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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_config_gfxFeature_h
#define mozilla_gfx_config_gfxFeature_h
#include <functional>
#include <stdint.h>
#include "gfxTelemetry.h"
#include "mozilla/Assertions.h"
#include "mozilla/Maybe.h"
#include "nsString.h"
namespace mozilla {
namespace gfx {
#define GFX_FEATURE_MAP(_) \
/* Name, Type, Description */ \
_(HW_COMPOSITING, Feature, "Compositing") \
_(D3D11_COMPOSITING, Feature, "Direct3D11 Compositing") \
_(OPENGL_COMPOSITING, Feature, "OpenGL Compositing") \
_(DIRECT2D, Feature, "Direct2D") \
_(D3D11_HW_ANGLE, Feature, "Direct3D11 hardware ANGLE") \
_(DIRECT_DRAW, Feature, "DirectDraw") \
_(GPU_PROCESS, Feature, "GPU Process") \
_(WEBRENDER, Feature, "WebRender") \
_(WEBRENDER_COMPOSITOR, Feature, "WebRender native compositor") \
_(WEBRENDER_PARTIAL, Feature, "WebRender partial present") \
_(WEBRENDER_SHADER_CACHE, Feature, "WebRender shader disk cache") \
_(WEBRENDER_OPTIMIZED_SHADERS, Feature, "WebRender optimized shaders") \
_(WEBRENDER_ANGLE, Feature, "WebRender ANGLE") \
_(WEBRENDER_DCOMP_PRESENT, Feature, "WebRender DirectComposition") \
_(WEBRENDER_SCISSORED_CACHE_CLEARS, Feature, \
"WebRender scissored cache clears") \
_(OMTP, Feature, "Off Main Thread Painting") \
_(WEBGPU, Feature, "WebGPU") \
_(X11_EGL, Feature, "X11 EGL") \
_(DMABUF, Feature, "DMABUF") \
_(WINDOW_OCCLUSION, Feature, "WINDOW_OCCLUSION") \
_(HARDWARE_VIDEO_DECODING, Feature, "Hardware video decoding") \
_(VIDEO_HARDWARE_OVERLAY, Feature, "hardware decoded video overlay") \
_(VIDEO_SOFTWARE_OVERLAY, Feature, "software decoded video overlay") \
_(HW_DECODED_VIDEO_ZERO_COPY, Feature, "Hardware decoded video zero copy") \
_(VP8_HW_DECODE, Feature, "VP8 hardware decoding") \
_(VP9_HW_DECODE, Feature, "VP9 hardware decoding") \
_(DMABUF_SURFACE_EXPORT, Feature, "WebGL DMABuf surface export") \
_(REUSE_DECODER_DEVICE, Feature, "Reuse decoder device") \
_(BACKDROP_FILTER, Feature, "Backdrop filter") \
_(CANVAS_RENDERER_THREAD, Feature, "canvas renderer thread") \
_(ACCELERATED_CANVAS2D, Feature, "Accelerated Canvas2D") \
_(H264_HW_DECODE, Feature, "H.264 hardware decoding") \
_(AV1_HW_DECODE, Feature, "AV1 hardware decoding") \
_(REMOTE_CANVAS, Feature, "Remote canvas") \
/* Add new entries above this comment */
enum class Feature : uint32_t {
#define MAKE_ENUM(name, type, desc) name,
GFX_FEATURE_MAP(MAKE_ENUM)
#undef MAKE_ENUM
NumValues
};
class FeatureState {
friend class gfxConfig;
friend class GfxConfigManager; // for testing
public:
FeatureState() { Reset(); }
bool IsEnabled() const;
FeatureStatus GetValue() const;
void EnableByDefault();
void DisableByDefault(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool SetDefault(bool aEnable, FeatureStatus aDisableStatus,
const char* aDisableMessage);
bool InitOrUpdate(bool aEnable, FeatureStatus aDisableStatus,
const char* aMessage);
void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref,
bool aDefaultValue, Maybe<bool> aUserValue);
void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref,
bool aDefaultValue);
void UserEnable(const char* aMessage);
void UserForceEnable(const char* aMessage);
void UserDisable(const char* aMessage, const nsACString& aFailureId);
void Disable(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
void ForceDisable(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId) {
SetFailed(aStatus, aMessage, aFailureId);
}
void SetFailed(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool MaybeSetFailed(bool aEnable, FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool MaybeSetFailed(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
// aType is "base", "user", "env", or "runtime".
// aMessage may be null.
typedef std::function<void(const char* aType, FeatureStatus aStatus,
const char* aMessage, const nsCString& aFailureId)>
StatusIterCallback;
void ForEachStatusChange(const StatusIterCallback& aCallback) const;
const char* GetFailureMessage() const;
const nsCString& GetFailureId() const;
nsCString GetStatusAndFailureIdString() const;
bool DisabledByDefault() const;
// Clear all state.
void Reset();
private:
void SetUser(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
void SetEnvironment(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
void SetRuntime(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool IsForcedOnByUser() const;
const char* GetRuntimeMessage() const;
bool IsInitialized() const { return mDefault.IsInitialized(); }
void AssertInitialized() const { MOZ_ASSERT(IsInitialized()); }
private:
struct Instance {
char mMessage[64];
FeatureStatus mStatus;
nsCString mFailureId;
void Set(FeatureStatus aStatus);
void Set(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool IsInitialized() const { return mStatus != FeatureStatus::Unused; }
const char* MessageOrNull() const {
return mMessage[0] != '\0' ? mMessage : nullptr;
}
const char* Message() const {
MOZ_ASSERT(MessageOrNull());
return mMessage;
}
const nsCString& FailureId() const { return mFailureId; }
};
// The default state is the state we decide on startup, based on the operating
// system or a base preference.
//
// The user state factors in any changes to preferences that the user made.
//
// The environment state factors in any additional decisions made, such as
// availability or blocklisting.
//
// The runtime state factors in any problems discovered at runtime.
Instance mDefault;
Instance mUser;
Instance mEnvironment;
Instance mRuntime;
};
} // namespace gfx
} // namespace mozilla
#endif // mozilla_gfx_config_gfxFeature_h