("isShader", shader)) return false;

  return true;
}

void WebGLContext::LinkProgram(WebGLProgram& prog) {
  if (IsContextLost()) return;

  if (!ValidateObject("linkProgram", prog)) return;

  prog.LinkProgram();

  if (!prog.IsLinked()) {
    // If we failed to link, but `prog == mCurrentProgram`, we are *not*
    // supposed to null out mActiveProgramLinkInfo.
    return;
  }

  if (&prog == mCurrentProgram) {
    mActiveProgramLinkInfo = prog.LinkInfo();

    if (gl->WorkAroundDriverBugs() && gl->Vendor() == gl::GLVendor::NVIDIA) {
      gl->fUseProgram(prog.mGLName);
    }
  }
}

void WebGLContext::PixelStorei(GLenum pname, GLint param) {
  if (IsContextLost()) return;

  if (IsWebGL2()) {
    uint32_t* pValueSlot = nullptr;
    switch (pname) {
      case LOCAL_GL_UNPACK_IMAGE_HEIGHT:
        pValueSlot = &mPixelStore_UnpackImageHeight;
        break;

      case LOCAL_GL_UNPACK_SKIP_IMAGES:
        pValueSlot = &mPixelStore_UnpackSkipImages;
        break;

      case LOCAL_GL_UNPACK_ROW_LENGTH:
        pValueSlot = &mPixelStore_UnpackRowLength;
        break;

      case LOCAL_GL_UNPACK_SKIP_ROWS:
        pValueSlot = &mPixelStore_UnpackSkipRows;
        break;

      case LOCAL_GL_UNPACK_SKIP_PIXELS:
        pValueSlot = &mPixelStore_UnpackSkipPixels;
        break;

      case LOCAL_GL_PACK_ROW_LENGTH:
        pValueSlot = &mPixelStore_PackRowLength;
        break;

      case LOCAL_GL_PACK_SKIP_ROWS:
        pValueSlot = &mPixelStore_PackSkipRows;
        break;

      case LOCAL_GL_PACK_SKIP_PIXELS:
        pValueSlot = &mPixelStore_PackSkipPixels;
        break;
    }

    if (pValueSlot) {
      if (param < 0) {
        ErrorInvalidValue("pixelStorei: param must be >= 0.");
        return;
      }

      gl->fPixelStorei(pname, param);
      *pValueSlot = param;
      return;
    }
  }

  switch (pname) {
    case UNPACK_FLIP_Y_WEBGL:
      mPixelStore_FlipY = bool(param);
      return;

    case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
      mPixelStore_PremultiplyAlpha = bool(param);
      return;

    case UNPACK_COLORSPACE_CONVERSION_WEBGL:
      switch (param) {
        case LOCAL_GL_NONE:
        case BROWSER_DEFAULT_WEBGL:
          mPixelStore_ColorspaceConversion = param;
          return;

        default:
          ErrorInvalidEnumInfo("pixelStorei: colorspace conversion parameter",
                               param);
          return;
      }

    case UNPACK_REQUIRE_FASTPATH:
      if (IsExtensionEnabled(WebGLExtensionID::MOZ_debug)) {
        mPixelStore_RequireFastPath = bool(param);
        return;
      }
      break;

    case LOCAL_GL_PACK_ALIGNMENT:
    case LOCAL_GL_UNPACK_ALIGNMENT:
      switch (param) {
        case 1:
        case 2:
        case 4:
        case 8:
          if (pname == LOCAL_GL_PACK_ALIGNMENT)
            mPixelStore_PackAlignment = param;
          else if (pname == LOCAL_GL_UNPACK_ALIGNMENT)
            mPixelStore_UnpackAlignment = param;

          gl->fPixelStorei(pname, param);
          return;

        default:
          ErrorInvalidValue("pixelStorei: invalid pack/unpack alignment value");
          return;
      }

    default:
      break;
  }

  ErrorInvalidEnumInfo("pixelStorei: parameter", pname);
}

bool WebGLContext::DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat,
                                          GLint x, GLint y, GLsizei width,
                                          GLsizei height, GLenum format,
                                          GLenum destType, void* dest,
                                          uint32_t destSize,
                                          uint32_t rowStride) {
  // On at least Win+NV, we'll get PBO errors if we don't have at least
  // `rowStride * height` bytes available to read into.
  const auto naiveBytesNeeded = CheckedUint32(rowStride) * height;
  const bool isDangerCloseToEdge =
      (!naiveBytesNeeded.isValid() || naiveBytesNeeded.value() > destSize);
  const bool useParanoidHandling =
      (gl->WorkAroundDriverBugs() && isDangerCloseToEdge &&
       mBoundPixelPackBuffer);
  if (!useParanoidHandling) {
    gl->fReadPixels(x, y, width, height, format, destType, dest);
    return true;
  }

  // Read everything but the last row.
  const auto bodyHeight = height - 1;
  if (bodyHeight) {
    gl->fReadPixels(x, y, width, bodyHeight, format, destType, dest);
  }

