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/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

"use strict";

const { Cu } = require("chrome");
const { Actor, ActorClassWithSpec } = require("devtools/shared/protocol");
const {
  flexboxSpec,
  flexItemSpec,
  gridSpec,
  layoutSpec,
} = require("devtools/shared/specs/layout");
const { SHOW_ELEMENT } = require("devtools/shared/dom-node-filter-constants");
const { getStringifiableFragments } =
  require("devtools/server/actors/utils/css-grid-utils");

loader.lazyRequireGetter(this, "CssLogic", "devtools/server/actors/inspector/css-logic", true);
loader.lazyRequireGetter(this, "nodeConstants", "devtools/shared/dom-node-constants");

/**
 * Set of actors the expose the CSS layout information to the devtools protocol clients.
 *
 * The |Layout| actor is the main entry point. It is used to get various CSS
 * layout-related information from the document.
 *
 * The |Flexbox| actor provides the container node information to inspect the flexbox
 * container. It is also used to return an array of |FlexItem| actors which provide the
 * flex item information.
 *
 * The |Grid| actor provides the grid fragment information to inspect the grid container.
 */

const FlexboxActor = ActorClassWithSpec(flexboxSpec, {
  /**
   * @param  {LayoutActor} layoutActor
   *         The LayoutActor instance.
   * @param  {DOMNode} containerEl
   *         The flex container element.
   */
  initialize(layoutActor, containerEl) {
    Actor.prototype.initialize.call(this, layoutActor.conn);

    this.containerEl = containerEl;
    this.walker = layoutActor.walker;
  },

  destroy() {
    Actor.prototype.destroy.call(this);

    this.containerEl = null;
    this.walker = null;
  },

  form(detail) {
    if (detail === "actorid") {
      return this.actorID;
    }

    const styles = CssLogic.getComputedStyle(this.containerEl);

    const form = {
      actor: this.actorID,
      // The computed style properties of the flex container.
      properties: {
        "align-content": styles.alignContent,
        "align-items": styles.alignItems,
        "flex-direction": styles.flexDirection,
        "flex-wrap": styles.flexWrap,
        "justify-content": styles.justifyContent,
      },
    };

    // If the WalkerActor already knows the container element, then also return its
    // ActorID so we avoid the client from doing another round trip to get it in many
    // cases.
    if (this.walker.hasNode(this.containerEl)) {
      form.containerNodeActorID = this.walker.getNode(this.containerEl).actorID;
    }

    return form;
  },

  /**
   * Returns an array of FlexItemActor objects for all the flex item elements contained
   * in the flex container element.
   *
   * @return {Array} An array of FlexItemActor objects.
   */
  getFlexItems() {
    if (isNodeDead(this.containerEl)) {
      return [];
    }

    const flex = this.containerEl.getAsFlexContainer();
    if (!flex) {
      return [];
    }

    const flexItemActors = [];

    for (const line of flex.getLines()) {
      for (const item of line.getItems()) {
        flexItemActors.push(new FlexItemActor(this, item.node, {
          crossMaxSize: item.crossMaxSize,
          crossMinSize: item.crossMinSize,
          mainBaseSize: item.mainBaseSize,
          mainDeltaSize: item.mainDeltaSize,
          mainMaxSize: item.mainMaxSize,
          mainMinSize: item.mainMinSize,
        }));
      }
    }

    return flexItemActors;
  },
});

