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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/KeyframeUtils.h"
#include <algorithm> // For std::stable_sort, std::min
#include <utility>
#include "jsapi.h" // For most JSAPI
#include "js/ForOfIterator.h" // For JS::ForOfIterator
#include "js/PropertyAndElement.h" // JS_Enumerate, JS_GetProperty, JS_GetPropertyById
#include "mozilla/AnimatedPropertyID.h"
#include "mozilla/ComputedStyle.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/RangedArray.h"
#include "mozilla/ServoBindingTypes.h"
#include "mozilla/ServoBindings.h"
#include "mozilla/ServoCSSParser.h"
#include "mozilla/StaticPrefs_dom.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/TimingParams.h"
#include "mozilla/dom/BaseKeyframeTypesBinding.h" // For FastBaseKeyframe etc.
#include "mozilla/dom/BindingCallContext.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/KeyframeEffect.h" // For PropertyValuesPair etc.
#include "mozilla/dom/KeyframeEffectBinding.h"
#include "mozilla/dom/Nullable.h"
#include "nsCSSPropertyIDSet.h"
#include "nsCSSProps.h"
#include "nsCSSPseudoElements.h" // For PseudoStyleType
#include "nsClassHashtable.h"
#include "nsContentUtils.h" // For GetContextForContent
#include "nsIScriptError.h"
#include "nsPresContextInlines.h"
#include "nsString.h"
#include "nsTArray.h"
using mozilla::dom::Nullable;
namespace mozilla {
// ------------------------------------------------------------------
//
// Internal data types
//
// ------------------------------------------------------------------
// For the aAllowList parameter of AppendStringOrStringSequence and
// GetPropertyValuesPairs.
enum class ListAllowance { eDisallow, eAllow };
/**
* A property-values pair obtained from the open-ended properties
* discovered on a regular keyframe or property-indexed keyframe object.
*
* Single values (as required by a regular keyframe, and as also supported
* on property-indexed keyframes) are stored as the only element in
* mValues.
*/
struct PropertyValuesPair {
PropertyValuesPair() : mProperty(eCSSProperty_UNKNOWN) {}
AnimatedPropertyID mProperty;
nsTArray<nsCString> mValues;
};
/**
* An additional property (for a property-values pair) found on a
* BaseKeyframe or BasePropertyIndexedKeyframe object.
*/
struct AdditionalProperty {
AnimatedPropertyID mProperty;
size_t mJsidIndex = 0; // Index into |ids| in GetPropertyValuesPairs.
struct PropertyComparator {
bool Equals(const AdditionalProperty& aLhs,
const AdditionalProperty& aRhs) const {
return aLhs.mProperty == aRhs.mProperty;
}
bool LessThan(const AdditionalProperty& aLhs,
const AdditionalProperty& aRhs) const {
bool customLhs =
aLhs.mProperty.mID == nsCSSPropertyID::eCSSPropertyExtra_variable;
bool customRhs =
aRhs.mProperty.mID == nsCSSPropertyID::eCSSPropertyExtra_variable;
if (!customLhs && !customRhs) {
// Compare by IDL names.
return nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty.mID) <
nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty.mID);
}
if (customLhs && customRhs) {
// Compare by custom property names.
return nsDependentAtomString(aLhs.mProperty.mCustomName) <
nsDependentAtomString(aRhs.mProperty.mCustomName);
}
// Custom properties should be ordered before normal CSS properties, as if
// the custom property name starts with `--`.
return !customLhs && customRhs;
}
};
};
/**
* Data for a segment in a keyframe animation of a given property
* whose value is a StyleAnimationValue.
*
* KeyframeValueEntry is used in GetAnimationPropertiesFromKeyframes
* to gather data for each individual segment.
*/
struct KeyframeValueEntry {
KeyframeValueEntry()
: mProperty(eCSSProperty_UNKNOWN), mOffset(), mComposite() {}
AnimatedPropertyID mProperty;
AnimationValue mValue;
float mOffset;
Maybe<StyleComputedTimingFunction> mTimingFunction;
dom::CompositeOperation mComposite;
struct PropertyOffsetComparator {
static bool Equals(const KeyframeValueEntry& aLhs,
const KeyframeValueEntry& aRhs) {
return aLhs.mProperty == aRhs.mProperty && aLhs.mOffset == aRhs.mOffset;
}
static bool LessThan(const KeyframeValueEntry& aLhs,
const KeyframeValueEntry& aRhs) {
// First, sort by property name.
bool customLhs =
aLhs.mProperty.mID == nsCSSPropertyID::eCSSPropertyExtra_variable;
bool customRhs =
aRhs.mProperty.mID == nsCSSPropertyID::eCSSPropertyExtra_variable;
if (!customLhs && !customRhs) {
// Compare by IDL names.
int32_t order =
nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty.mID) -
nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty.mID);
if (order != 0) {
return order < 0;
}
} else if (customLhs && customRhs) {
// Compare by custom property names.
int order = Compare(nsDependentAtomString(aLhs.mProperty.mCustomName),
nsDependentAtomString(aRhs.mProperty.mCustomName));
if (order != 0) {
return order < 0;
}
} else {
return !customLhs && customRhs;
}
// Then, by offset.