  // Now read the last row.
  gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
  gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, 0);
  gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0);

  const auto tailRowOffset = (char*)dest + rowStride * bodyHeight;
  gl->fReadPixels(x, y + bodyHeight, width, 1, format, destType, tailRowOffset);

  gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, mPixelStore_PackAlignment);
  gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength);
  gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows);
  return true;
}

static bool GetJSScalarFromGLType(GLenum type,
                                  js::Scalar::Type* const out_scalarType) {
  switch (type) {
    case LOCAL_GL_BYTE:
      *out_scalarType = js::Scalar::Int8;
      return true;

    case LOCAL_GL_UNSIGNED_BYTE:
      *out_scalarType = js::Scalar::Uint8;
      return true;

    case LOCAL_GL_SHORT:
      *out_scalarType = js::Scalar::Int16;
      return true;

    case LOCAL_GL_HALF_FLOAT:
    case LOCAL_GL_HALF_FLOAT_OES:
    case LOCAL_GL_UNSIGNED_SHORT:
    case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
    case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
    case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
      *out_scalarType = js::Scalar::Uint16;
      return true;

    case LOCAL_GL_UNSIGNED_INT:
    case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
    case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV:
    case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
    case LOCAL_GL_UNSIGNED_INT_24_8:
      *out_scalarType = js::Scalar::Uint32;
      return true;
    case LOCAL_GL_INT:
      *out_scalarType = js::Scalar::Int32;
      return true;

    case LOCAL_GL_FLOAT:
      *out_scalarType = js::Scalar::Float32;
      return true;

    default:
      return false;
  }
}

bool WebGLContext::ReadPixels_SharedPrecheck(CallerType aCallerType,
                                             ErrorResult& out_error) {
  if (IsContextLost()) return false;

  if (mCanvasElement && mCanvasElement->IsWriteOnly() &&
      aCallerType != CallerType::System) {
    GenerateWarning("readPixels: Not allowed");
    out_error.Throw(NS_ERROR_DOM_SECURITY_ERR);
    return false;
  }

  return true;
}

bool WebGLContext::ValidatePackSize(const char* funcName, uint32_t width,
                                    uint32_t height, uint8_t bytesPerPixel,
                                    uint32_t* const out_rowStride,
                                    uint32_t* const out_endOffset) {
  if (!width || !height) {
    *out_rowStride = 0;
    *out_endOffset = 0;
    return true;
  }

  // GLES 3.0.4, p116 (PACK_ functions like UNPACK_)

  const auto rowLength =
      (mPixelStore_PackRowLength ? mPixelStore_PackRowLength : width);
  const auto skipPixels = mPixelStore_PackSkipPixels;
  const auto skipRows = mPixelStore_PackSkipRows;
  const auto alignment = mPixelStore_PackAlignment;

  const auto usedPixelsPerRow = CheckedUint32(skipPixels) + width;
  const auto usedRowsPerImage = CheckedUint32(skipRows) + height;

  if (!usedPixelsPerRow.isValid() || usedPixelsPerRow.value() > rowLength) {
    ErrorInvalidOperation("%s: SKIP_PIXELS + width > ROW_LENGTH.", funcName);
    return false;
  }

  const auto rowLengthBytes = CheckedUint32(rowLength) * bytesPerPixel;
  const auto rowStride = RoundUpToMultipleOf(rowLengthBytes, alignment);

  const auto usedBytesPerRow = usedPixelsPerRow * bytesPerPixel;
  const auto usedBytesPerImage =
      (usedRowsPerImage - 1) * rowStride + usedBytesPerRow;

  if (!rowStride.isValid() || !usedBytesPerImage.isValid()) {
    ErrorInvalidOperation("%s: Invalid UNPACK_ params.", funcName);
    return false;
  }

  *out_rowStride = rowStride.value();
  *out_endOffset = usedBytesPerImage.value();
  return true;
}

void WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
                              GLenum format, GLenum type,
                              const dom::ArrayBufferView& dstView,
                              GLuint dstElemOffset, CallerType aCallerType,
                              ErrorResult& out_error) {
  const char funcName[] = "readPixels";
  if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) return;

  if (mBoundPixelPackBuffer) {
    ErrorInvalidOperation("%s: PIXEL_PACK_BUFFER must be null.", funcName);
    return;
  }

  ////

  js::Scalar::Type reqScalarType;
  if (!GetJSScalarFromGLType(type, &reqScalarType)) {
    ErrorInvalidEnum("%s: Bad `type`.", funcName);
    return;
  }

  const auto& viewElemType = dstView.Type();
  if (viewElemType != reqScalarType) {
    ErrorInvalidOperation("%s: `pixels` type does not match `type`.", funcName);
    return;
  }

  ////

  uint8_t* bytes;
  size_t byteLen;
  if (!ValidateArrayBufferView(funcName, dstView, dstElemOffset, 0, &bytes,
                               &byteLen))
    return;

  ////

  ReadPixelsImpl(x, y, width, height, format, type, bytes, byteLen);
}

void WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
                              GLenum format, GLenum type, WebGLsizeiptr offset,
                              CallerType aCallerType, ErrorResult& out_error) {
  const char funcName[] = "readPixels";
  if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) return;

  const auto& buffer =
      ValidateBufferSelection(funcName, LOCAL_GL_PIXEL_PACK_BUFFER);
  if (!buffer) return;

