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#!/usr/bin/env python3
"""
This script will regenerate and update GLConsts.h.
Step 1:
Download the last gl.xml, egl.xml, glx.xml and wgl.xml from
Step 2:
`py ./GLConsts.py <XML_DIR>`
Step 3:
Do not add the downloaded XML in the patch
Step 4:
Enjoy =)
"""
# includes
import pathlib
import sys
import xml.etree.ElementTree
from typing import List # mypy!
# -
(_, XML_DIR_STR) = sys.argv
XML_DIR = pathlib.Path(XML_DIR_STR)
# -
HEADER = b"""
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// clang-format off
#ifndef GLCONSTS_H_
#define GLCONSTS_H_
/**
* GENERATED FILE, DO NOT MODIFY DIRECTLY.
* This is a file generated directly from the official OpenGL registry
*
* To generate this file, see tutorial in \'GLConsts.py\'.
*/
"""[
1:
]
FOOTER = b"""
#endif // GLCONSTS_H_
// clang-format on
"""[
1:
]
# -
def format_lib_constant(lib, name, value):
# lib would be 'GL', 'EGL', 'GLX' or 'WGL'
# name is the name of the const (example: MAX_TEXTURE_SIZE)
# value is the value of the const (example: 0xABCD)
define = "#define LOCAL_" + lib + "_" + name
whitespace = 60 - len(define)
if whitespace < 0:
whitespace = whitespace % 8
return define + " " * whitespace + " " + value
class GLConst:
def __init__(self, lib, name, value, type):
self.lib = lib
self.name = name
self.value = value
self.type = type
class GLDatabase:
LIBS = ["GL", "EGL", "GLX", "WGL"]
def __init__(self):
self.consts = {}
self.libs = set(GLDatabase.LIBS)
self.vendors = set(["EXT", "ATI"])
# there is no vendor="EXT" and vendor="ATI" in gl.xml,
# so we manualy declare them
def load_xml(self, xml_path):
tree = xml.etree.ElementTree.parse(xml_path)
root = tree.getroot()
for enums in root.iter("enums"):
vendor = enums.get("vendor")
if not vendor:
# there some standart enums that do have the vendor attribute,
# so we fake them as ARB's enums
vendor = "ARB"
if vendor not in self.vendors:
# we map this new vendor in the vendors set.
self.vendors.add(vendor)
namespaceType = enums.get("type")
for enum in enums:
if enum.tag != "enum":
# this is not an enum => we skip it
continue
lib = enum.get("name").split("_")[0]
if lib not in self.libs:
# unknown library => we skip it
continue
name = enum.get("name")[len(lib) + 1 :]
value = enum.get("value")
type = enum.get("type")
if not type:
# if no type specified, we get the namespace's default type
type = namespaceType
self.consts[lib + "_" + name] = GLConst(lib, name, value, type)
# -
db = GLDatabase()
db.load_xml(XML_DIR / "gl.xml")
db.load_xml(XML_DIR / "glx.xml")
db.load_xml(XML_DIR / "wgl.xml")
db.load_xml(XML_DIR / "egl.xml")
# -
lines: List[str] = [] # noqa: E999 (bug 1573737)
keys = sorted(db.consts.keys())
for lib in db.LIBS:
lines.append("// " + lib)
for k in keys:
const = db.consts[k]
if const.lib != lib:
continue
const_str = format_lib_constant(lib, const.name, const.value)
lines.append(const_str)
lines.append("")
# -
b_lines: List[bytes] = [HEADER] + [x.encode() for x in lines] + [FOOTER]
b_data: bytes = b"\n".join(b_lines)
dest = pathlib.Path("GLConsts.h")
dest.write_bytes(b_data)
print(f"Wrote {len(b_data)} bytes.") # Some indication that we're successful.