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Test Info:

<!DOCTYPE html>
<html>
<head>
<title>
Test for animation.effect.updateTiming({ duration }) on compositor
animations
</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<script type="application/javascript" src="animation_utils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
<style type="text/css">
@keyframes anim {
0% { transform: translate(0px) }
100% { transform: translate(100px) }
}
.target {
/* The animation target needs geometry in order to qualify for OMTA */
width: 100px;
height: 100px;
background-color: white;
}
</style>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";
SimpleTest.waitForExplicitFinish();
runOMTATest(function() {
runAllAsyncAnimTests().then(SimpleTest.finish);
}, SimpleTest.finish, SpecialPowers);
addAsyncAnimTest(async function() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)', easing: "steps(2, start)" },
{ transform: 'translate(100px)' } ], 4000);
await waitForPaints();
advance_clock(500);
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation is running on compositor");
animation.effect.updateTiming({ duration: 2000 });
// Setter of timing option should set up the changes to animations for the
// next layer transaction but it won't schedule a paint immediately so we need
// to tick the refresh driver before we can wait on the next paint.
advance_clock(0);
await waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation remains on compositor");
advance_clock(1000);
omta_is(div, "transform", { tx: 100 }, RunningOn.Compositor,
"Animation is updated on compositor");
done_div();
});
addAsyncAnimTest(async function() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)', easing: "steps(2, end)" },
{ transform: 'translate(100px)' } ], 4000);
await waitForPaints();
advance_clock(1000);
animation.effect.updateTiming({ duration: 2000 });
advance_clock(0);
await waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation is running on compositor");
done_div();
})
</script>
</body>
</html>