  //////

  if (!ValidateNonNegative(funcName, "offset", offset)) return;

  {
    const auto bytesPerType = webgl::BytesPerPixel({LOCAL_GL_RED, type});

    if (offset % bytesPerType != 0) {
      ErrorInvalidOperation(
          "%s: `offset` must be divisible by the size of `type`"
          " in bytes.",
          funcName);
      return;
    }
  }

  //////

  const auto bytesAvailable = buffer->ByteLength();
  const auto checkedBytesAfterOffset = CheckedUint32(bytesAvailable) - offset;

  uint32_t bytesAfterOffset = 0;
  if (checkedBytesAfterOffset.isValid()) {
    bytesAfterOffset = checkedBytesAfterOffset.value();
  }

  const ScopedLazyBind lazyBind(gl, LOCAL_GL_PIXEL_PACK_BUFFER, buffer);

  ReadPixelsImpl(x, y, width, height, format, type, (void*)offset,
                 bytesAfterOffset);

  buffer->ResetLastUpdateFenceId();
}

static webgl::PackingInfo DefaultReadPixelPI(
    const webgl::FormatUsageInfo* usage) {
  MOZ_ASSERT(usage->IsRenderable());

  switch (usage->format->componentType) {
    case webgl::ComponentType::NormUInt:
      return {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE};

    case webgl::ComponentType::Int:
      return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_INT};

    case webgl::ComponentType::UInt:
      return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT};

    case webgl::ComponentType::Float:
      return {LOCAL_GL_RGBA, LOCAL_GL_FLOAT};

    default:
      MOZ_CRASH();
  }
}

static bool ArePossiblePackEnums(const WebGLContext* webgl,
                                 const webgl::PackingInfo& pi) {
  // OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
  // combination for glReadPixels()...

  // So yeah, we are actually checking that these are valid as /unpack/ formats,
  // instead of /pack/ formats here, but it should cover the INVALID_ENUM cases.
  if (!webgl->mFormatUsage->AreUnpackEnumsValid(pi.format, pi.type))
    return false;

  // Only valid when pulled from:
  // * GLES 2.0.25 p105:
  //   "table 3.4, excluding formats LUMINANCE and LUMINANCE_ALPHA."
  // * GLES 3.0.4 p193:
  //   "table 3.2, excluding formats DEPTH_COMPONENT and DEPTH_STENCIL."
  switch (pi.format) {
    case LOCAL_GL_LUMINANCE:
    case LOCAL_GL_LUMINANCE_ALPHA:
    case LOCAL_GL_DEPTH_COMPONENT:
    case LOCAL_GL_DEPTH_STENCIL:
      return false;
  }

  if (pi.type == LOCAL_GL_UNSIGNED_INT_24_8) return false;

  return true;
}

webgl::PackingInfo WebGLContext::ValidImplementationColorReadPI(
    const webgl::FormatUsageInfo* usage) const {
  const auto defaultPI = DefaultReadPixelPI(usage);

  // ES2_compatibility always returns RGBA/UNSIGNED_BYTE, so branch on actual
  // IsGLES(). Also OSX+NV generates an error here.
  if (!gl->IsGLES()) return defaultPI;

  webgl::PackingInfo implPI;
  gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
                   (GLint*)&implPI.format);
  gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
                   (GLint*)&implPI.type);

  if (!ArePossiblePackEnums(this, implPI)) return defaultPI;

  return implPI;
}

static bool ValidateReadPixelsFormatAndType(
    const webgl::FormatUsageInfo* srcUsage, const webgl::PackingInfo& pi,
    gl::GLContext* gl, WebGLContext* webgl) {
  const char funcName[] = "readPixels";

  if (!ArePossiblePackEnums(webgl, pi)) {
    webgl->ErrorInvalidEnum("%s: Unexpected format or type.", funcName);
    return false;
  }

  const auto defaultPI = DefaultReadPixelPI(srcUsage);
  if (pi == defaultPI) return true;

  ////

  // OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is
  // RGB10_A2, a third combination of format RGBA and type
  // UNSIGNED_INT_2_10_10_10_REV is accepted.

  if (webgl->IsWebGL2() &&
      srcUsage->format->effectiveFormat == webgl::EffectiveFormat::RGB10_A2 &&
      pi.format == LOCAL_GL_RGBA &&
      pi.type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV) {
    return true;
  }

  ////

  MOZ_ASSERT(gl->IsCurrent());
  const auto implPI = webgl->ValidImplementationColorReadPI(srcUsage);
  if (pi == implPI) return true;

  ////

  webgl->ErrorInvalidOperation("%s: Incompatible format or type.", funcName);
  return false;
}

void WebGLContext::ReadPixelsImpl(GLint x, GLint y, GLsizei rawWidth,
                                  GLsizei rawHeight, GLenum packFormat,
                                  GLenum packType, void* dest,
                                  uint32_t dataLen) {
  if (rawWidth < 0 || rawHeight < 0) {
    ErrorInvalidValue("readPixels: negative size passed");
    return;
  }

  const uint32_t width(rawWidth);
  const uint32_t height(rawHeight);

