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/** @license React v16.8.6
* react-dom-test-utils.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require("resource://devtools/client/shared/vendor/react.js"), require("resource://devtools/client/shared/vendor/react-dom.js")) :
typeof define === 'function' && define.amd ? define(['devtools/client/shared/vendor/react', 'devtools/client/shared/vendor/react-dom'], factory) :
(global.ReactTestUtils = factory(global.React,global.ReactDOM));
}(this, (function (React,ReactDOM) { 'use strict';
var ReactInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
var _assign = ReactInternals.assign;
/**
* Use invariant() to assert state which your program assumes to be true.
*
* Provide sprintf-style format (only %s is supported) and arguments
* to provide information about what broke and what you were
* expecting.
*
* The invariant message will be stripped in production, but the invariant
* will remain to ensure logic does not differ in production.
*/
function invariant(condition, format, a, b, c, d, e, f) {
if (!condition) {
var error = void 0;
if (format === undefined) {
error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');
} else {
var args = [a, b, c, d, e, f];
var argIndex = 0;
error = new Error(format.replace(/%s/g, function () {
return args[argIndex++];
}));
error.name = 'Invariant Violation';
}
error.framesToPop = 1; // we don't care about invariant's own frame
throw error;
}
}
// Relying on the `invariant()` implementation lets us
// preserve the format and params in the www builds.
/**
* WARNING: DO NOT manually require this module.
* This is a replacement for `invariant(...)` used by the error code system
* and will _only_ be required by the corresponding babel pass.
* It always throws.
*/
function reactProdInvariant(code) {
var argCount = arguments.length - 1;
for (var argIdx = 0; argIdx < argCount; argIdx++) {
url += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]);
}
// Rename it so that our build transform doesn't attempt
// to replace this invariant() call with reactProdInvariant().
var i = invariant;
i(false,
// The error code is intentionally part of the message (and
// not the format argument) so that we could deduplicate
// different errors in logs based on the code.
'Minified React error #' + code + '; visit %s ' + 'for the full message or use the non-minified dev environment ' + 'for full errors and additional helpful warnings. ', url);
}
/**
* Similar to invariant but only logs a warning if the condition is not met.
* This can be used to log issues in development environments in critical
* paths. Removing the logging code for production environments will keep the
* same logic and follow the same code paths.
*/
/**
* `ReactInstanceMap` maintains a mapping from a public facing stateful
* instance (key) and the internal representation (value). This allows public
* methods to accept the user facing instance as an argument and map them back
* to internal methods.
*
* Note that this module is currently shared and assumed to be stateless.
* If this becomes an actual Map, that will break.
*/
/**
* This API should be called `delete` but we'd have to make sure to always
* transform these to strings for IE support. When this transform is fully
* supported we can rename it.
*/
function get(key) {
return key._reactInternalFiber;
}
var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
// Prevent newer renderers from RTE when used with older react package versions.
// Current owner and dispatcher used to share the same ref,
// but PR #14548 split them out to better support the react-debug-tools package.
if (!ReactSharedInternals.hasOwnProperty('ReactCurrentDispatcher')) {
ReactSharedInternals.ReactCurrentDispatcher = {
current: null
};
}
// The Symbol used to tag the ReactElement-like types. If there is no native Symbol
// nor polyfill, then a plain number is used for performance.
var FunctionComponent = 0;
var ClassComponent = 1;
// Before we know whether it is function or class
var HostRoot = 3; // Root of a host tree. Could be nested inside another node.
// A subtree. Could be an entry point to a different renderer.
var HostComponent = 5;
var HostText = 6;
// Don't change these two values. They're used by React Dev Tools.
var NoEffect = /* */0;
// You can change the rest (and add more).
var Placement = /* */2;
// Passive & Update & Callback & Ref & Snapshot
// Union of all host effects
var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;
var MOUNTING = 1;
var MOUNTED = 2;
var UNMOUNTED = 3;
function isFiberMountedImpl(fiber) {
var node = fiber;
if (!fiber.alternate) {
// If there is no alternate, this might be a new tree that isn't inserted
// yet. If it is, then it will have a pending insertion effect on it.
