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Name Description Modified (UTC) Size
AndroidSurfaceTexture.cpp 6.3 kB
AndroidSurfaceTexture.h This class is a wrapper around Android's SurfaceTexture class. * Usage is pretty much exactly like 3.3 kB
DecomposeIntoNoRepeatTriangles.cpp 6.1 kB
DecomposeIntoNoRepeatTriangles.h Helper for DecomposeIntoNoRepeatTriangles 2.7 kB
EGLUtils.cpp static 3.5 kB
EGLUtils.h 1.3 kB
ForceDiscreteGPUHelperCGL.h This RAII helper guarantees that we're on the discrete GPU during its lifetime. * * As long as an 1.2 kB
GLBlitHelper.cpp 39.8 kB
GLBlitHelper.h Buffer blitting helper 6.1 kB
GLConsts.h GENERATED FILE, DO NOT MODIFY DIRECTLY. * This is a file generated directly from the official OpenG 404.7 kB
GLContext.cpp 118.3 kB
GLContext.h 115.2 kB
GLContextCGL.h public GLContext 1.8 kB
GLContextEAGL.h public GLContext 2.1 kB
GLContextEGL.h public GLContext 4.0 kB
GLContextFeatures.cpp 25.2 kB
GLContextGLX.h public GLContext 3.0 kB
GLContextProvider.h 2.4 kB
GLContextProviderCGL.mm 10.7 kB
GLContextProviderEAGL.mm 7.2 kB
GLContextProviderEGL.cpp 31.7 kB
GLContextProviderGLX.cpp 45.7 kB
GLContextProviderImpl.h 5.4 kB
GLContextProviderNull.cpp 1.5 kB
GLContextProviderWGL.cpp 20.2 kB
GLContextSymbols.h This file should only be included by GLContext.h, and should be * autogenerated in the future. 45.7 kB
GLContextTypes.cpp 438 Bytes
GLContextTypes.h 1.4 kB
GLContextWGL.h public GLContext 2.0 kB
GLDebugUtils.cpp 2.2 kB
GLDebugUtils.h 498 Bytes
GLDefs.h 4.1 kB
GLLibraryEGL.cpp 26.7 kB
GLLibraryEGL.h 23.6 kB
GLLibraryLoader.cpp 3.0 kB
GLLibraryLoader.h 1.7 kB
GLParseRegistryXML.py 5.9 kB
GLReadTexImageHelper.cpp 21.7 kB
GLReadTexImageHelper.h 3.1 kB
GLScreenBuffer.cpp 28.3 kB
GLScreenBuffer.h GLScreenBuffer is the abstraction for the "default framebuffer" used * by an offscreen GLContext. S 8.3 kB
GLTextureImage.cpp 17.3 kB
GLTextureImage.h A TextureImage provides a mechanism to synchronize data from a * surface to a texture in the server 10.4 kB
GLTypes.h 2.3 kB
GLUploadHelpers.cpp 22.3 kB
GLUploadHelpers.h Uploads image data to an OpenGL texture, initializing the texture * first if necessary. * * \para 3.3 kB
GLXLibrary.h GLX 1.3 and later 11.8 kB
GfxTexturesReporter.cpp nsIMemoryReporter 2.1 kB
GfxTexturesReporter.h 2.9 kB
HeapCopyOfStackArray.h 1.4 kB
ScopedGLHelpers.cpp ScopedGLState - Wraps glEnable/glDisable. ********************************* 16.3 kB
ScopedGLHelpers.h 7.8 kB
SharedSurface.cpp static 19.0 kB
SharedSurface.h SharedSurface abstracts an actual surface (can be a GL texture, but * not necessarily) that handles 8.6 kB
SharedSurfaceANGLE.cpp static 11.4 kB
SharedSurfaceANGLE.h 3.4 kB
SharedSurfaceD3D11Interop.cpp 15.0 kB
SharedSurfaceD3D11Interop.h 3.3 kB
SharedSurfaceEGL.cpp static 5.9 kB
SharedSurfaceEGL.h 3.8 kB
SharedSurfaceGL.cpp static 5.4 kB
SharedSurfaceGL.h 4.9 kB
SharedSurfaceGLX.cpp static 4.8 kB
SharedSurfaceGLX.h 2.5 kB
SharedSurfaceIO.cpp static 8.6 kB
SharedSurfaceIO.h 3.4 kB
SkiaGLGlue.cpp SkPostConfig.h includes windows.h, which includes windef.h * which redefines min/max. We don't want 16.5 kB
SkiaGLGlue.h public GenericAtomicRefCounted 1.4 kB
SurfaceTypes.cpp These are defined out of line so that we don't need to include * ISurfaceAllocator.h in the header 1.0 kB
SurfaceTypes.h 1.8 kB
TextureGarbageBin.cpp 1.0 kB
TextureGarbageBin.h 1.1 kB
TextureImageEGL.cpp 7.6 kB
TextureImageEGL.h 2.5 kB
WGLLibrary.h 5.6 kB
moz.build 4.6 kB