  //////

  const webgl::FormatUsageInfo* srcFormat;
  uint32_t srcWidth;
  uint32_t srcHeight;
  if (!BindCurFBForColorRead("readPixels", &srcFormat, &srcWidth, &srcHeight))
    return;

  //////

  const webgl::PackingInfo pi = {packFormat, packType};
  if (!ValidateReadPixelsFormatAndType(srcFormat, pi, gl, this)) return;

  uint8_t bytesPerPixel;
  if (!webgl::GetBytesPerPixel(pi, &bytesPerPixel)) {
    ErrorInvalidOperation("readPixels: Unsupported format and type.");
    return;
  }

  //////

  uint32_t rowStride;
  uint32_t bytesNeeded;
  if (!ValidatePackSize("readPixels", width, height, bytesPerPixel, &rowStride,
                        &bytesNeeded)) {
    return;
  }

  if (bytesNeeded > dataLen) {
    ErrorInvalidOperation("readPixels: buffer too small");
    return;
  }

  ////

  int32_t readX, readY;
  int32_t writeX, writeY;
  int32_t rwWidth, rwHeight;
  if (!Intersect(srcWidth, x, width, &readX, &writeX, &rwWidth) ||
      !Intersect(srcHeight, y, height, &readY, &writeY, &rwHeight)) {
    ErrorOutOfMemory("readPixels: Bad subrect selection.");
    return;
  }

  ////////////////
  // Now that the errors are out of the way, on to actually reading!

  if (!rwWidth || !rwHeight) {
    // Disjoint rects, so we're done already.
    DummyReadFramebufferOperation("readPixels");
    return;
  }

  if (uint32_t(rwWidth) == width && uint32_t(rwHeight) == height) {
    DoReadPixelsAndConvert(srcFormat->format, x, y, width, height, packFormat,
                           packType, dest, dataLen, rowStride);
    return;
  }

  // Read request contains out-of-bounds pixels. Unfortunately:
  // GLES 3.0.4 p194 "Obtaining Pixels from the Framebuffer":
  // "If any of these pixels lies outside of the window allocated to the current
  // GL context, or outside of the image attached to the currently bound
  // framebuffer object, then the values obtained for those pixels are
  // undefined."

  // This is a slow-path, so warn people away!
  GenerateWarning(
      "readPixels: Out-of-bounds reads with readPixels are deprecated, and"
      " may be slow.");

  ////////////////////////////////////
  // Read only the in-bounds pixels.

  if (IsWebGL2()) {
    if (!mPixelStore_PackRowLength) {
      gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH,
                       mPixelStore_PackSkipPixels + width);
    }
    gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS,
                     mPixelStore_PackSkipPixels + writeX);
    gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS,
                     mPixelStore_PackSkipRows + writeY);

    DoReadPixelsAndConvert(srcFormat->format, readX, readY, rwWidth, rwHeight,
                           packFormat, packType, dest, dataLen, rowStride);

    gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength);
    gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, mPixelStore_PackSkipPixels);
    gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows);
  } else {
    // I *did* say "hilariously slow".

    uint8_t* row = (uint8_t*)dest + writeX * bytesPerPixel;
    row += writeY * rowStride;
    for (uint32_t j = 0; j < uint32_t(rwHeight); j++) {
      DoReadPixelsAndConvert(srcFormat->format, readX, readY + j, rwWidth, 1,
                             packFormat, packType, row, dataLen, rowStride);
      row += rowStride;
    }
  }
}

void WebGLContext::RenderbufferStorage_base(const char* funcName, GLenum target,
                                            GLsizei samples,
                                            GLenum internalFormat,
                                            GLsizei width, GLsizei height) {
  if (IsContextLost()) return;

  if (target != LOCAL_GL_RENDERBUFFER) {
    ErrorInvalidEnumInfo("`target`", funcName, target);
    return;
  }

  if (!mBoundRenderbuffer) {
    ErrorInvalidOperation("%s: Called on renderbuffer 0.", funcName);
    return;
  }

  if (samples < 0) {
    ErrorInvalidValue("%s: `samples` must be >= 0.", funcName);
    return;
  }

  if (width < 0 || height < 0) {
    ErrorInvalidValue("%s: `width` and `height` must be >= 0.", funcName);
    return;
  }

  mBoundRenderbuffer->RenderbufferStorage(funcName, uint32_t(samples),
                                          internalFormat, uint32_t(width),
                                          uint32_t(height));
}

void WebGLContext::RenderbufferStorage(GLenum target, GLenum internalFormat,
                                       GLsizei width, GLsizei height) {
  RenderbufferStorage_base("renderbufferStorage", target, 0, internalFormat,
                           width, height);
}

void WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
  if (IsContextLost()) return;

  if (width < 0 || height < 0)
    return ErrorInvalidValue("scissor: negative size");

  gl->fScissor(x, y, width, height);
}

void WebGLContext::StencilFunc(GLenum func, GLint ref, GLuint mask) {
  if (IsContextLost()) return;

  if (!ValidateComparisonEnum(func, "stencilFunc: func")) return;

