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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_PAINTEDLAYERMLGPU_H
#define MOZILLA_GFX_PAINTEDLAYERMLGPU_H

#include "LayerManagerMLGPU.h"
#include "mozilla/layers/ContentHost.h"
#include "MLGDeviceTypes.h"
#include "nsRegionFwd.h"
#include <functional>

namespace mozilla {
namespace layers {

class TiledLayerBufferComposite;

class PaintedLayerMLGPU final : public PaintedLayer, public LayerMLGPU {
 public:
  explicit PaintedLayerMLGPU(LayerManagerMLGPU* aManager);
  virtual ~PaintedLayerMLGPU();

  // Layer
  HostLayer* AsHostLayer() override { return this; }
  PaintedLayerMLGPU* AsPaintedLayerMLGPU() override { return this; }
  Layer* GetLayer() override { return this; }
  bool SetCompositableHost(CompositableHost*) override;
  CompositableHost* GetCompositableHost() override;
  void Disconnect() override;
  bool IsContentOpaque() override;

  // PaintedLayer
  void InvalidateRegion(const nsIntRegion& aRegion) override {
    MOZ_CRASH("PaintedLayerMLGPU can't fill invalidated regions");
  }

  bool HasComponentAlpha() const { return !!mTextureOnWhite; }
  TextureSource* GetTexture() const { return mTexture; }
  TextureSource* GetTextureOnWhite() const {
    MOZ_ASSERT(HasComponentAlpha());
    return mTextureOnWhite;
  }
  gfx::Point GetDestOrigin() const;

  SamplerMode GetSamplerMode() {
    // Note that when resamping, we must break the texture coordinates into
    // no-repeat rects. When we have simple integer translations we can
    // simply wrap around the edge of the buffer texture.
    return MayResample() ? SamplerMode::LinearClamp : SamplerMode::LinearRepeat;
  }

  void SetRenderRegion(LayerIntRegion&& aRegion) override;

  // To avoid sampling issues with complex regions and transforms, we
  // squash the visible region for PaintedLayers into a single draw
  // rect. RenderPasses should use this method instead of GetRenderRegion.
  const LayerIntRegion& GetDrawRects();

  MOZ_LAYER_DECL_NAME("PaintedLayerMLGPU", TYPE_PAINTED)

  void CleanupCachedResources();

 protected:
  void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
  bool OnPrepareToRender(FrameBuilder* aBuilder) override;

  // We override this to support tiling.
  void AssignToView(FrameBuilder* aBuilder, RenderViewMLGPU* aView,
                    Maybe<gfx::Polygon>&& aGeometry) override;

  void AssignHighResTilesToView(FrameBuilder* aBuilder, RenderViewMLGPU* aView,
                                TiledContentHost* aTileHost,
                                const Maybe<gfx::Polygon>& aGeometry);

  // Helper for Assign*TilesToView.
  void AssignTileBufferToView(FrameBuilder* aBuilder, RenderViewMLGPU* aView,
                              TiledLayerBufferComposite& aTiles,
                              const LayerIntRegion& aCompositeRegion,
                              const Maybe<gfx::Polygon>& aGeometry);

  void CleanupResources();

 private:
  RefPtr<ContentHost> mHost;
  RefPtr<TextureSource> mTexture;
  RefPtr<TextureSource> mTextureOnWhite;
#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
  LayerIntRegion mDrawRects;
#endif
  gfx::IntPoint mDestOrigin;
};

}  // namespace layers
}  // namespace mozilla

#endif