if ((node.effectTag & Placement) !== NoEffect) {
return MOUNTING;
}
while (node.return) {
node = node.return;
if ((node.effectTag & Placement) !== NoEffect) {
return MOUNTING;
}
}
} else {
while (node.return) {
node = node.return;
}
}
if (node.tag === HostRoot) {
// TODO: Check if this was a nested HostRoot when used with
// renderContainerIntoSubtree.
return MOUNTED;
}
// If we didn't hit the root, that means that we're in an disconnected tree
// that has been unmounted.
return UNMOUNTED;
}
function assertIsMounted(fiber) {
!(isFiberMountedImpl(fiber) === MOUNTED) ? reactProdInvariant('188') : void 0;
}
function findCurrentFiberUsingSlowPath(fiber) {
var alternate = fiber.alternate;
if (!alternate) {
// If there is no alternate, then we only need to check if it is mounted.
var state = isFiberMountedImpl(fiber);
!(state !== UNMOUNTED) ? reactProdInvariant('188') : void 0;
if (state === MOUNTING) {
return null;
}
return fiber;
}
// If we have two possible branches, we'll walk backwards up to the root
// to see what path the root points to. On the way we may hit one of the
// special cases and we'll deal with them.
var a = fiber;
var b = alternate;
while (true) {
var parentA = a.return;
var parentB = parentA ? parentA.alternate : null;
if (!parentA || !parentB) {
// We're at the root.
break;
}
// If both copies of the parent fiber point to the same child, we can
// assume that the child is current. This happens when we bailout on low
// priority: the bailed out fiber's child reuses the current child.
if (parentA.child === parentB.child) {
var child = parentA.child;
while (child) {
if (child === a) {
// We've determined that A is the current branch.
assertIsMounted(parentA);
return fiber;
}
if (child === b) {
// We've determined that B is the current branch.
assertIsMounted(parentA);
return alternate;
}
child = child.sibling;
}
// We should never have an alternate for any mounting node. So the only
// way this could possibly happen is if this was unmounted, if at all.
reactProdInvariant('188');
}
if (a.return !== b.return) {
// The return pointer of A and the return pointer of B point to different
// fibers. We assume that return pointers never criss-cross, so A must
// belong to the child set of A.return, and B must belong to the child
// set of B.return.
a = parentA;
b = parentB;
} else {
// The return pointers point to the same fiber. We'll have to use the
// default, slow path: scan the child sets of each parent alternate to see
// which child belongs to which set.
//
// Search parent A's child set
var didFindChild = false;
var _child = parentA.child;
while (_child) {
if (_child === a) {
didFindChild = true;
a = parentA;
b = parentB;
break;
}
if (_child === b) {
didFindChild = true;
b = parentA;
a = parentB;
break;
}
_child = _child.sibling;
}
if (!didFindChild) {
// Search parent B's child set
_child = parentB.child;
while (_child) {
if (_child === a) {
didFindChild = true;
a = parentB;
b = parentA;
break;
}
if (_child === b) {
didFindChild = true;
b = parentB;
a = parentA;
break;
}
_child = _child.sibling;
}
!didFindChild ? reactProdInvariant('189') : void 0;
}
}
!(a.alternate === b) ? reactProdInvariant('190') : void 0;
}
// If the root is not a host container, we're in a disconnected tree. I.e.
// unmounted.
!(a.tag === HostRoot) ? reactProdInvariant('188') : void 0;
if (a.stateNode.current === a) {
// We've determined that A is the current branch.
return fiber;
}
// Otherwise B has to be current branch.
return alternate;
}
/* eslint valid-typeof: 0 */
var EVENT_POOL_SIZE = 10;
/**
* @interface Event
*/
var EventInterface = {
type: null,
target: null,
// currentTarget is set when dispatching; no use in copying it here
currentTarget: function () {
return null;
},
eventPhase: null,
bubbles: null,
cancelable: null,
timeStamp: function (event) {
return event.timeStamp || Date.now();
},
defaultPrevented: null,
isTrusted: null
};
function functionThatReturnsTrue() {
return true;
}
function functionThatReturnsFalse() {
return false;
}
/**
* Synthetic events are dispatched by event plugins, typically in response to a
* top-level event delegation handler.
