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Name Description Modified (UTC) Size
BufferCache.cpp 3.5 kB
BufferCache.h 2.9 kB
CanvasLayerMLGPU.cpp 2.7 kB
CanvasLayerMLGPU.h 1.9 kB
ClearRegionHelper.h 1.0 kB
ContainerLayerMLGPU.cpp 7.8 kB
ContainerLayerMLGPU.h 3.4 kB
FrameBuilder.cpp 13.7 kB
FrameBuilder.h 4.4 kB
ImageLayerMLGPU.cpp 3.5 kB
ImageLayerMLGPU.h 1.6 kB
LayerMLGPU.cpp static 4.0 kB
LayerMLGPU.h public HostLayer 5.9 kB
LayerManagerMLGPU.cpp 17.0 kB
LayerManagerMLGPU.h 4.6 kB
MLGDevice.cpp 11.3 kB
MLGDevice.h 16.7 kB
MLGDeviceTypes.h 2.6 kB
MLGPUScreenshotGrabber.cpp The actual implementation of screenshot grabbing. * The MLGPUScreenshotGrabberImpl object is destro 12.1 kB
MLGPUScreenshotGrabber.h Used by LayerManagerComposite to grab snapshots from the compositor and * submit them to the Gecko 2.3 kB
MaskOperation.cpp 5.4 kB
MaskOperation.h 2.5 kB
MemoryReportingMLGPU.cpp nsIMemoryReporter 1.8 kB
MemoryReportingMLGPU.h 844 Bytes
PaintedLayerMLGPU.cpp 7.2 kB
PaintedLayerMLGPU.h 3.5 kB
RenderPassMLGPU-inl.h 2.5 kB
RenderPassMLGPU.cpp inl 32.0 kB
RenderPassMLGPU.h 14.0 kB
RenderViewMLGPU.cpp 19.6 kB
RenderViewMLGPU.h 4.5 kB
ShaderDefinitionsMLGPU-inl.h 2.7 kB
ShaderDefinitionsMLGPU.h 6.0 kB
SharedBufferMLGPU.cpp 7.9 kB
SharedBufferMLGPU.h 8.2 kB
StagingBuffer.cpp 619 Bytes
StagingBuffer.h 7.9 kB
TextureSourceProviderMLGPU.cpp 2.7 kB
TextureSourceProviderMLGPU.h 1.8 kB
TexturedLayerMLGPU.cpp 6.0 kB
TexturedLayerMLGPU.h public LayerMLGPU 3.2 kB
UtilityMLGPU.h 1.3 kB