  mStencilRefFront = ref;
  mStencilRefBack = ref;
  mStencilValueMaskFront = mask;
  mStencilValueMaskBack = mask;

  gl->fStencilFunc(func, ref, mask);
}

void WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref,
                                       GLuint mask) {
  if (IsContextLost()) return;

  if (!ValidateFaceEnum(face, "stencilFuncSeparate: face") ||
      !ValidateComparisonEnum(func, "stencilFuncSeparate: func"))
    return;

  switch (face) {
    case LOCAL_GL_FRONT_AND_BACK:
      mStencilRefFront = ref;
      mStencilRefBack = ref;
      mStencilValueMaskFront = mask;
      mStencilValueMaskBack = mask;
      break;
    case LOCAL_GL_FRONT:
      mStencilRefFront = ref;
      mStencilValueMaskFront = mask;
      break;
    case LOCAL_GL_BACK:
      mStencilRefBack = ref;
      mStencilValueMaskBack = mask;
      break;
  }

  gl->fStencilFuncSeparate(face, func, ref, mask);
}

void WebGLContext::StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) {
  if (IsContextLost()) return;

  if (!ValidateStencilOpEnum(sfail, "stencilOp: sfail") ||
      !ValidateStencilOpEnum(dpfail, "stencilOp: dpfail") ||
      !ValidateStencilOpEnum(dppass, "stencilOp: dppass"))
    return;

  gl->fStencilOp(sfail, dpfail, dppass);
}

void WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
                                     GLenum dppass) {
  if (IsContextLost()) return;

  if (!ValidateFaceEnum(face, "stencilOpSeparate: face") ||
      !ValidateStencilOpEnum(sfail, "stencilOpSeparate: sfail") ||
      !ValidateStencilOpEnum(dpfail, "stencilOpSeparate: dpfail") ||
      !ValidateStencilOpEnum(dppass, "stencilOpSeparate: dppass"))
    return;

  gl->fStencilOpSeparate(face, sfail, dpfail, dppass);
}

////////////////////////////////////////////////////////////////////////////////
// Uniform setters.

class ValidateIfSampler {
  const WebGLUniformLocation* const mLoc;
  const size_t mDataCount;
  const GLint* const mData;
  bool mIsValidatedSampler;

 public:
  ValidateIfSampler(WebGLContext* webgl, const char* funcName,
                    WebGLUniformLocation* loc, size_t dataCount,
                    const GLint* data, bool* const out_error)
      : mLoc(loc),
        mDataCount(dataCount),
        mData(data),
        mIsValidatedSampler(false) {
    if (!mLoc->mInfo->mSamplerTexList) {
      *out_error = false;
      return;
    }

    for (size_t i = 0; i < mDataCount; i++) {
      const auto& val = mData[i];
      if (val < 0 || uint32_t(val) >= webgl->GLMaxTextureUnits()) {
        webgl->ErrorInvalidValue(
            "%s: This uniform location is a sampler, but %d"
            " is not a valid texture unit.",
            funcName, val);
        *out_error = true;
        return;
      }
    }

    mIsValidatedSampler = true;
    *out_error = false;
  }

  ~ValidateIfSampler() {
    if (!mIsValidatedSampler) return;

    auto& samplerValues = mLoc->mInfo->mSamplerValues;

    for (size_t i = 0; i < mDataCount; i++) {
      const size_t curIndex = mLoc->mArrayIndex + i;
      if (curIndex >= samplerValues.size()) break;

      samplerValues[curIndex] = mData[i];
    }
  }
};

////////////////////

void WebGLContext::Uniform1i(WebGLUniformLocation* loc, GLint a1) {
  const char funcName[] = "uniform1i";
  if (!ValidateUniformSetter(loc, 1, LOCAL_GL_INT, funcName)) return;

  bool error;
  const ValidateIfSampler validate(this, funcName, loc, 1, &a1, &error);
  if (error) return;

  gl->fUniform1i(loc->mLoc, a1);
}

void WebGLContext::Uniform2i(WebGLUniformLocation* loc, GLint a1, GLint a2) {
  const char funcName[] = "uniform2i";
  if (!ValidateUniformSetter(loc, 2, LOCAL_GL_INT, funcName)) return;

  gl->fUniform2i(loc->mLoc, a1, a2);
}

void WebGLContext::Uniform3i(WebGLUniformLocation* loc, GLint a1, GLint a2,
                             GLint a3) {
  const char funcName[] = "uniform3i";
  if (!ValidateUniformSetter(loc, 3, LOCAL_GL_INT, funcName)) return;

  gl->fUniform3i(loc->mLoc, a1, a2, a3);
}

void WebGLContext::Uniform4i(WebGLUniformLocation* loc, GLint a1, GLint a2,
                             GLint a3, GLint a4) {
  const char funcName[] = "uniform4i";
  if (!ValidateUniformSetter(loc, 4, LOCAL_GL_INT, funcName)) return;

  gl->fUniform4i(loc->mLoc, a1, a2, a3, a4);
}

//////////

void WebGLContext::Uniform1f(WebGLUniformLocation* loc, GLfloat a1) {
  const char funcName[] = "uniform1f";
  if (!ValidateUniformSetter(loc, 1, LOCAL_GL_FLOAT, funcName)) return;

