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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "ColorLayerComposite.h"
#include "mozilla/layers/Effects.h"
#include "gfx2DGlue.h"

namespace mozilla {
namespace layers {

void
ColorLayerComposite::RenderLayer(const nsIntPoint& aOffset,
                                 const nsIntRect& aClipRect)
{
  EffectChain effects;
  gfxRGBA color(GetColor());
  effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(color.r,
                                                           color.g,
                                                           color.b,
                                                           color.a));
  nsIntRect visibleRect = GetEffectiveVisibleRegion().GetBounds();

  LayerManagerComposite::AddMaskEffect(GetMaskLayer(), effects);

  gfx::Rect rect(visibleRect.x, visibleRect.y,
                 visibleRect.width, visibleRect.height);
  gfx::Rect clipRect(aClipRect.x, aClipRect.y,
                     aClipRect.width, aClipRect.height);

  float opacity = GetEffectiveOpacity();

  gfx::Matrix4x4 transform;
  ToMatrix4x4(GetEffectiveTransform(), transform);

  mCompositor->DrawQuad(rect, clipRect, effects, opacity,
                        transform, gfx::Point(aOffset.x, aOffset.y));
  mCompositor->DrawDiagnostics(gfx::Color(0.0, 1.0, 1.0, 1.0),
                               rect, clipRect,
                               transform, gfx::Point(aOffset.x, aOffset.y));

}

} /* layers */
} /* mozilla */