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Name Description Modified (UTC) Size
BlendShaderConstants.h 2.1 kB
BlendingHelpers.hlslh 4.1 kB
CompositorD3D11.cpp 57.7 kB
CompositorD3D11.h public Compositor 9.8 kB
CompositorD3D11.hlsl 15.0 kB
DeviceAttachmentsD3D11.cpp static 11.9 kB
DeviceAttachmentsD3D11.h 3.6 kB
DiagnosticsD3D11.cpp 2.8 kB
DiagnosticsD3D11.h 1.4 kB
HelpersD3D11.h 1.8 kB
MLGDeviceD3D11.cpp 69.9 kB
MLGDeviceD3D11.h 12.2 kB
ReadbackManagerD3D11.cpp 5.2 kB
ReadbackManagerD3D11.h 2.1 kB
ShaderDefinitionsD3D11.h 1.1 kB
TextureD3D11.cpp This class gets its lifetime tied to a D3D texture * and increments memory usage on construction an 56.5 kB
TextureD3D11.h 18.1 kB
genshaders.py // AUTOGENERATED - DO NOT EDIT namespace mozilla { namespace layers { struct ShaderBytes { const vo 5.4 kB
shaders.manifest 580 Bytes