  gl->fUniform1f(loc->mLoc, a1);
}

void WebGLContext::Uniform2f(WebGLUniformLocation* loc, GLfloat a1,
                             GLfloat a2) {
  const char funcName[] = "uniform2f";
  if (!ValidateUniformSetter(loc, 2, LOCAL_GL_FLOAT, funcName)) return;

  gl->fUniform2f(loc->mLoc, a1, a2);
}

void WebGLContext::Uniform3f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
                             GLfloat a3) {
  const char funcName[] = "uniform3f";
  if (!ValidateUniformSetter(loc, 3, LOCAL_GL_FLOAT, funcName)) return;

  gl->fUniform3f(loc->mLoc, a1, a2, a3);
}

void WebGLContext::Uniform4f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
                             GLfloat a3, GLfloat a4) {
  const char funcName[] = "uniform4f";
  if (!ValidateUniformSetter(loc, 4, LOCAL_GL_FLOAT, funcName)) return;

  gl->fUniform4f(loc->mLoc, a1, a2, a3, a4);
}

////////////////////////////////////////
// Array

static bool ValidateArrOffsetAndCount(WebGLContext* webgl, const char* funcName,
                                      size_t elemsAvail, GLuint elemOffset,
                                      GLuint elemCountOverride,
                                      size_t* const out_elemCount) {
  if (elemOffset > elemsAvail) {
    webgl->ErrorInvalidValue("%s: Bad offset into list.", funcName);
    return false;
  }
  elemsAvail -= elemOffset;

  if (elemCountOverride) {
    if (elemCountOverride > elemsAvail) {
      webgl->ErrorInvalidValue("%s: Bad count override for sub-list.",
                               funcName);
      return false;
    }
    elemsAvail = elemCountOverride;
  }

  *out_elemCount = elemsAvail;
  return true;
}

void WebGLContext::UniformNiv(const char* funcName, uint8_t N,
                              WebGLUniformLocation* loc, const Int32Arr& arr,
                              GLuint elemOffset, GLuint elemCountOverride) {
  size_t elemCount;
  if (!ValidateArrOffsetAndCount(this, funcName, arr.elemCount, elemOffset,
                                 elemCountOverride, &elemCount)) {
    return;
  }
  const auto elemBytes = arr.elemBytes + elemOffset;

  uint32_t numElementsToUpload;
  if (!ValidateUniformArraySetter(loc, N, LOCAL_GL_INT, elemCount, funcName,
                                  &numElementsToUpload)) {
    return;
  }

  bool error;
  const ValidateIfSampler samplerValidator(
      this, funcName, loc, numElementsToUpload, elemBytes, &error);
  if (error) return;

  static const decltype(&gl::GLContext::fUniform1iv) kFuncList[] = {
      &gl::GLContext::fUniform1iv, &gl::GLContext::fUniform2iv,
      &gl::GLContext::fUniform3iv, &gl::GLContext::fUniform4iv};
  const auto func = kFuncList[N - 1];

  (gl->*func)(loc->mLoc, numElementsToUpload, elemBytes);
}

void WebGLContext::UniformNuiv(const char* funcName, uint8_t N,
                               WebGLUniformLocation* loc, const Uint32Arr& arr,
                               GLuint elemOffset, GLuint elemCountOverride) {
  size_t elemCount;
  if (!ValidateArrOffsetAndCount(this, funcName, arr.elemCount, elemOffset,
                                 elemCountOverride, &elemCount)) {
    return;
  }
  const auto elemBytes = arr.elemBytes + elemOffset;

  uint32_t numElementsToUpload;
  if (!ValidateUniformArraySetter(loc, N, LOCAL_GL_UNSIGNED_INT, elemCount,
                                  funcName, &numElementsToUpload)) {
    return;
  }
  MOZ_ASSERT(!loc->mInfo->mSamplerTexList, "Should not be a sampler.");

  static const decltype(&gl::GLContext::fUniform1uiv) kFuncList[] = {
      &gl::GLContext::fUniform1uiv, &gl::GLContext::fUniform2uiv,
      &gl::GLContext::fUniform3uiv, &gl::GLContext::fUniform4uiv};
  const auto func = kFuncList[N - 1];

  (gl->*func)(loc->mLoc, numElementsToUpload, elemBytes);
}

void WebGLContext::UniformNfv(const char* funcName, uint8_t N,
                              WebGLUniformLocation* loc, const Float32Arr& arr,
                              GLuint elemOffset, GLuint elemCountOverride) {
  size_t elemCount;
  if (!ValidateArrOffsetAndCount(this, funcName, arr.elemCount, elemOffset,
                                 elemCountOverride, &elemCount)) {
    return;
  }
  const auto elemBytes = arr.elemBytes + elemOffset;

  uint32_t numElementsToUpload;
  if (!ValidateUniformArraySetter(loc, N, LOCAL_GL_FLOAT, elemCount, funcName,
                                  &numElementsToUpload)) {
    return;
  }
  MOZ_ASSERT(!loc->mInfo->mSamplerTexList, "Should not be a sampler.");

  static const decltype(&gl::GLContext::fUniform1fv) kFuncList[] = {
      &gl::GLContext::fUniform1fv, &gl::GLContext::fUniform2fv,
      &gl::GLContext::fUniform3fv, &gl::GLContext::fUniform4fv};
  const auto func = kFuncList[N - 1];

