Source code

Revision control

Copy as Markdown

Other Tools

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VRManagerChild.h"
#include "VRLayerChild.h"
#include "VRManagerParent.h"
#include "VRThread.h"
#include "VRDisplayClient.h"
#include "nsGlobalWindowInner.h"
#include "mozilla/ProfilerMarkers.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/layers/CompositorThread.h" // for CompositorThread
#include "mozilla/dom/Navigator.h"
#include "mozilla/dom/VREventObserver.h"
#include "mozilla/dom/WebXRBinding.h"
#include "mozilla/dom/WindowBinding.h" // for FrameRequestCallback
#include "mozilla/dom/XRSystem.h"
#include "mozilla/dom/XRFrame.h"
#include "mozilla/dom/ContentChild.h"
#include "nsContentUtils.h"
#include "mozilla/dom/GamepadManager.h"
#include "mozilla/ipc/Endpoint.h"
#include "mozilla/layers/SyncObject.h"
#include "mozilla/layers/TextureForwarder.h"
using namespace mozilla::dom;
namespace {
const nsTArray<RefPtr<mozilla::gfx::VRManagerEventObserver>>::index_type
kNoIndex = nsTArray<RefPtr<mozilla::gfx::VRManagerEventObserver>>::NoIndex;
} // namespace
namespace mozilla {
namespace gfx {
static StaticRefPtr<VRManagerChild> sVRManagerChildSingleton;
static StaticRefPtr<VRManagerParent> sVRManagerParentSingleton;
static TimeStamp sMostRecentFrameEnd;
static TimeDuration sAverageFrameInterval;
void ReleaseVRManagerParentSingleton() { sVRManagerParentSingleton = nullptr; }
VRManagerChild::VRManagerChild()
: mRuntimeCapabilities(VRDisplayCapabilityFlags::Cap_None),
mFrameRequestCallbackCounter(0),
mWaitingForEnumeration(false),
mBackend(layers::LayersBackend::LAYERS_NONE) {
MOZ_ASSERT(NS_IsMainThread());
mStartTimeStamp = TimeStamp::Now();
}
VRManagerChild::~VRManagerChild() { MOZ_ASSERT(NS_IsMainThread()); }
/*static*/
void VRManagerChild::IdentifyTextureHost(
const TextureFactoryIdentifier& aIdentifier) {
if (sVRManagerChildSingleton) {
sVRManagerChildSingleton->mBackend = aIdentifier.mParentBackend;
}
}
layers::LayersBackend VRManagerChild::GetBackendType() const {
return mBackend;
}
/*static*/
VRManagerChild* VRManagerChild::Get() {
MOZ_ASSERT(sVRManagerChildSingleton);
return sVRManagerChildSingleton;
}
/* static */
bool VRManagerChild::IsCreated() { return !!sVRManagerChildSingleton; }
/* static */
bool VRManagerChild::IsPresenting() {
if (!VRManagerChild::IsCreated()) {
return false;
}
nsTArray<RefPtr<VRDisplayClient>> displays;
sVRManagerChildSingleton->GetVRDisplays(displays);
bool result = false;
for (auto& display : displays) {
result |= display->IsPresenting();
}
return result;
}
TimeStamp VRManagerChild::GetIdleDeadlineHint(TimeStamp aDefault) {
MOZ_ASSERT(NS_IsMainThread());
if (!VRManagerChild::IsCreated() || sMostRecentFrameEnd.IsNull()) {
return aDefault;
}
TimeStamp idleEnd = sMostRecentFrameEnd + sAverageFrameInterval;
return idleEnd < aDefault ? idleEnd : aDefault;
}
/* static */
bool VRManagerChild::InitForContent(Endpoint<PVRManagerChild>&& aEndpoint) {
MOZ_ASSERT(NS_IsMainThread());
RefPtr<VRManagerChild> child(new VRManagerChild());
if (!aEndpoint.Bind(child)) {