/**
 * The FlexItemActor provides information about a flex items' data.
 */
const FlexItemActor = ActorClassWithSpec(flexItemSpec, {
  /**
   * @param  {FlexboxActor} flexboxActor
   *         The FlexboxActor instance.
   * @param  {DOMNode} element
   *         The flex item element.
   * @param  {Object} flexItemSizing
   *         The flex item sizing data.
   */
  initialize(flexboxActor, element, flexItemSizing) {
    Actor.prototype.initialize.call(this, flexboxActor.conn);

    this.containerEl = flexboxActor.containerEl;
    this.element = element;
    this.flexItemSizing = flexItemSizing;
    this.walker = flexboxActor.walker;
  },

  destroy() {
    Actor.prototype.destroy.call(this);

    this.containerEl = null;
    this.element = null;
    this.flexItemSizing = null;
    this.walker = null;
  },

  form(detail) {
    if (detail === "actorid") {
      return this.actorID;
    }

    const { flexDirection } = CssLogic.getComputedStyle(this.containerEl);
    const styles = CssLogic.getComputedStyle(this.element);
    const clientRect = this.element.getBoundingClientRect();
    const dimension = flexDirection.startsWith("row") ? "width" : "height";

    const form = {
      actor: this.actorID,
      // The flex item sizing data.
      flexItemSizing: this.flexItemSizing,
      // The computed style properties of the flex item.
      properties: {
        "flex-basis": styles.flexBasis,
        "flex-grow": styles.flexGrow,
        "flex-shrink": styles.flexShrink,
        // min-width/height computed style.
        [`min-${dimension}`]: styles[`min-${dimension}`],
        // max-width/height computed style.
        [`max-${dimension}`]: styles[`max-${dimension}`],
        // Computed width/height of the flex item element.
        [dimension]: parseFloat(clientRect[dimension.toLowerCase()].toPrecision(6)),
      },
    };

    // If the WalkerActor already knows the flex item element, then also return its
    // ActorID so we avoid the client from doing another round trip to get it in many
    // cases.
    if (this.walker.hasNode(this.element)) {
      form.nodeActorID = this.walker.getNode(this.element).actorID;
    }

    return form;
  },
});

/**
 * The GridActor provides information about a given grid's fragment data.
 */
const GridActor = ActorClassWithSpec(gridSpec, {
  /**
   * @param  {LayoutActor} layoutActor
   *         The LayoutActor instance.
   * @param  {DOMNode} containerEl
   *         The grid container element.
   */
  initialize(layoutActor, containerEl) {
    Actor.prototype.initialize.call(this, layoutActor.conn);

    this.containerEl = containerEl;
    this.walker = layoutActor.walker;
  },

  destroy() {
    Actor.prototype.destroy.call(this);

    this.containerEl = null;
    this.gridFragments = null;
    this.walker = null;
  },

  form(detail) {
    if (detail === "actorid") {
      return this.actorID;
    }

    // Seralize the grid fragment data into JSON so protocol.js knows how to write
    // and read the data.
    const gridFragments = this.containerEl.getGridFragments();
    this.gridFragments = getStringifiableFragments(gridFragments);

    // Record writing mode and text direction for use by the grid outline.
    const { direction, writingMode } = CssLogic.getComputedStyle(this.containerEl);

    const form = {
      actor: this.actorID,
      direction,
      gridFragments: this.gridFragments,
      writingMode,
    };

    // If the WalkerActor already knows the container element, then also return its
    // ActorID so we avoid the client from doing another round trip to get it in many
    // cases.
    if (this.walker.hasNode(this.containerEl)) {
      form.containerNodeActorID = this.walker.getNode(this.containerEl).actorID;
    }

    return form;
  },
});

/**
 * The CSS layout actor provides layout information for the given document.
 */
const LayoutActor = ActorClassWithSpec(layoutSpec, {
  initialize(conn, targetActor, walker) {
    Actor.prototype.initialize.call(this, conn);

    this.targetActor = targetActor;
    this.walker = walker;
  },

  destroy() {
    Actor.prototype.destroy.call(this);

    this.targetActor = null;
    this.walker = null;
  },

  /**
   * Helper function for getCurrentGrid and getCurrentFlexbox. Returns the grid or
   * flex container (whichever is requested) found by iterating on the given selected
   * node. The current node can be a grid/flex container or grid/flex item. If it is a
   * grid/flex item, returns the parent grid/flex container. Otherwise, returns null
   * if the current or parent node is not a grid/flex container.
   *
   * @param  {Node|NodeActor} node
   *         The node to start iterating at.
   * @param {String} type
   *         Can be "grid" or "flex", the display type we are searching for.
   * @return {GridActor|FlexboxActor|null} The GridActor or FlexboxActor of the
   * grid/flex container of the give node. Otherwise, returns null.
   */
  getCurrentDisplay(node, type) {
    if (isNodeDead(node)) {
      return null;
    }