return aLhs.mOffset < aRhs.mOffset;
}
};
};
class ComputedOffsetComparator {
public:
static bool Equals(const Keyframe& aLhs, const Keyframe& aRhs) {
return aLhs.mComputedOffset == aRhs.mComputedOffset;
}
static bool LessThan(const Keyframe& aLhs, const Keyframe& aRhs) {
return aLhs.mComputedOffset < aRhs.mComputedOffset;
}
};
// ------------------------------------------------------------------
//
// Internal helper method declarations
//
// ------------------------------------------------------------------
static void GetKeyframeListFromKeyframeSequence(
JSContext* aCx, dom::Document* aDocument, JS::ForOfIterator& aIterator,
nsTArray<Keyframe>& aResult, const char* aContext, ErrorResult& aRv);
static bool ConvertKeyframeSequence(JSContext* aCx, dom::Document* aDocument,
JS::ForOfIterator& aIterator,
const char* aContext,
nsTArray<Keyframe>& aResult);
static bool GetPropertyValuesPairs(JSContext* aCx,
JS::Handle<JSObject*> aObject,
ListAllowance aAllowLists,
nsTArray<PropertyValuesPair>& aResult);
static bool AppendStringOrStringSequenceToArray(JSContext* aCx,
JS::Handle<JS::Value> aValue,
ListAllowance aAllowLists,
nsTArray<nsCString>& aValues);
static bool AppendValueAsString(JSContext* aCx, nsTArray<nsCString>& aValues,
JS::Handle<JS::Value> aValue);
static Maybe<PropertyValuePair> MakePropertyValuePair(
const AnimatedPropertyID& aProperty, const nsACString& aStringValue,
dom::Document* aDocument);
static bool HasValidOffsets(const nsTArray<Keyframe>& aKeyframes);
#ifdef DEBUG
static void MarkAsComputeValuesFailureKey(PropertyValuePair& aPair);
#endif
static nsTArray<ComputedKeyframeValues> GetComputedKeyframeValues(
const nsTArray<Keyframe>& aKeyframes, dom::Element* aElement,
PseudoStyleType aPseudoType, const ComputedStyle* aComputedValues);
static void BuildSegmentsFromValueEntries(
nsTArray<KeyframeValueEntry>& aEntries,
nsTArray<AnimationProperty>& aResult);
static void GetKeyframeListFromPropertyIndexedKeyframe(
JSContext* aCx, dom::Document* aDocument, JS::Handle<JS::Value> aValue,
nsTArray<Keyframe>& aResult, ErrorResult& aRv);
static void DistributeRange(const Range<Keyframe>& aRange);
// ------------------------------------------------------------------
//
// Public API
//
// ------------------------------------------------------------------
/* static */
nsTArray<Keyframe> KeyframeUtils::GetKeyframesFromObject(
JSContext* aCx, dom::Document* aDocument, JS::Handle<JSObject*> aFrames,
const char* aContext, ErrorResult& aRv) {
MOZ_ASSERT(!aRv.Failed());
nsTArray<Keyframe> keyframes;
if (!aFrames) {
// The argument was explicitly null meaning no keyframes.
return keyframes;
}
// At this point we know we have an object. We try to convert it to a
// sequence of keyframes first, and if that fails due to not being iterable,
// we try to convert it to a property-indexed keyframe.
JS::Rooted<JS::Value> objectValue(aCx, JS::ObjectValue(*aFrames));
JS::ForOfIterator iter(aCx);
if (!iter.init(objectValue, JS::ForOfIterator::AllowNonIterable)) {
aRv.Throw(NS_ERROR_FAILURE);
return keyframes;
}
if (iter.valueIsIterable()) {
GetKeyframeListFromKeyframeSequence(aCx, aDocument, iter, keyframes,
aContext, aRv);
} else {
GetKeyframeListFromPropertyIndexedKeyframe(aCx, aDocument, objectValue,
keyframes, aRv);
}
if (aRv.Failed()) {
MOZ_ASSERT(keyframes.IsEmpty(),
"Should not set any keyframes when there is an error");
return keyframes;
}
return keyframes;
}
/* static */
void KeyframeUtils::DistributeKeyframes(nsTArray<Keyframe>& aKeyframes) {
if (aKeyframes.IsEmpty()) {
return;
}
// If the first keyframe has an unspecified offset, fill it in with 0%.
// If there is only a single keyframe, then it gets 100%.
if (aKeyframes.Length() > 1) {
Keyframe& firstElement = aKeyframes[0];
firstElement.mComputedOffset = firstElement.mOffset.valueOr(0.0);
// We will fill in the last keyframe's offset below
} else {
Keyframe& lastElement = aKeyframes.LastElement();
lastElement.mComputedOffset = lastElement.mOffset.valueOr(1.0);
}
// Fill in remaining missing offsets.
const Keyframe* const last = &aKeyframes.LastElement();
const RangedPtr<Keyframe> begin(aKeyframes.Elements(), aKeyframes.Length());
RangedPtr<Keyframe> keyframeA = begin;
while (keyframeA != last) {
// Find keyframe A and keyframe B *between* which we will apply spacing.
RangedPtr<Keyframe> keyframeB = keyframeA + 1;
while (keyframeB->mOffset.isNothing() && keyframeB != last) {
++keyframeB;
}
keyframeB->mComputedOffset = keyframeB->mOffset.valueOr(1.0);
// Fill computed offsets in (keyframe A, keyframe B).
