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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
// Copyright (c) 2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The basis for all native run loops on the Mac is the CFRunLoop. It can be
// used directly, it can be used as the driving force behind the similar
// Foundation NSRunLoop, and it can be used to implement higher-level event
// loops such as the NSApplication event loop.
//
// This file introduces a basic CFRunLoop-based implementation of the
// MessagePump interface called CFRunLoopBase. CFRunLoopBase contains all
// of the machinery necessary to dispatch events to a delegate, but does not
// implement the specific run loop. Concrete subclasses must provide their
// own DoRun and Quit implementations.
//
// A concrete subclass that just runs a CFRunLoop loop is provided in
// MessagePumpCFRunLoop. For an NSRunLoop, the similar MessagePumpNSRunLoop
// is provided.
//
// For the application's event loop, an implementation based on AppKit's
// NSApplication event system is provided in MessagePumpNSApplication.
//
// Typically, MessagePumpNSApplication only makes sense on a Cocoa
// application's main thread. If a CFRunLoop-based message pump is needed on
// any other thread, one of the other concrete subclasses is preferrable.
// MessagePumpMac::Create is defined, which returns a new NSApplication-based
// or NSRunLoop-based MessagePump subclass depending on which thread it is
// called on.
#ifndef BASE_MESSAGE_PUMP_MAC_H_
#define BASE_MESSAGE_PUMP_MAC_H_
#include "base/message_pump.h"
#include "base/basictypes.h"
#include <CoreFoundation/CoreFoundation.h>
#include <IOKit/IOKitLib.h>
#if defined(__OBJC__)
@class NSAutoreleasePool;
#else // defined(__OBJC__)
class NSAutoreleasePool;
#endif // defined(__OBJC__)
namespace base {
class TimeTicks;
class MessagePumpCFRunLoopBase : public MessagePump {
// Needs access to CreateAutoreleasePool.
friend class MessagePumpScopedAutoreleasePool;
public:
MessagePumpCFRunLoopBase();
virtual ~MessagePumpCFRunLoopBase();
// Subclasses should implement the work they need to do in MessagePump::Run
// in the DoRun method. MessagePumpCFRunLoopBase::Run calls DoRun directly.
// This arrangement is used because MessagePumpCFRunLoopBase needs to set
// up and tear down things before and after the "meat" of DoRun.
virtual void Run(Delegate* delegate);
virtual void DoRun(Delegate* delegate) = 0;
virtual void ScheduleWork();
virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
protected:
// Accessors for private data members to be used by subclasses.
CFRunLoopRef run_loop() const { return run_loop_; }
int nesting_level() const { return nesting_level_; }
int run_nesting_level() const { return run_nesting_level_; }
// Return an autorelease pool to wrap around any work being performed.
// In some cases, CreateAutoreleasePool may return nil intentionally to
// preventing an autorelease pool from being created, allowing any
// objects autoreleased by work to fall into the current autorelease pool.
virtual NSAutoreleasePool* CreateAutoreleasePool();
private:
// Timer callback scheduled by ScheduleDelayedWork. This does not do any
// work, but it signals delayed_work_source_ so that delayed work can be
// performed within the appropriate priority constraints.
static void RunDelayedWorkTimer(CFRunLoopTimerRef timer, void* info);
// Perform highest-priority work. This is associated with work_source_
// signalled by ScheduleWork. The static method calls the instance method;
// the instance method returns true if work was done.
static void RunWorkSource(void* info);
bool RunWork();
// Perform delayed-priority work. This is associated with
// delayed_work_source_ signalled by RunDelayedWorkTimer, and is responsible
// for calling ScheduleDelayedWork again if appropriate. The static method
// calls the instance method; the instance method returns true if more
// delayed work is available.
static void RunDelayedWorkSource(void* info);
bool RunDelayedWork();
// Perform idle-priority work. This is normally called by PreWaitObserver,
// but is also associated with idle_work_source_. When this function
// actually does perform idle work, it will resignal that source. The
// static method calls the instance method; the instance method returns
// true if idle work was done.
static void RunIdleWorkSource(void* info);
bool RunIdleWork();
// Perform work that may have been deferred because it was not runnable
// within a nested run loop. This is associated with
// nesting_deferred_work_source_ and is signalled by
// MaybeScheduleNestingDeferredWork when returning from a nested loop,
// so that an outer loop will be able to perform the necessary tasks if it
// permits nestable tasks.
static void RunNestingDeferredWorkSource(void* info);
bool RunNestingDeferredWork();
// Schedules possible nesting-deferred work to be processed before the run
// loop goes to sleep, exits, or begins processing sources at the top of its
// loop. If this function detects that a nested loop had run since the
// previous attempt to schedule nesting-deferred work, it will schedule a
// call to RunNestingDeferredWorkSource.
void MaybeScheduleNestingDeferredWork();
// Observer callback responsible for performing idle-priority work, before
// the run loop goes to sleep. Associated with idle_work_observer_.
static void PreWaitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity, void* info);
// Observer callback called before the run loop processes any sources.
// Associated with pre_source_observer_.
static void PreSourceObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity, void* info);
// Observer callback called when the run loop starts and stops, at the
// beginning and end of calls to CFRunLoopRun. This is used to maintain
// nesting_level_. Associated with enter_exit_observer_.
static void EnterExitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity, void* info);
// Called by EnterExitObserver after performing maintenance on nesting_level_.
