DXR is a code search and navigation tool aimed at making sense of large projects. It supports full-text and regex searches as well as structural queries.

Mercurial (0dc91d87721b)

VCS Links

Line Code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

[Pref="dom.gamepad.test.enabled"]
interface GamepadServiceTest
{
  readonly attribute GamepadMappingType noMapping;
  readonly attribute GamepadMappingType standardMapping;
  readonly attribute GamepadHand noHand;
  readonly attribute GamepadHand leftHand;
  readonly attribute GamepadHand rightHand;

  [Throws]
  Promise<unsigned long> addGamepad(DOMString id,
                                    GamepadMappingType mapping,
                                    GamepadHand hand,
                                    unsigned long numButtons,
                                    unsigned long numAxes,
                                    unsigned long numHaptics,
                                    unsigned long numLightIndicator,
                                    unsigned long numTouchEvents);

  void removeGamepad(unsigned long index);

  void newButtonEvent(unsigned long index,
                      unsigned long button,
                      boolean pressed,
                      boolean touched);

  void newButtonValueEvent(unsigned long index,
                           unsigned long button,
                           boolean pressed,
                           boolean touched,
                           double value);

  void newAxisMoveEvent(unsigned long index,
                        unsigned long axis,
                        double value);
  void newPoseMove(unsigned long index,
                   Float32Array? orient,
                   Float32Array? pos,
                   Float32Array? angVelocity,
                   Float32Array? angAcceleration,
                   Float32Array? linVelocity,
                   Float32Array? linAcceleration);
  
  void newTouch(unsigned long index, unsigned long aTouchArrayIndex,
                unsigned long touchId, octet surfaceId,
                Float32Array position, Float32Array? surfaceDimension);
};