DistributeRange(Range<Keyframe>(keyframeA, keyframeB + 1));
keyframeA = keyframeB;
}
}
/* static */
nsTArray<AnimationProperty> KeyframeUtils::GetAnimationPropertiesFromKeyframes(
const nsTArray<Keyframe>& aKeyframes, dom::Element* aElement,
PseudoStyleType aPseudoType, const ComputedStyle* aStyle,
dom::CompositeOperation aEffectComposite) {
nsTArray<AnimationProperty> result;
const nsTArray<ComputedKeyframeValues> computedValues =
GetComputedKeyframeValues(aKeyframes, aElement, aPseudoType, aStyle);
if (computedValues.IsEmpty()) {
// In rare cases GetComputedKeyframeValues might fail and return an empty
// array, in which case we likewise return an empty array from here.
return result;
}
MOZ_ASSERT(aKeyframes.Length() == computedValues.Length(),
"Array length mismatch");
nsTArray<KeyframeValueEntry> entries(aKeyframes.Length());
const size_t len = aKeyframes.Length();
for (size_t i = 0; i < len; ++i) {
const Keyframe& frame = aKeyframes[i];
for (auto& value : computedValues[i]) {
MOZ_ASSERT(frame.mComputedOffset != Keyframe::kComputedOffsetNotSet,
"Invalid computed offset");
KeyframeValueEntry* entry = entries.AppendElement();
entry->mOffset = frame.mComputedOffset;
entry->mProperty = value.mProperty;
entry->mValue = value.mValue;
entry->mTimingFunction = frame.mTimingFunction;
// The following assumes that CompositeOperation is a strict subset of
// CompositeOperationOrAuto.
entry->mComposite =
frame.mComposite == dom::CompositeOperationOrAuto::Auto
? aEffectComposite
: static_cast<dom::CompositeOperation>(frame.mComposite);
}
}
BuildSegmentsFromValueEntries(entries, result);
return result;
}
/* static */
bool KeyframeUtils::IsAnimatableProperty(const AnimatedPropertyID& aProperty) {
// Regardless of the backend type, treat the 'display' property as not
// animatable. (Servo will report it as being animatable, since it is
// in fact animatable by SMIL.)
if (aProperty.mID == eCSSProperty_display) {
return false;
}
return Servo_Property_IsAnimatable(&aProperty);
}
// ------------------------------------------------------------------
//
// Internal helpers
//
// ------------------------------------------------------------------
/**
* Converts a JS object to an IDL sequence<Keyframe>.
*
* @param aCx The JSContext corresponding to |aIterator|.
* @param aDocument The document to use when parsing CSS properties.
* @param aIterator An already-initialized ForOfIterator for the JS
* object to iterate over as a sequence.
* @param aResult The array into which the resulting Keyframe objects will be
* appended.
* @param aContext The context string to prepend to thrown exceptions.
* @param aRv Out param to store any errors thrown by this function.
*/
static void GetKeyframeListFromKeyframeSequence(
JSContext* aCx, dom::Document* aDocument, JS::ForOfIterator& aIterator,
nsTArray<Keyframe>& aResult, const char* aContext, ErrorResult& aRv) {
MOZ_ASSERT(!aRv.Failed());
MOZ_ASSERT(aResult.IsEmpty());
// Convert the object in aIterator to a sequence of keyframes producing
// an array of Keyframe objects.
if (!ConvertKeyframeSequence(aCx, aDocument, aIterator, aContext, aResult)) {
aResult.Clear();
aRv.NoteJSContextException(aCx);
return;
}
// If the sequence<> had zero elements, we won't generate any
// keyframes.
if (aResult.IsEmpty()) {
return;
}
// Check that the keyframes are loosely sorted and with values all
// between 0% and 100%.
if (!HasValidOffsets(aResult)) {
aResult.Clear();
aRv.ThrowTypeError<dom::MSG_INVALID_KEYFRAME_OFFSETS>();
return;
}
}
/**
* Converts a JS object wrapped by the given JS::ForIfIterator to an
* IDL sequence<Keyframe> and stores the resulting Keyframe objects in
* aResult.
*/
static bool ConvertKeyframeSequence(JSContext* aCx, dom::Document* aDocument,
JS::ForOfIterator& aIterator,
const char* aContext,
nsTArray<Keyframe>& aResult) {
JS::Rooted<JS::Value> value(aCx);
// Parsing errors should only be reported after we have finished iterating
// through all values. If we have any early returns while iterating, we should
// ignore parsing errors.
IgnoredErrorResult parseEasingResult;
for (;;) {
bool done;
if (!aIterator.next(&value, &done)) {
return false;
}
if (done) {
break;
}
// Each value found when iterating the object must be an object
// or null/undefined (which gets treated as a default {} dictionary
// value).
if (!value.isObject() && !value.isNullOrUndefined()) {
dom::ThrowErrorMessage<dom::MSG_NOT_OBJECT>(
aCx, aContext, "Element of sequence<Keyframe> argument");
return false;
}
// Convert the JS value into a BaseKeyframe dictionary value.
dom::binding_detail::FastBaseKeyframe keyframeDict;
dom::BindingCallContext callCx(aCx, aContext);
if (!keyframeDict.Init(callCx, value,
"Element of sequence<Keyframe> argument")) {
// This may happen if the value type of the member of BaseKeyframe is
// invalid. e.g. `offset` only accept a double value, so if we provide a
// string, we enter this branch.
