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'use strict';
const gEasingTests = [
{
desc: 'step-start function',
easing: 'step-start',
easingFunction: stepStart(1),
serialization: 'steps(1, start)'
},
{
desc: 'steps(1, start) function',
easing: 'steps(1, start)',
easingFunction: stepStart(1)
},
{
desc: 'steps(2, start) function',
easing: 'steps(2, start)',
easingFunction: stepStart(2)
},
{
desc: 'step-end function',
easing: 'step-end',
easingFunction: stepEnd(1),
serialization: 'steps(1)'
},
{
desc: 'steps(1) function',
easing: 'steps(1)',
easingFunction: stepEnd(1)
},
{
desc: 'steps(1, end) function',
easing: 'steps(1, end)',
easingFunction: stepEnd(1),
serialization: 'steps(1)'
},
{
desc: 'steps(2, end) function',
easing: 'steps(2, end)',
easingFunction: stepEnd(2),
serialization: 'steps(2)'
},
{
desc: 'linear function',
easing: 'linear', // cubic-bezier(0, 0, 1.0, 1.0)
easingFunction: cubicBezier(0, 0, 1.0, 1.0)
},
{
desc: 'ease function',
easing: 'ease', // cubic-bezier(0.25, 0.1, 0.25, 1.0)
easingFunction: cubicBezier(0.25, 0.1, 0.25, 1.0)
},
{
desc: 'ease-in function',
easing: 'ease-in', // cubic-bezier(0.42, 0, 1.0, 1.0)
easingFunction: cubicBezier(0.42, 0, 1.0, 1.0)
},
{
desc: 'ease-in-out function',
easing: 'ease-in-out', // cubic-bezier(0.42, 0, 0.58, 1.0)
easingFunction: cubicBezier(0.42, 0, 0.58, 1.0)
},
{
desc: 'ease-out function',
easing: 'ease-out', // cubic-bezier(0, 0, 0.58, 1.0)
easingFunction: cubicBezier(0, 0, 0.58, 1.0)
},
{
desc: 'easing function which produces values greater than 1',
easing: 'cubic-bezier(0, 1.5, 1, 1.5)',
easingFunction: cubicBezier(0, 1.5, 1, 1.5)
},
{
desc: 'easing function which produces values less than 1',
easing: 'cubic-bezier(0, -0.5, 1, -0.5)',
easingFunction: cubicBezier(0, -0.5, 1, -0.5)
}
];
const gEasingParsingTests = [
['linear', 'linear'],
['ease-in-out', 'ease-in-out'],
['Ease\\2d in-out', 'ease-in-out'],
['ease /**/', 'ease'],
];
const gInvalidEasings = [
'',
'7',
'test',
'initial',
'inherit',
'unset',
'unrecognized',
'var(--x)',
'ease-in-out, ease-out',
'cubic-bezier(1.1, 0, 1, 1)',
'cubic-bezier(0, 0, 1.1, 1)',
'cubic-bezier(-0.1, 0, 1, 1)',
'cubic-bezier(0, 0, -0.1, 1)',
'cubic-bezier(0.1, 0, 4, 0.4)',
'steps(-1, start)',
'steps(0.1, start)',
'steps(3, nowhere)',
'steps(-3, end)',
'function (a){return a}',
'function (x){return x}',
'function(x, y){return 0.3}',
];
// Easings that should serialize to the same string
const gRoundtripEasings = [
'ease',
'linear',
'ease-in',
'ease-out',
'ease-in-out',
'cubic-bezier(0.1, 5, 0.23, 0)',
'steps(3, start)',
'steps(3)',
];