  (gl->*func)(loc->mLoc, numElementsToUpload, elemBytes);
}

static inline void MatrixAxBToRowMajor(const uint8_t width,
                                       const uint8_t height,
                                       const float* __restrict srcColMajor,
                                       float* __restrict dstRowMajor) {
  for (uint8_t x = 0; x < width; ++x) {
    for (uint8_t y = 0; y < height; ++y) {
      dstRowMajor[y * width + x] = srcColMajor[x * height + y];
    }
  }
}

void WebGLContext::UniformMatrixAxBfv(const char* funcName, uint8_t A,
                                      uint8_t B, WebGLUniformLocation* loc,
                                      const bool transpose,
                                      const Float32Arr& arr, GLuint elemOffset,
                                      GLuint elemCountOverride) {
  size_t elemCount;
  if (!ValidateArrOffsetAndCount(this, funcName, arr.elemCount, elemOffset,
                                 elemCountOverride, &elemCount)) {
    return;
  }
  const auto elemBytes = arr.elemBytes + elemOffset;

  uint32_t numMatsToUpload;
  if (!ValidateUniformMatrixArraySetter(loc, A, B, LOCAL_GL_FLOAT, elemCount,
                                        transpose, funcName,
                                        &numMatsToUpload)) {
    return;
  }
  MOZ_ASSERT(!loc->mInfo->mSamplerTexList, "Should not be a sampler.");

  ////

  bool uploadTranspose = transpose;
  const float* uploadBytes = elemBytes;

  UniqueBuffer temp;
  if (!transpose && gl->WorkAroundDriverBugs() && gl->IsANGLE() &&
      gl->IsAtLeast(gl::ContextProfile::OpenGLES, 300)) {
    // ANGLE is really slow at non-GL-transposed matrices.
    const size_t kElemsPerMat = A * B;

    temp = malloc(numMatsToUpload * kElemsPerMat * sizeof(float));
    if (!temp) {
      ErrorOutOfMemory(
          "%s: Failed to alloc temporary buffer for transposition.", funcName);
      return;
    }

    auto srcItr = (const float*)elemBytes;
    auto dstItr = (float*)temp.get();
    const auto srcEnd = srcItr + numMatsToUpload * kElemsPerMat;

    while (srcItr != srcEnd) {
      MatrixAxBToRowMajor(A, B, srcItr, dstItr);
      srcItr += kElemsPerMat;
      dstItr += kElemsPerMat;
    }

    uploadBytes = (const float*)temp.get();
    uploadTranspose = true;
  }

  ////

  static const decltype(&gl::GLContext::fUniformMatrix2fv) kFuncList[] = {
      &gl::GLContext::fUniformMatrix2fv,   &gl::GLContext::fUniformMatrix2x3fv,
      &gl::GLContext::fUniformMatrix2x4fv,

      &gl::GLContext::fUniformMatrix3x2fv, &gl::GLContext::fUniformMatrix3fv,
      &gl::GLContext::fUniformMatrix3x4fv,

      &gl::GLContext::fUniformMatrix4x2fv, &gl::GLContext::fUniformMatrix4x3fv,
      &gl::GLContext::fUniformMatrix4fv};
  const auto func = kFuncList[3 * (A - 2) + (B - 2)];

  (gl->*func)(loc->mLoc, numMatsToUpload, uploadTranspose, uploadBytes);
}

////////////////////////////////////////////////////////////////////////////////

void WebGLContext::UseProgram(WebGLProgram* prog) {
  if (IsContextLost()) return;

  if (!prog) {
    mCurrentProgram = nullptr;
    mActiveProgramLinkInfo = nullptr;
    return;
  }

  if (!ValidateObject("useProgram", *prog)) return;

  if (prog->UseProgram()) {
    mCurrentProgram = prog;
    mActiveProgramLinkInfo = mCurrentProgram->LinkInfo();
  }
}

void WebGLContext::ValidateProgram(const WebGLProgram& prog) {
  if (IsContextLost()) return;

  if (!ValidateObject("validateProgram", prog)) return;

  prog.ValidateProgram();
}

already_AddRefed<WebGLFramebuffer> WebGLContext::CreateFramebuffer() {
  if (IsContextLost()) return nullptr;

  GLuint fbo = 0;
  gl->fGenFramebuffers(1, &fbo);

  RefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this, fbo);
  return globj.forget();
}

already_AddRefed<WebGLRenderbuffer> WebGLContext::CreateRenderbuffer() {
  if (IsContextLost()) return nullptr;

