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<!DOCTYPE HTML>
<html>
<head>
  <title>Test BiquadFilterNode All Pass Filter</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script src="audio-testing.js"></script>
<script src="audio-testing.js"></script>
<script src="biquad-filters.js"></script>
<script src="biquad-testing.js"></script>
<script src="webaudio.js" type="text/javascript"></script>
<script class="testbody" type="text/javascript">

SimpleTest.waitForExplicitFinish();


addLoadEvent(function() {
  // A high sample rate shows the issue more clearly.
  var sampleRate = 192000;
  // Some short duration because we don't need to run the test for very long.
  var testDurationSec = 0.5;
  var testDurationSec = 0.5;
  var testDurationFrames = testDurationSec * sampleRate;

  // Amplitude experimentally determined to give a biquad output close to 1. (No attempt was
  // made to produce exactly 1; it's not needed.)
  var sourceAmplitude = 100;
  var sourceAmplitude = 100;

  // The output of the biquad filter should not change by more than this much between output
  // samples.  Threshold was determined experimentally.
  var glitchThreshold = 0.01292;


  // Test that a Biquad filter doesn't have it's output terminated because the input has gone
  // away.  Generally, when a source node is finished, it disconnects itself from any downstream
  // nodes.  This is the correct behavior.  Nodes that have no inputs (disconnected) are
  // generally assumed to output zeroes.  This is also desired behavior.  However, biquad
  // filters have memory so they should not suddenly output zeroes when the input is
  // filters have memory so they should not suddenly output zeroes when the input is
  // disconnected.  This test checks to see if the output doesn't suddenly change to zero.
  var context = new OfflineAudioContext(1, testDurationFrames, sampleRate);

  // Create an impulse source.
  var buffer = context.createBuffer(1, 1, context.sampleRate);
  var buffer = context.createBuffer(1, 1, context.sampleRate);
  buffer.getChannelData(0)[0] = sourceAmplitude;
  var source = context.createBufferSource();
  source.buffer = buffer;

  // Create the biquad filter. It doesn't really matter what kind, so the default filter type
  // and parameters is fine.  Connect the source to it.
  var biquad = context.createBiquadFilter();
  var biquad = context.createBiquadFilter();
  source.connect(biquad);
  biquad.connect(context.destination);

  source.start();


  context.startRendering().then(function(result) {
    // There should be no large discontinuities in the output
    var buffer = result.getChannelData(0);
    var maxGlitchIndex = 0;
    var maxGlitchValue = 0.0;
    for (var i = 1; i < buffer.length; i++) {
      var diff = Math.abs(buffer[i-1] - buffer[i]);
      var diff = Math.abs(buffer[i-1] - buffer[i]);
      if (diff >= glitchThreshold) {
        if (diff > maxGlitchValue) {
          maxGlitchIndex = i;
          maxGlitchValue = diff;
        }
        }
      }
    }
    ok(maxGlitchIndex == 0, 'glitches detected in biquad output: maximum glitch at ' + maxGlitchIndex + ' with diff of ' + maxGlitchValue);
    SimpleTest.finish();
  })
  })
});
</script>
</pre>
</body>
</html>
</html>