// Besides, keyframeDict.Init() should throw a Type Error message already,
// so we don't have to do it again.
return false;
}
Keyframe* keyframe = aResult.AppendElement(fallible);
if (!keyframe) {
return false;
}
if (!keyframeDict.mOffset.IsNull()) {
keyframe->mOffset.emplace(keyframeDict.mOffset.Value());
}
if (StaticPrefs::dom_animations_api_compositing_enabled()) {
keyframe->mComposite = keyframeDict.mComposite;
}
// Look for additional property-values pairs on the object.
nsTArray<PropertyValuesPair> propertyValuePairs;
if (value.isObject()) {
JS::Rooted<JSObject*> object(aCx, &value.toObject());
if (!GetPropertyValuesPairs(aCx, object, ListAllowance::eDisallow,
propertyValuePairs)) {
return false;
}
}
if (!parseEasingResult.Failed()) {
keyframe->mTimingFunction =
TimingParams::ParseEasing(keyframeDict.mEasing, parseEasingResult);
// Even if the above fails, we still need to continue reading off all the
// properties since checking the validity of easing should be treated as
// a separate step that happens *after* all the other processing in this
// loop since (since it is never likely to be handled by WebIDL unlike the
// rest of this loop).
}
for (PropertyValuesPair& pair : propertyValuePairs) {
MOZ_ASSERT(pair.mValues.Length() == 1);
Maybe<PropertyValuePair> valuePair =
MakePropertyValuePair(pair.mProperty, pair.mValues[0], aDocument);
if (!valuePair) {
continue;
}
keyframe->mPropertyValues.AppendElement(std::move(valuePair.ref()));
#ifdef DEBUG
// When we go to convert keyframes into arrays of property values we
// call StyleAnimation::ComputeValues. This should normally return true
// but in order to test the case where it does not, BaseKeyframeDict
// includes a chrome-only member that can be set to indicate that
// ComputeValues should fail for shorthand property values on that
// keyframe.
if (nsCSSProps::IsShorthand(pair.mProperty.mID) &&
keyframeDict.mSimulateComputeValuesFailure) {
MarkAsComputeValuesFailureKey(keyframe->mPropertyValues.LastElement());
}
#endif
}
}
// Throw any errors we encountered while parsing 'easing' properties.
if (parseEasingResult.MaybeSetPendingException(aCx)) {
return false;
}
return true;
}
/**
* Reads the property-values pairs from the specified JS object.
*
* @param aObject The JS object to look at.
* @param aAllowLists If eAllow, values will be converted to
* (DOMString or sequence<DOMString); if eDisallow, values
* will be converted to DOMString.
* @param aResult The array into which the enumerated property-values
* pairs will be stored.
* @return false on failure or JS exception thrown while interacting
* with aObject; true otherwise.
*/
static bool GetPropertyValuesPairs(JSContext* aCx,
JS::Handle<JSObject*> aObject,
ListAllowance aAllowLists,
nsTArray<PropertyValuesPair>& aResult) {
nsTArray<AdditionalProperty> properties;
// Iterate over all the properties on aObject and append an
// entry to properties for them.
//
// We don't compare the jsids that we encounter with those for
// the explicit dictionary members, since we know that none
// of the CSS property IDL names clash with them.
JS::Rooted<JS::IdVector> ids(aCx, JS::IdVector(aCx));
if (!JS_Enumerate(aCx, aObject, &ids)) {
return false;
}
for (size_t i = 0, n = ids.length(); i < n; i++) {
nsAutoJSCString propName;
if (!propName.init(aCx, ids[i])) {
return false;
}
// Basically, we have to handle "cssOffset" and "cssFloat" specially here:
// "cssOffset" => eCSSProperty_offset
// "cssFloat" => eCSSProperty_float
// This means if the attribute is the string "cssOffset"/"cssFloat", we use
// CSS "offset"/"float" property.
nsCSSPropertyID propertyID = nsCSSPropertyID::eCSSProperty_UNKNOWN;
if (nsCSSProps::IsCustomPropertyName(propName)) {
propertyID = eCSSPropertyExtra_variable;
} else if (propName.EqualsLiteral("cssOffset")) {
propertyID = nsCSSPropertyID::eCSSProperty_offset;
} else if (propName.EqualsLiteral("cssFloat")) {
propertyID = nsCSSPropertyID::eCSSProperty_float;
} else if (!propName.EqualsLiteral("offset") &&
!propName.EqualsLiteral("float")) {
propertyID = nsCSSProps::LookupPropertyByIDLName(
propName, CSSEnabledState::ForAllContent);
}
// TODO(zrhoffman, bug 1811897) Add test coverage for removing the `--`
// prefix here.
AnimatedPropertyID property =
propertyID == eCSSPropertyExtra_variable
? AnimatedPropertyID(
NS_Atomize(Substring(propName, 2, propName.Length() - 2)))
: AnimatedPropertyID(propertyID);
if (KeyframeUtils::IsAnimatableProperty(property)) {
properties.AppendElement(AdditionalProperty{std::move(property), i});
}
}
// Sort the entries by IDL name and then get each value and
// convert it either to a DOMString or to a
// (DOMString or sequence<DOMString>), depending on aAllowLists,
// and build up aResult.
properties.Sort(AdditionalProperty::PropertyComparator());
for (AdditionalProperty& p : properties) {
JS::Rooted<JS::Value> value(aCx);
if (!JS_GetPropertyById(aCx, aObject, ids[p.mJsidIndex], &value)) {
return false;
}
PropertyValuesPair* pair = aResult.AppendElement();
pair->mProperty = p.mProperty;
if (!AppendStringOrStringSequenceToArray(aCx, value, aAllowLists,
pair->mValues)) {
return false;
}
}
return true;
}
/**
* Converts aValue to DOMString, if aAllowLists is eDisallow, or
* to (DOMString or sequence<DOMString>) if aAllowLists is aAllow.
* The resulting strings are appended to aValues.
*/
static bool AppendStringOrStringSequenceToArray(JSContext* aCx,
JS::Handle<JS::Value> aValue,
ListAllowance aAllowLists,
nsTArray<nsCString>& aValues) {
if (aAllowLists == ListAllowance::eAllow && aValue.isObject()) {
// The value is an object, and we want to allow lists; convert
// aValue to (DOMString or sequence<DOMString>).