return false;
}
sVRManagerChildSingleton = child;
return true;
}
/*static*/
void VRManagerChild::InitSameProcess() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sVRManagerChildSingleton);
sVRManagerChildSingleton = new VRManagerChild();
sVRManagerParentSingleton = VRManagerParent::CreateSameProcess();
sVRManagerChildSingleton->Open(sVRManagerParentSingleton, CompositorThread(),
mozilla::ipc::ChildSide);
}
/* static */
void VRManagerChild::InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sVRManagerChildSingleton);
sVRManagerChildSingleton = new VRManagerChild();
if (!aEndpoint.Bind(sVRManagerChildSingleton)) {
MOZ_CRASH("Couldn't Open() Compositor channel.");
}
}
/*static*/
void VRManagerChild::ShutDown() {
MOZ_ASSERT(NS_IsMainThread());
if (!sVRManagerChildSingleton) {
return;
}
sVRManagerChildSingleton->Close();
sVRManagerChildSingleton = nullptr;
}
void VRManagerChild::ActorDestroy(ActorDestroyReason aReason) {
if (sVRManagerChildSingleton == this) {
sVRManagerChildSingleton = nullptr;
}
}
PVRLayerChild* VRManagerChild::AllocPVRLayerChild(const uint32_t& aDisplayID,
const uint32_t& aGroup) {
return VRLayerChild::CreateIPDLActor();
}
bool VRManagerChild::DeallocPVRLayerChild(PVRLayerChild* actor) {
return VRLayerChild::DestroyIPDLActor(actor);
}
void VRManagerChild::UpdateDisplayInfo(const VRDisplayInfo& aDisplayInfo) {
nsTArray<uint32_t> disconnectedDisplays;
nsTArray<uint32_t> connectedDisplays;
const nsTArray<RefPtr<VRDisplayClient>> prevDisplays(mDisplays.Clone());
// Check if any displays have been disconnected
for (auto& display : prevDisplays) {
bool found = false;
if (aDisplayInfo.GetDisplayID() != 0) {
if (display->GetDisplayInfo().GetDisplayID() ==
aDisplayInfo.GetDisplayID()) {
found = true;
break;
}
}
if (!found) {
// In order to make the current VRDisplay can continue to apply for the
// newest VRDisplayInfo, we need to exit presentionation before
// disconnecting.
if (display->IsPresentationGenerationCurrent()) {
NotifyPresentationGenerationChangedInternal(
display->GetDisplayInfo().GetDisplayID());
RefPtr<VRManagerChild> vm = VRManagerChild::Get();
vm->FireDOMVRDisplayPresentChangeEvent(
display->GetDisplayInfo().GetDisplayID());
}
display->NotifyDisconnected();
disconnectedDisplays.AppendElement(
display->GetDisplayInfo().GetDisplayID());
}
}
// mDisplays could be a hashed container for more scalability, but not worth
// it now as we expect < 10 entries.
nsTArray<RefPtr<VRDisplayClient>> displays;
if (aDisplayInfo.GetDisplayID() != 0) {
bool isNewDisplay = true;
for (auto& display : prevDisplays) {
const VRDisplayInfo& prevInfo = display->GetDisplayInfo();
if (prevInfo.GetDisplayID() == aDisplayInfo.GetDisplayID()) {
if (aDisplayInfo.GetIsConnected() && !prevInfo.GetIsConnected()) {
connectedDisplays.AppendElement(aDisplayInfo.GetDisplayID());
}
if (!aDisplayInfo.GetIsConnected() && prevInfo.GetIsConnected()) {
disconnectedDisplays.AppendElement(aDisplayInfo.GetDisplayID());
}
// MOZ_KnownLive because 'prevDisplays' is guaranteed to keep it alive.
