DXR is a code search and navigation tool aimed at making sense of large projects. It supports full-text and regex searches as well as structural queries.

Mercurial (e8606a6a0c25)

VCS Links

Line Code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/platform_thread.h"

#include "base/logging.h"
#include "base/win_util.h"

#include "nsThreadUtils.h"

namespace {

DWORD __stdcall ThreadFunc(void* closure) {
  PlatformThread::Delegate* delegate =
      static_cast<PlatformThread::Delegate*>(closure);
  delegate->ThreadMain();
  return 0;
}

}  // namespace

// static
PlatformThreadId PlatformThread::CurrentId() { return GetCurrentThreadId(); }

// static
void PlatformThread::YieldCurrentThread() { ::Sleep(0); }

// static
void PlatformThread::Sleep(int duration_ms) { ::Sleep(duration_ms); }

// static
void PlatformThread::SetName(const char* name) {
  // Using NS_SetCurrentThreadName, as opposed to using platform APIs directly,
  // also sets the thread name on the PRThread wrapper, and allows us to
  // retrieve it using PR_GetThreadName.
  NS_SetCurrentThreadName(name);
}

// static
bool PlatformThread::Create(size_t stack_size, Delegate* delegate,
                            PlatformThreadHandle* thread_handle) {
  unsigned int flags = 0;
  if (stack_size > 0) {
    flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
  } else {
    stack_size = 0;
  }

  // Using CreateThread here vs _beginthreadex makes thread creation a bit
  // faster and doesn't require the loader lock to be available.  Our code will
  // have to work running on CreateThread() threads anyway, since we run code
  // on the Windows thread pool, etc.  For some background on the difference:
  //   http://www.microsoft.com/msj/1099/win32/win321099.aspx
  *thread_handle =
      CreateThread(NULL, stack_size, ThreadFunc, delegate, flags, NULL);
  return *thread_handle != NULL;
}

// static
bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
  PlatformThreadHandle thread_handle;
  bool result = Create(stack_size, delegate, &thread_handle);
  CloseHandle(thread_handle);
  return result;
}

// static
void PlatformThread::Join(PlatformThreadHandle thread_handle) {
  DCHECK(thread_handle);

  // Wait for the thread to exit.  It should already have terminated but make
  // sure this assumption is valid.
  DWORD result = WaitForSingleObject(thread_handle, INFINITE);
  DCHECK_EQ(WAIT_OBJECT_0, result);

  CloseHandle(thread_handle);
}