JS::ForOfIterator iter(aCx);
if (!iter.init(aValue, JS::ForOfIterator::AllowNonIterable)) {
return false;
}
if (iter.valueIsIterable()) {
// If the object is iterable, convert it to sequence<DOMString>.
JS::Rooted<JS::Value> element(aCx);
for (;;) {
bool done;
if (!iter.next(&element, &done)) {
return false;
}
if (done) {
break;
}
if (!AppendValueAsString(aCx, aValues, element)) {
return false;
}
}
return true;
}
}
// Either the object is not iterable, or aAllowLists doesn't want
// a list; convert it to DOMString.
if (!AppendValueAsString(aCx, aValues, aValue)) {
return false;
}
return true;
}
/**
* Converts aValue to DOMString and appends it to aValues.
*/
static bool AppendValueAsString(JSContext* aCx, nsTArray<nsCString>& aValues,
JS::Handle<JS::Value> aValue) {
return ConvertJSValueToString(aCx, aValue, dom::eStringify, dom::eStringify,
*aValues.AppendElement());
}
static void ReportInvalidPropertyValueToConsole(
const AnimatedPropertyID& aProperty,
const nsACString& aInvalidPropertyValue, dom::Document* aDoc) {
AutoTArray<nsString, 2> params;
params.AppendElement(NS_ConvertUTF8toUTF16(aInvalidPropertyValue));
aProperty.ToString(*params.AppendElement());
nsContentUtils::ReportToConsole(nsIScriptError::warningFlag, "Animation"_ns,
aDoc, nsContentUtils::eDOM_PROPERTIES,
"InvalidKeyframePropertyValue", params);
}
/**
* Construct a PropertyValuePair parsing the given string into a suitable
* nsCSSValue object.
*
* @param aProperty The CSS property.
* @param aStringValue The property value to parse.
* @param aDocument The document to use when parsing.
* @return The constructed PropertyValuePair, or Nothing() if |aStringValue| is
* an invalid property value.
*/
static Maybe<PropertyValuePair> MakePropertyValuePair(
const AnimatedPropertyID& aProperty, const nsACString& aStringValue,
dom::Document* aDocument) {
MOZ_ASSERT(aDocument);
Maybe<PropertyValuePair> result;
ServoCSSParser::ParsingEnvironment env =
ServoCSSParser::GetParsingEnvironment(aDocument);
RefPtr<StyleLockedDeclarationBlock> servoDeclarationBlock =
ServoCSSParser::ParseProperty(aProperty, aStringValue, env,
StyleParsingMode::DEFAULT);
if (servoDeclarationBlock) {
result.emplace(aProperty, std::move(servoDeclarationBlock));
} else {
ReportInvalidPropertyValueToConsole(aProperty, aStringValue, aDocument);
}
return result;
}
/**
* Checks that the given keyframes are loosely ordered (each keyframe's
* offset that is not null is greater than or equal to the previous
* non-null offset) and that all values are within the range [0.0, 1.0].
*
* @return true if the keyframes' offsets are correctly ordered and
* within range; false otherwise.
*/
static bool HasValidOffsets(const nsTArray<Keyframe>& aKeyframes) {
double offset = 0.0;
for (const Keyframe& keyframe : aKeyframes) {
if (keyframe.mOffset) {
double thisOffset = keyframe.mOffset.value();
if (thisOffset < offset || thisOffset > 1.0f) {
return false;
}
offset = thisOffset;
}
}
return true;
}
#ifdef DEBUG
/**
* Takes a property-value pair for a shorthand property and modifies the
* value to indicate that when we call StyleAnimationValue::ComputeValues on
* that value we should behave as if that function had failed.
*
* @param aPair The PropertyValuePair to modify. |aPair.mProperty| must be
* a shorthand property.
*/
static void MarkAsComputeValuesFailureKey(PropertyValuePair& aPair) {
MOZ_ASSERT(nsCSSProps::IsShorthand(aPair.mProperty.mID),
"Only shorthand property values can be marked as failure values");
aPair.mSimulateComputeValuesFailure = true;
}
#endif
/**
* The variation of the above function. This is for Servo backend.
*/
static nsTArray<ComputedKeyframeValues> GetComputedKeyframeValues(
const nsTArray<Keyframe>& aKeyframes, dom::Element* aElement,
PseudoStyleType aPseudoType, const ComputedStyle* aComputedStyle) {
MOZ_ASSERT(aElement);
nsTArray<ComputedKeyframeValues> result;
nsPresContext* presContext = nsContentUtils::GetContextForContent(aElement);
if (!presContext) {
// This has been reported to happen with some combinations of content
// (particularly involving resize events and layout flushes? See bug 1407898
// and bug 1408420) but no reproducible steps have been found.