//
// This can go away once
MOZ_KnownLive(display)->UpdateDisplayInfo(aDisplayInfo);
displays.AppendElement(display);
isNewDisplay = false;
break;
}
}
if (isNewDisplay) {
displays.AppendElement(new VRDisplayClient(aDisplayInfo));
connectedDisplays.AppendElement(aDisplayInfo.GetDisplayID());
}
}
mDisplays = std::move(displays);
// We wish to fire the events only after mDisplays is updated
for (uint32_t displayID : disconnectedDisplays) {
FireDOMVRDisplayDisconnectEvent(displayID);
}
for (uint32_t displayID : connectedDisplays) {
FireDOMVRDisplayConnectEvent(displayID);
}
}
bool VRManagerChild::RuntimeSupportsVR() const {
return bool(mRuntimeCapabilities & VRDisplayCapabilityFlags::Cap_ImmersiveVR);
}
bool VRManagerChild::RuntimeSupportsAR() const {
return bool(mRuntimeCapabilities & VRDisplayCapabilityFlags::Cap_ImmersiveAR);
}
bool VRManagerChild::RuntimeSupportsInline() const {
return bool(mRuntimeCapabilities & VRDisplayCapabilityFlags::Cap_Inline);
}
mozilla::ipc::IPCResult VRManagerChild::RecvUpdateRuntimeCapabilities(
const VRDisplayCapabilityFlags& aCapabilities) {
mRuntimeCapabilities = aCapabilities;
nsContentUtils::AddScriptRunner(NewRunnableMethod<>(
"gfx::VRManagerChild::NotifyRuntimeCapabilitiesUpdatedInternal", this,
&VRManagerChild::NotifyRuntimeCapabilitiesUpdatedInternal));
return IPC_OK();
}
void VRManagerChild::NotifyRuntimeCapabilitiesUpdatedInternal() {
const nsTArray<RefPtr<VRManagerEventObserver>> listeners = mListeners.Clone();
for (auto& listener : listeners) {
listener->NotifyDetectRuntimesCompleted();
}
}
mozilla::ipc::IPCResult VRManagerChild::RecvUpdateDisplayInfo(
const VRDisplayInfo& aDisplayInfo) {
UpdateDisplayInfo(aDisplayInfo);
for (auto& windowId : mNavigatorCallbacks) {
/** We must call NotifyVRDisplaysUpdated for every
* window's Navigator in mNavigatorCallbacks to ensure that
* the promise returned by Navigator.GetVRDevices
* can resolve. This must happen even if no changes
* to VRDisplays have been detected here.
*/
nsGlobalWindowInner* window =
nsGlobalWindowInner::GetInnerWindowWithId(windowId);
if (!window) {
continue;
}
dom::Navigator* nav = window->Navigator();
if (!nav) {
continue;
}
nav->NotifyVRDisplaysUpdated();
}
mNavigatorCallbacks.Clear();
if (mWaitingForEnumeration) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<>(
"gfx::VRManagerChild::NotifyEnumerationCompletedInternal", this,
&VRManagerChild::NotifyEnumerationCompletedInternal));
mWaitingForEnumeration = false;
}
return IPC_OK();
}
mozilla::ipc::IPCResult VRManagerChild::RecvNotifyPuppetCommandBufferCompleted(
bool aSuccess) {
RefPtr<dom::Promise> promise = mRunPuppetPromise;
mRunPuppetPromise = nullptr;
if (aSuccess) {
promise->MaybeResolve(JS::UndefinedHandleValue);
} else {
promise->MaybeRejectWithUndefined();
}
return IPC_OK();
}
mozilla::ipc::IPCResult VRManagerChild::RecvNotifyPuppetResetComplete() {
nsTArray<RefPtr<dom::Promise>> promises;
promises.AppendElements(mResetPuppetPromises);
mResetPuppetPromises.Clear();
for (const auto& promise : promises) {
promise->MaybeResolve(JS::UndefinedHandleValue);
}
return IPC_OK();
}
void VRManagerChild::RunPuppet(const nsTArray<uint64_t>& aBuffer,
dom::Promise* aPromise, ErrorResult& aRv) {
if (mRunPuppetPromise) {
// We only allow one puppet script to run simultaneously.
// The prior promise must be resolved before running a new
// script.