    // Given node can either be a Node or a NodeActor.
    if (node.rawNode) {
      node = node.rawNode;
    }

    const treeWalker = this.walker.getDocumentWalker(node, SHOW_ELEMENT);
    let currentNode = treeWalker.currentNode;
    let displayType = this.walker.getNode(currentNode).displayType;

    if (!displayType) {
      return null;
    }

    if (type == "flex" &&
        (displayType == "inline-flex" || displayType == "flex")) {
      return new FlexboxActor(this, currentNode);
    } else if (type == "grid" &&
               (displayType == "inline-grid" || displayType == "grid")) {
      return new GridActor(this, currentNode);
    }

    // Otherwise, check if this is a flex item or the parent node is a flex container.
    while ((currentNode = treeWalker.parentNode())) {
      if (!currentNode) {
        break;
      }

      displayType = this.walker.getNode(currentNode).displayType;

      if (type == "flex" &&
          (displayType == "inline-flex" || displayType == "flex")) {
        return new FlexboxActor(this, currentNode);
      } else if (type == "grid" &&
                 (displayType == "inline-grid" || displayType == "grid")) {
        return new GridActor(this, currentNode);
      } else if (displayType == "contents") {
        // Continue walking up the tree since the parent node is a content element.
        continue;
      }

      break;
    }

    return null;
  },

  /**
   * Returns the grid container found by iterating on the given selected node. The current
   * node can be a grid container or grid item. If it is a grid item, returns the parent
   * grid container. Otherwise, return null if the current or parent node is not a grid
   * container.
   *
   * @param  {Node|NodeActor} node
   *         The node to start iterating at.
   * @return {GridActor|null} The GridActor of the grid container of the give node.
   * Otherwise, returns null.
   */
  getCurrentGrid(node) {
    return this.getCurrentDisplay(node, "grid");
  },

  /**
   * Returns the flex container found by iterating on the given selected node. The current
   * node can be a flex container or flex item. If it is a flex item, returns the parent
   * flex container. Otherwise, return null if the current or parent node is not a flex
   * container.
   *
   * @param  {Node|NodeActor} node
   *         The node to start iterating at.
   * @return {FlexboxActor|null} The FlexboxActor of the flex container of the give node.
   * Otherwise, returns null.
   */
  getCurrentFlexbox(node) {
    return this.getCurrentDisplay(node, "flex");
  },

  /**
   * Returns an array of GridActor objects for all the grid elements contained in the
   * given root node.
   *
   * @param  {Node|NodeActor} node
   *         The root node for grid elements
   * @return {Array} An array of GridActor objects.
   */
  getGrids(node) {
    if (isNodeDead(node)) {
      return [];
    }

    // Root node can either be a Node or a NodeActor.
    if (node.rawNode) {
      node = node.rawNode;
    }

    // Root node can be a #document object, which does not support getElementsWithGrid.
    if (node.nodeType === nodeConstants.DOCUMENT_NODE) {
      node = node.documentElement;
    }

    const gridElements = node.getElementsWithGrid();
    let gridActors = gridElements.map(n => new GridActor(this, n));

    const frames = node.querySelectorAll("iframe, frame");
    for (const frame of frames) {
      gridActors = gridActors.concat(this.getGrids(frame.contentDocument));
    }

    return gridActors;
  },
});

function isNodeDead(node) {
  return !node || (node.rawNode && Cu.isDeadWrapper(node.rawNode));
}

exports.FlexboxActor = FlexboxActor;
exports.FlexItemActor = FlexItemActor;
exports.GridActor = GridActor;
exports.LayoutActor = LayoutActor;