// For now we just return an empty array.
return result;
}
result = presContext->StyleSet()->GetComputedKeyframeValuesFor(
aKeyframes, aElement, aPseudoType, aComputedStyle);
return result;
}
static void AppendInitialSegment(AnimationProperty* aAnimationProperty,
const KeyframeValueEntry& aFirstEntry) {
AnimationPropertySegment* segment =
aAnimationProperty->mSegments.AppendElement();
segment->mFromKey = 0.0f;
segment->mToKey = aFirstEntry.mOffset;
segment->mToValue = aFirstEntry.mValue;
segment->mToComposite = aFirstEntry.mComposite;
}
static void AppendFinalSegment(AnimationProperty* aAnimationProperty,
const KeyframeValueEntry& aLastEntry) {
AnimationPropertySegment* segment =
aAnimationProperty->mSegments.AppendElement();
segment->mFromKey = aLastEntry.mOffset;
segment->mFromValue = aLastEntry.mValue;
segment->mFromComposite = aLastEntry.mComposite;
segment->mToKey = 1.0f;
segment->mTimingFunction = aLastEntry.mTimingFunction;
}
// Returns a newly created AnimationProperty if one was created to fill-in the
// missing keyframe, nullptr otherwise (if we decided not to fill the keyframe
// becase we don't support implicit keyframes).
static AnimationProperty* HandleMissingInitialKeyframe(
nsTArray<AnimationProperty>& aResult, const KeyframeValueEntry& aEntry) {
MOZ_ASSERT(aEntry.mOffset != 0.0f,
"The offset of the entry should not be 0.0");
AnimationProperty* result = aResult.AppendElement();
result->mProperty = aEntry.mProperty;
AppendInitialSegment(result, aEntry);
return result;
}
static void HandleMissingFinalKeyframe(
nsTArray<AnimationProperty>& aResult, const KeyframeValueEntry& aEntry,
AnimationProperty* aCurrentAnimationProperty) {
MOZ_ASSERT(aEntry.mOffset != 1.0f,
"The offset of the entry should not be 1.0");
// If |aCurrentAnimationProperty| is nullptr, that means this is the first
// entry for the property, we have to append a new AnimationProperty for this
// property.
if (!aCurrentAnimationProperty) {
aCurrentAnimationProperty = aResult.AppendElement();
aCurrentAnimationProperty->mProperty = aEntry.mProperty;
// If we have only one entry whose offset is neither 1 nor 0 for this
// property, we need to append the initial segment as well.
if (aEntry.mOffset != 0.0f) {
AppendInitialSegment(aCurrentAnimationProperty, aEntry);
}
}
AppendFinalSegment(aCurrentAnimationProperty, aEntry);
}
/**
* Builds an array of AnimationProperty objects to represent the keyframe
* animation segments in aEntries.
*/
static void BuildSegmentsFromValueEntries(
nsTArray<KeyframeValueEntry>& aEntries,
nsTArray<AnimationProperty>& aResult) {
if (aEntries.IsEmpty()) {
return;
}
// Sort the KeyframeValueEntry objects so that all entries for a given
// property are together, and the entries are sorted by offset otherwise.
std::stable_sort(aEntries.begin(), aEntries.end(),
&KeyframeValueEntry::PropertyOffsetComparator::LessThan);
// For a given index i, we want to generate a segment from aEntries[i]
// to aEntries[j], if:
//
// * j > i,
// * aEntries[i + 1]'s offset/property is different from aEntries[i]'s, and
// * aEntries[j - 1]'s offset/property is different from aEntries[j]'s.
//
// That will eliminate runs of same offset/property values where there's no
// point generating zero length segments in the middle of the animation.
//
// Additionally we need to generate a zero length segment at offset 0 and at
// offset 1, if we have multiple values for a given property at that offset,
// since we need to retain the very first and very last value so they can
// be used for reverse and forward filling.
//
// Typically, for each property in |aEntries|, we expect there to be at least
// one KeyframeValueEntry with offset 0.0, and at least one with offset 1.0.
// However, since it is possible that when building |aEntries|, the call to
// StyleAnimationValue::ComputeValues might fail, this can't be guaranteed.
// Furthermore, if additive animation is disabled, the following loop takes
// care to identify properties that lack a value at offset 0.0/1.0 and drops
// those properties from |aResult|.
AnimatedPropertyID lastProperty(eCSSProperty_UNKNOWN);
AnimationProperty* animationProperty = nullptr;
size_t i = 0, n = aEntries.Length();
while (i < n) {
// If we've reached the end of the array of entries, synthesize a final (and
// initial) segment if necessary.
if (i + 1 == n) {
if (aEntries[i].mOffset != 1.0f) {
HandleMissingFinalKeyframe(aResult, aEntries[i], animationProperty);
} else if (aEntries[i].mOffset == 1.0f && !animationProperty) {
// If the last entry with offset 1 and no animation property, that means
// it is the only entry for this property so append a single segment
// from 0 offset to |aEntry[i].offset|.
Unused << HandleMissingInitialKeyframe(aResult, aEntries[i]);
}
animationProperty = nullptr;
break;
}
MOZ_ASSERT(
aEntries[i].mProperty.IsValid() && aEntries[i + 1].mProperty.IsValid(),
"Each entry should specify a valid property");
// No keyframe for this property at offset 0.
if (aEntries[i].mProperty != lastProperty && aEntries[i].mOffset != 0.0f) {
// If we don't support additive animation we can't fill in the missing
// keyframes and we should just skip this property altogether. Since the
// entries are sorted by offset for a given property, and since we don't
// update |lastProperty|, we will keep hitting this condition until we
// change property.
animationProperty = HandleMissingInitialKeyframe(aResult, aEntries[i]);
if (animationProperty) {
lastProperty = aEntries[i].mProperty;
} else {
// Skip this entry if we did not handle the missing entry.