aRv.Throw(NS_ERROR_INVALID_ARG);
return;
}
if (!SendRunPuppet(aBuffer)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
mRunPuppetPromise = aPromise;
}
void VRManagerChild::ResetPuppet(dom::Promise* aPromise, ErrorResult& aRv) {
if (!SendResetPuppet()) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
mResetPuppetPromises.AppendElement(aPromise);
}
void VRManagerChild::GetVRDisplays(
nsTArray<RefPtr<VRDisplayClient>>& aDisplays) {
aDisplays = mDisplays.Clone();
}
bool VRManagerChild::RefreshVRDisplaysWithCallback(uint64_t aWindowId) {
bool success = SendRefreshDisplays();
if (success) {
mNavigatorCallbacks.AppendElement(aWindowId);
}
return success;
}
bool VRManagerChild::EnumerateVRDisplays() {
bool success = SendRefreshDisplays();
if (success) {
mWaitingForEnumeration = true;
}
return success;
}
void VRManagerChild::DetectRuntimes() { Unused << SendDetectRuntimes(); }
PVRLayerChild* VRManagerChild::CreateVRLayer(uint32_t aDisplayID,
uint32_t aGroup) {
PVRLayerChild* vrLayerChild = AllocPVRLayerChild(aDisplayID, aGroup);
return SendPVRLayerConstructor(vrLayerChild, aDisplayID, aGroup);
}
void VRManagerChild::XRFrameRequest::Call(
const DOMHighResTimeStamp& aTimeStamp) {
if (mCallback) {
RefPtr<mozilla::dom::FrameRequestCallback> callback = mCallback;
callback->Call(aTimeStamp);
} else {
RefPtr<mozilla::dom::XRFrameRequestCallback> callback = mXRCallback;
RefPtr<mozilla::dom::XRFrame> frame = mXRFrame;
callback->Call(aTimeStamp, *frame);
}
}
nsresult VRManagerChild::ScheduleFrameRequestCallback(
mozilla::dom::FrameRequestCallback& aCallback, int32_t* aHandle) {
if (mFrameRequestCallbackCounter == INT32_MAX) {
// Can't increment without overflowing; bail out
return NS_ERROR_NOT_AVAILABLE;
}
int32_t newHandle = ++mFrameRequestCallbackCounter;
mFrameRequestCallbacks.AppendElement(XRFrameRequest(aCallback, newHandle));
*aHandle = newHandle;
return NS_OK;
}
void VRManagerChild::CancelFrameRequestCallback(int32_t aHandle) {
// mFrameRequestCallbacks is stored sorted by handle
mFrameRequestCallbacks.RemoveElementSorted(aHandle);
}
void VRManagerChild::RunFrameRequestCallbacks() {
AUTO_PROFILER_TRACING_MARKER("VR", "RunFrameRequestCallbacks", GRAPHICS);
TimeStamp nowTime = TimeStamp::Now();
mozilla::TimeDuration duration = nowTime - mStartTimeStamp;
DOMHighResTimeStamp timeStamp = duration.ToMilliseconds();
if (!sMostRecentFrameEnd.IsNull()) {
TimeDuration frameInterval = nowTime - sMostRecentFrameEnd;
if (sAverageFrameInterval.IsZero()) {
sAverageFrameInterval = frameInterval;
} else {
// Calculate the average interval between frame end and next frame start.
// Apply some smoothing to make it more stable.
const double smooth = 0.9;
sAverageFrameInterval = sAverageFrameInterval.MultDouble(smooth) +
frameInterval.MultDouble(1.0 - smooth);
}
}
nsTArray<XRFrameRequest> callbacks;
callbacks.AppendElements(mFrameRequestCallbacks);
mFrameRequestCallbacks.Clear();
for (auto& callback : callbacks) {
// The FrameRequest copied into the on-stack array holds a strong ref to its
// mCallback and there's nothing that can drop that ref until we return.
MOZ_KnownLive(callback.mCallback)->Call(timeStamp);
}
if (IsPresenting()) {
sMostRecentFrameEnd = TimeStamp::Now();
}
}
void VRManagerChild::NotifyPresentationGenerationChanged(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::NotifyPresentationGenerationChangedInternal", this,
&VRManagerChild::NotifyPresentationGenerationChangedInternal,
aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayMountedEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayMountedEventInternal", this,
&VRManagerChild::FireDOMVRDisplayMountedEventInternal, aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayUnmountedEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayUnmountedEventInternal", this,
&VRManagerChild::FireDOMVRDisplayUnmountedEventInternal, aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayConnectEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayConnectEventInternal", this,
&VRManagerChild::FireDOMVRDisplayConnectEventInternal, aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayDisconnectEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayDisconnectEventInternal", this,
&VRManagerChild::FireDOMVRDisplayDisconnectEventInternal, aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayPresentChangeEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal", this,
&VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal, aDisplayID));
if (!IsPresenting()) {
sMostRecentFrameEnd = TimeStamp();
sAverageFrameInterval = 0;
}
}
void VRManagerChild::FireDOMVRDisplayMountedEventInternal(uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
for (auto& listener : mListeners.Clone()) {
listener->NotifyVRDisplayMounted(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayUnmountedEventInternal(
uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
for (auto& listener : mListeners.Clone()) {
listener->NotifyVRDisplayUnmounted(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayConnectEventInternal(uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
for (auto& listener : mListeners.Clone()) {
listener->NotifyVRDisplayConnect(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayDisconnectEventInternal(
uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
for (auto& listener : mListeners.Clone()) {
listener->NotifyVRDisplayDisconnect(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal(
uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
for (auto& listener : mListeners.Clone()) {
// MOZ_KnownLive because 'listeners' is guaranteed to keep it alive.