// This allows subclasses an opportunity to perform additional processing on
// the basis of run loops starting and stopping.
virtual void EnterExitRunLoop(CFRunLoopActivity activity);
#if !defined(XP_IOS)
// IOKit power state change notification callback, called when the system
// enters and leaves the sleep state.
static void PowerStateNotification(void* info, io_service_t service,
uint32_t message_type,
void* message_argument);
#endif
// The thread's run loop.
CFRunLoopRef run_loop_;
// The timer, sources, and observers are described above alongside their
// callbacks.
CFRunLoopTimerRef delayed_work_timer_;
CFRunLoopSourceRef work_source_;
CFRunLoopSourceRef delayed_work_source_;
CFRunLoopSourceRef idle_work_source_;
CFRunLoopSourceRef nesting_deferred_work_source_;
CFRunLoopObserverRef pre_wait_observer_;
CFRunLoopObserverRef pre_source_observer_;
CFRunLoopObserverRef enter_exit_observer_;
// Objects used for power state notification. See PowerStateNotification.
io_connect_t root_power_domain_;
IONotificationPortRef power_notification_port_;
io_object_t power_notification_object_;
// (weak) Delegate passed as an argument to the innermost Run call.
Delegate* delegate_;
// The time that delayed_work_timer_ is scheduled to fire. This is tracked
// independently of CFRunLoopTimerGetNextFireDate(delayed_work_timer_)
// to be able to reset the timer properly after waking from system sleep.
// See PowerStateNotification.
CFAbsoluteTime delayed_work_fire_time_;
// The recursion depth of the currently-executing CFRunLoopRun loop on the
// run loop's thread. 0 if no run loops are running inside of whatever scope
// the object was created in.
int nesting_level_;
// The recursion depth (calculated in the same way as nesting_level_) of the
// innermost executing CFRunLoopRun loop started by a call to Run.
int run_nesting_level_;
// The deepest (numerically highest) recursion depth encountered since the
// most recent attempt to run nesting-deferred work.
int deepest_nesting_level_;
// "Delegateless" work flags are set when work is ready to be performed but
// must wait until a delegate is available to process it. This can happen
// when a MessagePumpCFRunLoopBase is instantiated and work arrives without
// any call to Run on the stack. The Run method will check for delegateless
// work on entry and redispatch it as needed once a delegate is available.
bool delegateless_work_;
bool delegateless_delayed_work_;
bool delegateless_idle_work_;
DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoopBase);
};
class MessagePumpCFRunLoop : public MessagePumpCFRunLoopBase {
public:
MessagePumpCFRunLoop();
virtual void DoRun(Delegate* delegate);
virtual void Quit();
private:
virtual void EnterExitRunLoop(CFRunLoopActivity activity);
// True if Quit is called to stop the innermost MessagePump
// (innermost_quittable_) but some other CFRunLoopRun loop (nesting_level_)
// is running inside the MessagePump's innermost Run call.
bool quit_pending_;
DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoop);
};
class MessagePumpNSRunLoop : public MessagePumpCFRunLoopBase {
public:
MessagePumpNSRunLoop();
virtual ~MessagePumpNSRunLoop();
virtual void DoRun(Delegate* delegate);
virtual void Quit();
private:
// A source that doesn't do anything but provide something signalable
// attached to the run loop. This source will be signalled when Quit
// is called, to cause the loop to wake up so that it can stop.
CFRunLoopSourceRef quit_source_;
// False after Quit is called.
bool keep_running_;
DISALLOW_COPY_AND_ASSIGN(MessagePumpNSRunLoop);
};
#if defined(XP_IOS)
// This is a fake message pump. It attaches sources to the main thread's
// CFRunLoop, so PostTask() will work, but it is unable to drive the loop
// directly, so calling Run() or Quit() are errors.
class MessagePumpUIApplication : public MessagePumpCFRunLoopBase {
public:
MessagePumpUIApplication() {}
void DoRun(Delegate* delegate) override;
void Quit() override;
private:
DISALLOW_COPY_AND_ASSIGN(MessagePumpUIApplication);
};
#else
class MessagePumpNSApplication : public MessagePumpCFRunLoopBase {
public:
MessagePumpNSApplication();
virtual void DoRun(Delegate* delegate);
virtual void Quit();
protected:
// Returns nil if NSApp is currently in the middle of calling -sendEvent.
virtual NSAutoreleasePool* CreateAutoreleasePool();
private:
// False after Quit is called.
bool keep_running_;
// True if DoRun is managing its own run loop as opposed to letting
// -[NSApplication run] handle it. The outermost run loop in the application
// is managed by -[NSApplication run], inner run loops are handled by a loop
// in DoRun.
bool running_own_loop_;
DISALLOW_COPY_AND_ASSIGN(MessagePumpNSApplication);
};
#endif
class MessagePumpMac {
public:
// Returns a new instance of MessagePumpNSApplication if called on the main
// thread. Otherwise, returns a new instance of MessagePumpNSRunLoop.
static MessagePump* Create();
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(MessagePumpMac);
};
} // namespace base
#endif // BASE_MESSAGE_PUMP_MAC_H_