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# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
# Build Oculus support on Windows only
if CONFIG["OS_TARGET"] == "WINNT":
SOURCES += [
"OculusSession.cpp",
"OpenVRWMRMapper.cpp",
]
# Build OSVR on all platforms except Android
if CONFIG["OS_TARGET"] != "Android":
UNIFIED_SOURCES += [
"OSVRSession.cpp",
"VRService.cpp",
"VRSession.cpp",
]
# PuppetSession includes MacIOSurface.h which includes Mac headers
# which define Size and Points types in the root namespace that
# often conflict with our own types.
SOURCES += [
"PuppetSession.cpp",
]
include("/ipc/chromium/chromium-config.mozbuild")
# Build OpenVR on Windows, Linux, and macOS desktop targets.
# TARGET_OS shadows target.os in our configure system, so we can check that to
# get Windows and macOS, but not Linux. For Linux we check OS_TARGET which
# generifies to "Linux" for all Linux distros.
if CONFIG["TARGET_OS"] in ("WINNT", "OSX") or CONFIG["OS_TARGET"] == "Linux":
DIRS += [
"openvr",
]
LOCAL_INCLUDES += ["/dom/base", "/gfx/layers/d3d11"]
# OpenVRSession includes MacIOSurface.h which includes Mac headers
# which define Size and Points types in the root namespace that
# often conflict with our own types.
SOURCES += [
"OpenVRControllerMapper.cpp",
"OpenVRCosmosMapper.cpp",
"OpenVRDefaultMapper.cpp",
"OpenVRKnucklesMapper.cpp",
"OpenVRSession.cpp",
"OpenVRViveMapper.cpp",
]
FINAL_LIBRARY = "xul"