//
// This can go away once
MOZ_KnownLive(listener)->NotifyVRDisplayPresentChange(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal(
uint32_t aDisplayID, VRManagerEventObserver* aObserver) {
aObserver->NotifyVRDisplayConnect(aDisplayID);
}
void VRManagerChild::NotifyPresentationGenerationChangedInternal(
uint32_t aDisplayID) {
for (auto& listener : mListeners.Clone()) {
listener->NotifyPresentationGenerationChanged(aDisplayID);
}
}
void VRManagerChild::NotifyEnumerationCompletedInternal() {
for (auto& listener : mListeners.Clone()) {
listener->NotifyEnumerationCompleted();
}
}
void VRManagerChild::FireDOMVRDisplayConnectEventsForLoad(
VRManagerEventObserver* aObserver) {
// We need to fire the VRDisplayConnect event when a page is loaded
// for each VR Display that has already been enumerated
for (const auto& display : mDisplays.Clone()) {
const VRDisplayInfo& info = display->GetDisplayInfo();
if (info.GetIsConnected()) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<
uint32_t, RefPtr<VRManagerEventObserver>>(
"gfx::VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal",
this, &VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal,
info.GetDisplayID(), aObserver));
}
}
}
void VRManagerChild::AddListener(VRManagerEventObserver* aObserver) {
MOZ_ASSERT(aObserver);
if (mListeners.IndexOf(aObserver) != kNoIndex) {
return; // already exists
}
mListeners.AppendElement(aObserver);
if (mListeners.Length() == 1) {
Unused << SendSetHaveEventListener(true);
}
}
void VRManagerChild::RemoveListener(VRManagerEventObserver* aObserver) {
MOZ_ASSERT(aObserver);
mListeners.RemoveElement(aObserver);
if (mListeners.IsEmpty()) {
Unused << SendSetHaveEventListener(false);
}
}
void VRManagerChild::StartActivity() { Unused << SendStartActivity(); }
void VRManagerChild::StopActivity() {
for (auto& listener : mListeners) {
if (!listener->GetStopActivityStatus()) {
// We are still showing VR in the active window.
return;
}
}
Unused << SendStopActivity();
}
void VRManagerChild::HandleFatalError(const char* aMsg) {
dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aMsg, OtherPid());
}
void VRManagerChild::AddPromise(const uint32_t& aID, dom::Promise* aPromise) {
MOZ_ASSERT(!mGamepadPromiseList.Contains(aID));
mGamepadPromiseList.InsertOrUpdate(aID, RefPtr{aPromise});
}
gfx::VRAPIMode VRManagerChild::GetVRAPIMode(uint32_t aDisplayID) const {
for (auto& display : mDisplays) {
if (display->GetDisplayInfo().GetDisplayID() == aDisplayID) {
return display->GetXRAPIMode();
}
}
return VRAPIMode::WebXR;
}
mozilla::ipc::IPCResult VRManagerChild::RecvReplyGamepadVibrateHaptic(
const uint32_t& aPromiseID) {
// VRManagerChild could be at other processes, but GamepadManager
// only exists at the content process or the same process
// in non-e10s mode.
MOZ_ASSERT(XRE_IsContentProcess() || IsSameProcess());
RefPtr<dom::Promise> p;
if (!mGamepadPromiseList.Get(aPromiseID, getter_AddRefs(p))) {
MOZ_CRASH("We should always have a promise.");
}
p->MaybeResolve(true);
mGamepadPromiseList.Remove(aPromiseID);
return IPC_OK();
}
} // namespace gfx
} // namespace mozilla