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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_SCRATCHBUFFER_H_
#define MOZILLA_SCRATCHBUFFER_H_
#include "AudioSegment.h"
#include "mozilla/PodOperations.h"
#include "mozilla/UniquePtr.h"
#include "nsDebug.h"
#include <algorithm>
namespace mozilla {
/**
* The classes in this file provide a interface that uses frames as a unit.
* However, they store their offsets in samples (because it's handy for pointer
* operations). Those functions can convert between the two units.
*/
static inline uint32_t FramesToSamples(uint32_t aChannels, uint32_t aFrames) {
return aFrames * aChannels;
}
static inline uint32_t SamplesToFrames(uint32_t aChannels, uint32_t aSamples) {
MOZ_ASSERT(!(aSamples % aChannels), "Frame alignment is wrong.");
return aSamples / aChannels;
}
/**
* Class that gets a buffer pointer from an audio callback and provides a safe
* interface to manipulate this buffer, and to ensure we are not missing frames
* by the end of the callback.
*/
template <typename T>
class AudioCallbackBufferWrapper {
public:
AudioCallbackBufferWrapper()
: mBuffer(nullptr), mSamples(0), mSampleWriteOffset(1), mChannels(0) {}
explicit AudioCallbackBufferWrapper(uint32_t aChannels)
: mBuffer(nullptr),
mSamples(0),
mSampleWriteOffset(1),
mChannels(aChannels)
{
MOZ_ASSERT(aChannels);
}
AudioCallbackBufferWrapper& operator=(
const AudioCallbackBufferWrapper& aOther) {
MOZ_ASSERT(!aOther.mBuffer,
"Don't use this ctor after AudioCallbackDriver::Init");
MOZ_ASSERT(aOther.mSamples == 0,
"Don't use this ctor after AudioCallbackDriver::Init");
MOZ_ASSERT(aOther.mSampleWriteOffset == 1,
"Don't use this ctor after AudioCallbackDriver::Init");
MOZ_ASSERT(aOther.mChannels != 0);
mBuffer = nullptr;
mSamples = 0;
mSampleWriteOffset = 1;
mChannels = aOther.mChannels;
return *this;
}
/**
* Set the buffer in this wrapper. This is to be called at the beginning of
* the callback.
*/
void SetBuffer(T* aBuffer, uint32_t aFrames) {
MOZ_ASSERT(!mBuffer && !mSamples, "SetBuffer called twice.");
mBuffer = aBuffer;
mSamples = FramesToSamples(mChannels, aFrames);
mSampleWriteOffset = 0;
}
/**
* Write some frames to the internal buffer. Free space in the buffer should
* be checked prior to calling these.
*/
void WriteFrames(T* aBuffer, uint32_t aFrames) {
MOZ_ASSERT(aFrames <= Available(),
"Writing more that we can in the audio buffer.");
PodCopy(mBuffer + mSampleWriteOffset, aBuffer,
FramesToSamples(mChannels, aFrames));
mSampleWriteOffset += FramesToSamples(mChannels, aFrames);
}
void WriteFrames(const AudioChunk& aChunk, uint32_t aFrames) {
MOZ_ASSERT(aFrames <= Available(),
"Writing more that we can in the audio buffer.");
InterleaveAndConvertBuffer(aChunk.ChannelData<T>().Elements(), aFrames,
aChunk.mVolume, aChunk.ChannelCount(),
mBuffer + mSampleWriteOffset);
mSampleWriteOffset += FramesToSamples(mChannels, aFrames);
}
/**
* Number of frames that can be written to the buffer.
*/
uint32_t Available() {
return SamplesToFrames(mChannels, mSamples - mSampleWriteOffset);
}
/**
* Check that the buffer is completly filled, and reset internal state so this
* instance can be reused.
*/
void BufferFilled() {
MOZ_ASSERT(Available() == 0, "Frames should have been written");
MOZ_ASSERT(mBuffer, "Buffer not set.");
mSamples = 0;
mSampleWriteOffset = 0;
mBuffer = nullptr;
}
private:
/* This is not an owned pointer, but the pointer passed to use via the audio
* callback. */
T* mBuffer;
/* The number of samples of this audio buffer. */
uint32_t mSamples;
/* The position at which new samples should be written. We want to return to
* the audio callback iff this is equal to mSamples. */
uint32_t mSampleWriteOffset;
uint32_t mChannels;
};
/**
* This is a class that interfaces with the AudioCallbackBufferWrapper, and is
* responsible for storing the excess of data produced by the MediaTrackGraph
* because of different rounding constraints, to be used the next time the audio
* backend calls back.
*/
template <typename T, uint32_t BLOCK_SIZE>
class SpillBuffer {
public:
SpillBuffer() : mBuffer(nullptr), mPosition(0), mChannels(0) {}
explicit SpillBuffer(uint32_t aChannels)
: mPosition(0), mChannels(aChannels) {
MOZ_ASSERT(aChannels);
mBuffer = MakeUnique<T[]>(BLOCK_SIZE * mChannels);
PodZero(mBuffer.get(), BLOCK_SIZE * mChannels);
}
SpillBuffer& operator=(SpillBuffer& aOther) {
MOZ_ASSERT(aOther.mPosition == 0,
"Don't use this ctor after AudioCallbackDriver::Init");
MOZ_ASSERT(aOther.mChannels != 0);
MOZ_ASSERT(aOther.mBuffer);
mPosition = aOther.mPosition;
mChannels = aOther.mChannels;
mBuffer = std::move(aOther.mBuffer);
return *this;
}
SpillBuffer& operator=(SpillBuffer&& aOther) {
return this->operator=(aOther);
}
/* Empty the spill buffer into the buffer of the audio callback. This returns
* the number of frames written. */
uint32_t Empty(AudioCallbackBufferWrapper<T>& aBuffer) {
uint32_t framesToWrite =
std::min(aBuffer.Available(), SamplesToFrames(mChannels, mPosition));
aBuffer.WriteFrames(mBuffer.get(), framesToWrite);
mPosition -= FramesToSamples(mChannels, framesToWrite);
// If we didn't empty the spill buffer for some reason, shift the remaining
// data down
if (mPosition > 0) {
MOZ_ASSERT(FramesToSamples(mChannels, framesToWrite) + mPosition <=
BLOCK_SIZE * mChannels);
PodMove(mBuffer.get(),
mBuffer.get() + FramesToSamples(mChannels, framesToWrite),
mPosition);
}
return framesToWrite;
}
/* Fill the spill buffer from aInput.
* Return the number of frames written to the spill buffer */
uint32_t Fill(const AudioChunk& aInput) {
uint32_t framesToWrite =
std::min(static_cast<uint32_t>(aInput.mDuration),
BLOCK_SIZE - SamplesToFrames(mChannels, mPosition));
MOZ_ASSERT(FramesToSamples(mChannels, framesToWrite) + mPosition <=
BLOCK_SIZE * mChannels);
InterleaveAndConvertBuffer(
aInput.ChannelData<T>().Elements(), framesToWrite, aInput.mVolume,
aInput.ChannelCount(), mBuffer.get() + mPosition);
mPosition += FramesToSamples(mChannels, framesToWrite);
return framesToWrite;
}
private:
/* The spilled data. */
UniquePtr<T[]> mBuffer;
/* The current write position, in samples, in the buffer when filling, or the
* amount of buffer filled when emptying. */
uint32_t mPosition;
uint32_t mChannels;
};
} // namespace mozilla
#endif // MOZILLA_SCRATCHBUFFER_H_