  RefPtr<WebGLRenderbuffer> globj = new WebGLRenderbuffer(this);
  return globj.forget();
}

void WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
  if (IsContextLost()) return;

  if (width < 0 || height < 0)
    return ErrorInvalidValue("viewport: negative size");

  width = std::min(width, (GLsizei)mGLMaxViewportDims[0]);
  height = std::min(height, (GLsizei)mGLMaxViewportDims[1]);

  gl->fViewport(x, y, width, height);

  mViewportX = x;
  mViewportY = y;
  mViewportWidth = width;
  mViewportHeight = height;
}

void WebGLContext::CompileShader(WebGLShader& shader) {
  if (IsContextLost()) return;

  if (!ValidateObject("compileShader", shader)) return;

  shader.CompileShader();
}

JS::Value WebGLContext::GetShaderParameter(const WebGLShader& shader,
                                           GLenum pname) {
  if (IsContextLost()) return JS::NullValue();

  if (!ValidateObjectAllowDeleted("getShaderParameter: shader", shader))
    return JS::NullValue();

  return shader.GetShaderParameter(pname);
}

void WebGLContext::GetShaderInfoLog(const WebGLShader& shader,
                                    nsAString& retval) {
  retval.SetIsVoid(true);

  if (IsContextLost()) return;

  if (!ValidateObject("getShaderInfoLog: shader", shader)) return;

  shader.GetShaderInfoLog(&retval);
}

already_AddRefed<WebGLShaderPrecisionFormat>
WebGLContext::GetShaderPrecisionFormat(GLenum shadertype,
                                       GLenum precisiontype) {
  if (IsContextLost()) return nullptr;

  switch (shadertype) {
    case LOCAL_GL_FRAGMENT_SHADER:
    case LOCAL_GL_VERTEX_SHADER:
      break;
    default:
      ErrorInvalidEnumInfo("getShaderPrecisionFormat: shadertype", shadertype);
      return nullptr;
  }

  switch (precisiontype) {
    case LOCAL_GL_LOW_FLOAT:
    case LOCAL_GL_MEDIUM_FLOAT:
    case LOCAL_GL_HIGH_FLOAT:
    case LOCAL_GL_LOW_INT:
    case LOCAL_GL_MEDIUM_INT:
    case LOCAL_GL_HIGH_INT:
      break;
    default:
      ErrorInvalidEnumInfo("getShaderPrecisionFormat: precisiontype",
                           precisiontype);
      return nullptr;
  }

  GLint range[2], precision;

  if (mDisableFragHighP && shadertype == LOCAL_GL_FRAGMENT_SHADER &&
      (precisiontype == LOCAL_GL_HIGH_FLOAT ||
       precisiontype == LOCAL_GL_HIGH_INT)) {
    precision = 0;
    range[0] = 0;
    range[1] = 0;
  } else {
    gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  }

  RefPtr<WebGLShaderPrecisionFormat> retShaderPrecisionFormat =
      new WebGLShaderPrecisionFormat(this, range[0], range[1], precision);
  return retShaderPrecisionFormat.forget();
}

void WebGLContext::GetShaderSource(const WebGLShader& shader,
                                   nsAString& retval) {
  retval.SetIsVoid(true);

  if (IsContextLost()) return;

  if (!ValidateObject("getShaderSource: shader", shader)) return;

  shader.GetShaderSource(&retval);
}

void WebGLContext::ShaderSource(WebGLShader& shader, const nsAString& source) {
  if (IsContextLost()) return;

  if (!ValidateObject("shaderSource: shader", shader)) return;

  shader.ShaderSource(source);
}

void WebGLContext::LoseContext() {
  if (IsContextLost())
    return ErrorInvalidOperation("loseContext: Context is already lost.");

  ForceLoseContext(true);
}

void WebGLContext::RestoreContext() {
  if (!IsContextLost())
    return ErrorInvalidOperation("restoreContext: Context is not lost.");

  if (!mLastLossWasSimulated) {
    return ErrorInvalidOperation(
        "restoreContext: Context loss was not simulated."
        " Cannot simulate restore.");
  }
  // If we're currently lost, and the last loss was simulated, then
  // we're currently only simulated-lost, allowing us to call
  // restoreContext().

  if (!mAllowContextRestore)
    return ErrorInvalidOperation("restoreContext: Context cannot be restored.");

  ForceRestoreContext();
}

void WebGLContext::BlendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
  if (IsContextLost()) return;

  gl->fBlendColor(r, g, b, a);
}

void WebGLContext::Flush() {
  if (IsContextLost()) return;

  gl->fFlush();
}

void WebGLContext::Finish() {
  if (IsContextLost()) return;

  gl->fFinish();

  mCompletedFenceId = mNextFenceId;
  mNextFenceId += 1;
}

void WebGLContext::LineWidth(GLfloat width) {
  if (IsContextLost()) return;

  // Doing it this way instead of `if (width <= 0.0)` handles NaNs.
  const bool isValid = width > 0.0;
  if (!isValid) {
    ErrorInvalidValue("lineWidth: `width` must be positive and non-zero.");
    return;
  }

  mLineWidth = width;

  if (gl->IsCoreProfile() && width > 1.0) {
    width = 1.0;
  }

  gl->fLineWidth(width);
}

void WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) {
  if (IsContextLost()) return;

  gl->fPolygonOffset(factor, units);
}

void WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) {
  if (IsContextLost()) return;

  gl->fSampleCoverage(value, invert);
}

}  // namespace mozilla