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Test Info: Warnings

/* Any copyright is dedicated to the Public Domain.
"use strict";
// Test for Bug 1247243
add_task(async function () {
info("Setting up inspector and animation actors.");
const { animations, walker } = await initAnimationsFrontForUrl(
MAIN_DOMAIN + "animation-data.html"
);
info("Testing animated node actor");
const animatedNodeActor = await walker.querySelector(
walker.rootNode,
".animated"
);
await animations.getAnimationPlayersForNode(animatedNodeActor);
await assertNumberOfAnimationActors(
1,
"AnimationActor have 1 AnimationPlayerActors"
);
info("Testing AnimationPlayerActors release");
const stillNodeActor = await walker.querySelector(walker.rootNode, ".still");
await animations.getAnimationPlayersForNode(stillNodeActor);
await assertNumberOfAnimationActors(
0,
"AnimationActor does not have any AnimationPlayerActors anymore"
);
info("Testing multi animated node actor");
const multiNodeActor = await walker.querySelector(walker.rootNode, ".multi");
await animations.getAnimationPlayersForNode(multiNodeActor);
await assertNumberOfAnimationActors(
2,
"AnimationActor has now 2 AnimationPlayerActors"
);
info("Testing single animated node actor");
await animations.getAnimationPlayersForNode(animatedNodeActor);
await assertNumberOfAnimationActors(
1,
"AnimationActor has only one AnimationPlayerActors"
);
info("Testing AnimationPlayerActors release again");
await animations.getAnimationPlayersForNode(stillNodeActor);
await assertNumberOfAnimationActors(
0,
"AnimationActor does not have any AnimationPlayerActors anymore"
);
async function assertNumberOfAnimationActors(expected, message) {
const actors = await SpecialPowers.spawn(
gBrowser.selectedBrowser,
[[animations.actorID]],
function (actorID) {
const { require } = ChromeUtils.importESModule(
);
const {
DevToolsServer,
// Convert actorID to current compartment string otherwise
// searchAllConnectionsForActor is confused and won't find the actor.
actorID = String(actorID);
const animationActors =
DevToolsServer.searchAllConnectionsForActor(actorID);
if (!animationActors) {
return 0;
}
return animationActors.actors.length;
}
);
is(actors, expected, message);
}
});