++i;
continue;
}
}
// Skip this entry if the next entry has the same offset except for initial
// and final ones. We will handle missing keyframe in the next loop
// if the property is changed on the next entry.
if (aEntries[i].mProperty == aEntries[i + 1].mProperty &&
aEntries[i].mOffset == aEntries[i + 1].mOffset &&
aEntries[i].mOffset != 1.0f && aEntries[i].mOffset != 0.0f) {
++i;
continue;
}
// No keyframe for this property at offset 1.
if (aEntries[i].mProperty != aEntries[i + 1].mProperty &&
aEntries[i].mOffset != 1.0f) {
HandleMissingFinalKeyframe(aResult, aEntries[i], animationProperty);
// Move on to new property.
animationProperty = nullptr;
++i;
continue;
}
// Starting from i + 1, determine the next [i, j] interval from which to
// generate a segment. Basically, j is i + 1, but there are some special
// cases for offset 0 and 1, so we need to handle them specifically.
// Note: From this moment, we make sure [i + 1] is valid and
// there must be an initial entry (i.e. mOffset = 0.0) and
// a final entry (i.e. mOffset = 1.0). Besides, all the entries
// with the same offsets except for initial/final ones are filtered
// out already.
size_t j = i + 1;
if (aEntries[i].mOffset == 0.0f && aEntries[i + 1].mOffset == 0.0f) {
// We need to generate an initial zero-length segment.
MOZ_ASSERT(aEntries[i].mProperty == aEntries[i + 1].mProperty);
while (j + 1 < n && aEntries[j + 1].mOffset == 0.0f &&
aEntries[j + 1].mProperty == aEntries[j].mProperty) {
++j;
}
} else if (aEntries[i].mOffset == 1.0f) {
if (aEntries[i + 1].mOffset == 1.0f &&
aEntries[i + 1].mProperty == aEntries[i].mProperty) {
// We need to generate a final zero-length segment.
while (j + 1 < n && aEntries[j + 1].mOffset == 1.0f &&
aEntries[j + 1].mProperty == aEntries[j].mProperty) {
++j;
}
} else {
// New property.
MOZ_ASSERT(aEntries[i].mProperty != aEntries[i + 1].mProperty);
animationProperty = nullptr;
++i;
continue;
}
}
// If we've moved on to a new property, create a new AnimationProperty
// to insert segments into.
if (aEntries[i].mProperty != lastProperty) {
MOZ_ASSERT(aEntries[i].mOffset == 0.0f);
MOZ_ASSERT(!animationProperty);
animationProperty = aResult.AppendElement();
animationProperty->mProperty = aEntries[i].mProperty;
lastProperty = aEntries[i].mProperty;
}
MOZ_ASSERT(animationProperty, "animationProperty should be valid pointer.");
// Now generate the segment.
AnimationPropertySegment* segment =
animationProperty->mSegments.AppendElement();
segment->mFromKey = aEntries[i].mOffset;
segment->mToKey = aEntries[j].mOffset;
segment->mFromValue = aEntries[i].mValue;
segment->mToValue = aEntries[j].mValue;
segment->mTimingFunction = aEntries[i].mTimingFunction;
segment->mFromComposite = aEntries[i].mComposite;
segment->mToComposite = aEntries[j].mComposite;
i = j;
}
}
/**
* Converts a JS object representing a property-indexed keyframe into
* an array of Keyframe objects.
*
* @param aCx The JSContext for |aValue|.
* @param aDocument The document to use when parsing CSS properties.
* @param aValue The JS object.
* @param aResult The array into which the resulting AnimationProperty
* objects will be appended.
* @param aRv Out param to store any errors thrown by this function.
*/
static void GetKeyframeListFromPropertyIndexedKeyframe(
JSContext* aCx, dom::Document* aDocument, JS::Handle<JS::Value> aValue,
nsTArray<Keyframe>& aResult, ErrorResult& aRv) {
MOZ_ASSERT(aValue.isObject());
MOZ_ASSERT(aResult.IsEmpty());
MOZ_ASSERT(!aRv.Failed());
// Convert the object to a property-indexed keyframe dictionary to
// get its explicit dictionary members.
dom::binding_detail::FastBasePropertyIndexedKeyframe keyframeDict;
// XXXbz Pass in the method name from callers and set up a BindingCallContext?
if (!keyframeDict.Init(aCx, aValue, "BasePropertyIndexedKeyframe argument")) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
// Get all the property--value-list pairs off the object.
JS::Rooted<JSObject*> object(aCx, &aValue.toObject());
nsTArray<PropertyValuesPair> propertyValuesPairs;
if (!GetPropertyValuesPairs(aCx, object, ListAllowance::eAllow,
propertyValuesPairs)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
// Create a set of keyframes for each property.
nsTHashMap<nsFloatHashKey, Keyframe> processedKeyframes;
for (const PropertyValuesPair& pair : propertyValuesPairs) {
size_t count = pair.mValues.Length();
if (count == 0) {
// No animation values for this property.
continue;
}
size_t n = pair.mValues.Length() - 1;
size_t i = 0;
for (const nsCString& stringValue : pair.mValues) {
// For single-valued lists, the single value should be added to a
// keyframe with offset 1.
double offset = n ? i++ / double(n) : 1;
Keyframe& keyframe = processedKeyframes.LookupOrInsert(offset);
if (keyframe.mPropertyValues.IsEmpty()) {
keyframe.mComputedOffset = offset;
}
Maybe<PropertyValuePair> valuePair =
MakePropertyValuePair(pair.mProperty, stringValue, aDocument);
if (!valuePair) {
continue;
}
keyframe.mPropertyValues.AppendElement(std::move(valuePair.ref()));
}
}
aResult.SetCapacity(processedKeyframes.Count());
std::transform(processedKeyframes.begin(), processedKeyframes.end(),
MakeBackInserter(aResult), [](auto& entry) {
return std::move(*entry.GetModifiableData());
});
aResult.Sort(ComputedOffsetComparator());
// Fill in any specified offsets
//
// This corresponds to step 5, "Otherwise," branch, substeps 5-6 of
const FallibleTArray<Nullable<double>>* offsets = nullptr;
AutoTArray<Nullable<double>, 1> singleOffset;
auto& offset = keyframeDict.mOffset;
if (offset.IsDouble()) {
singleOffset.AppendElement(offset.GetAsDouble());
// dom::Sequence is a fallible but AutoTArray is infallible and we need to
// point to one or the other. Fortunately, fallible and infallible array
// types can be implicitly converted provided they are const.
const FallibleTArray<Nullable<double>>& asFallibleArray = singleOffset;
offsets = &asFallibleArray;
} else if (offset.IsDoubleOrNullSequence()) {
offsets = &offset.GetAsDoubleOrNullSequence();
}
// If offset.IsNull() is true, then we want to leave the mOffset member of
// each keyframe with its initialized value of null. By leaving |offsets|
// as nullptr here, we skip updating mOffset below.
size_t offsetsToFill =
offsets ? std::min(offsets->Length(), aResult.Length()) : 0;
for (size_t i = 0; i < offsetsToFill; i++) {
if (!offsets->ElementAt(i).IsNull()) {
aResult[i].mOffset.emplace(offsets->ElementAt(i).Value());
}
}
// Check that the keyframes are loosely sorted and that any specified offsets
// are between 0.0 and 1.0 inclusive.
//
// This corresponds to steps 6-7 of
//
// In the spec, TypeErrors arising from invalid offsets and easings are thrown
// at the end of the procedure since it assumes we initially store easing
// values as strings and then later parse them.
//
// However, we will parse easing members immediately when we process them
// below. In order to maintain the relative order in which TypeErrors are
// thrown according to the spec, namely exceptions arising from invalid
// offsets are thrown before exceptions arising from invalid easings, we check
// the offsets here.
if (!HasValidOffsets(aResult)) {
aResult.Clear();
aRv.ThrowTypeError<dom::MSG_INVALID_KEYFRAME_OFFSETS>();
return;
}
// Fill in any easings.
//
// This corresponds to step 5, "Otherwise," branch, substeps 7-11 of
FallibleTArray<Maybe<StyleComputedTimingFunction>> easings;
auto parseAndAppendEasing = [&](const nsACString& easingString,
ErrorResult& aRv) {
auto easing = TimingParams::ParseEasing(easingString, aRv);
if (!aRv.Failed() && !easings.AppendElement(std::move(easing), fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
}
};
auto& easing = keyframeDict.mEasing;
if (easing.IsUTF8String()) {
parseAndAppendEasing(easing.GetAsUTF8String(), aRv);
if (aRv.Failed()) {
aResult.Clear();
return;
}
} else {
for (const auto& easingString : easing.GetAsUTF8StringSequence()) {
parseAndAppendEasing(easingString, aRv);
if (aRv.Failed()) {
aResult.Clear();
return;
}
}
}
// If |easings| is empty, then we are supposed to fill it in with the value
// "linear" and then repeat the list as necessary.
//
// However, for Keyframe.mTimingFunction we represent "linear" as a None
// value. Since we have not assigned 'mTimingFunction' for any of the
// keyframes in |aResult| they will already have their initial None value
// (i.e. linear). As a result, if |easings| is empty, we don't need to do
// anything.
if (!easings.IsEmpty()) {
for (size_t i = 0; i < aResult.Length(); i++) {
aResult[i].mTimingFunction = easings[i % easings.Length()];
}
}
// Fill in any composite operations.
//
// This corresponds to step 5, "Otherwise," branch, substep 12 of
if (StaticPrefs::dom_animations_api_compositing_enabled()) {
const FallibleTArray<dom::CompositeOperationOrAuto>* compositeOps = nullptr;
AutoTArray<dom::CompositeOperationOrAuto, 1> singleCompositeOp;
auto& composite = keyframeDict.mComposite;
if (composite.IsCompositeOperationOrAuto()) {
singleCompositeOp.AppendElement(
composite.GetAsCompositeOperationOrAuto());
const FallibleTArray<dom::CompositeOperationOrAuto>& asFallibleArray =
singleCompositeOp;
compositeOps = &asFallibleArray;
} else if (composite.IsCompositeOperationOrAutoSequence()) {
compositeOps = &composite.GetAsCompositeOperationOrAutoSequence();
}
// Fill in and repeat as needed.
if (compositeOps && !compositeOps->IsEmpty()) {
size_t length = compositeOps->Length();
for (size_t i = 0; i < aResult.Length(); i++) {
aResult[i].mComposite = compositeOps->ElementAt(i % length);
}
}
}
}
/**
* Distribute the offsets of all keyframes in between the endpoints of the
* given range.
*
* @param aRange The sequence of keyframes between whose endpoints we should
* distribute offsets.
*/
static void DistributeRange(const Range<Keyframe>& aRange) {
const Range<Keyframe> rangeToAdjust =
Range<Keyframe>(aRange.begin() + 1, aRange.end() - 1);
const size_t n = aRange.length() - 1;
const double startOffset = aRange[0].mComputedOffset;
const double diffOffset = aRange[n].mComputedOffset - startOffset;
for (auto iter = rangeToAdjust.begin(); iter != rangeToAdjust.end(); ++iter) {
size_t index = iter - aRange.begin();
iter->mComputedOffset = startOffset + double(index) / n * diffOffset;
}
}
} // namespace mozilla