*
* These systems should generally use pooling to reduce the frequency of garbage
* collection. The system should check `isPersistent` to determine whether the
* event should be released into the pool after being dispatched. Users that
* need a persisted event should invoke `persist`.
*
* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
* normalizing browser quirks. Subclasses do not necessarily have to implement a
* DOM interface; custom application-specific events can also subclass this.
*
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {*} targetInst Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @param {DOMEventTarget} nativeEventTarget Target node.
*/
function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {
this.dispatchConfig = dispatchConfig;
this._targetInst = targetInst;
this.nativeEvent = nativeEvent;
var Interface = this.constructor.Interface;
for (var propName in Interface) {
if (!Interface.hasOwnProperty(propName)) {
continue;
}
var normalize = Interface[propName];
if (normalize) {
this[propName] = normalize(nativeEvent);
} else {
if (propName === 'target') {
this.target = nativeEventTarget;
} else {
this[propName] = nativeEvent[propName];
}
}
}
var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = functionThatReturnsTrue;
} else {
this.isDefaultPrevented = functionThatReturnsFalse;
}
this.isPropagationStopped = functionThatReturnsFalse;
return this;
}
_assign(SyntheticEvent.prototype, {
preventDefault: function () {
this.defaultPrevented = true;
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.preventDefault) {
event.preventDefault();
} else if (typeof event.returnValue !== 'unknown') {
event.returnValue = false;
}
this.isDefaultPrevented = functionThatReturnsTrue;
},
stopPropagation: function () {
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.stopPropagation) {
event.stopPropagation();
} else if (typeof event.cancelBubble !== 'unknown') {
// The ChangeEventPlugin registers a "propertychange" event for
// IE. This event does not support bubbling or cancelling, and
// any references to cancelBubble throw "Member not found". A
// typeof check of "unknown" circumvents this issue (and is also
// IE specific).
event.cancelBubble = true;
}
this.isPropagationStopped = functionThatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function () {
this.isPersistent = functionThatReturnsTrue;
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: functionThatReturnsFalse,
/**
* `PooledClass` looks for `destructor` on each instance it releases.
*/
destructor: function () {
var Interface = this.constructor.Interface;
for (var propName in Interface) {
{
this[propName] = null;
}
}
this.dispatchConfig = null;
this._targetInst = null;
this.nativeEvent = null;
this.isDefaultPrevented = functionThatReturnsFalse;
this.isPropagationStopped = functionThatReturnsFalse;
this._dispatchListeners = null;
this._dispatchInstances = null;
}
});
SyntheticEvent.Interface = EventInterface;
/**
* Helper to reduce boilerplate when creating subclasses.
*/
SyntheticEvent.extend = function (Interface) {
var Super = this;
var E = function () {};
E.prototype = Super.prototype;
var prototype = new E();
function Class() {
return Super.apply(this, arguments);
}
_assign(prototype, Class.prototype);
Class.prototype = prototype;
Class.prototype.constructor = Class;
Class.Interface = _assign({}, Super.Interface, Interface);
Class.extend = Super.extend;
addEventPoolingTo(Class);
return Class;
};
addEventPoolingTo(SyntheticEvent);
function getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {
var EventConstructor = this;
if (EventConstructor.eventPool.length) {
var instance = EventConstructor.eventPool.pop();
EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst);
return instance;
}
return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst);
}
function releasePooledEvent(event) {
var EventConstructor = this;
!(event instanceof EventConstructor) ? reactProdInvariant('279') : void 0;
event.destructor();
if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
EventConstructor.eventPool.push(event);
}
}
function addEventPoolingTo(EventConstructor) {
EventConstructor.eventPool = [];
EventConstructor.getPooled = getPooledEvent;
EventConstructor.release = releasePooledEvent;
}
/**
* Forked from fbjs/warning:
*
* Only change is we use console.warn instead of console.error,
* and do nothing when 'console' is not supported.
* This really simplifies the code.
* ---
* Similar to invariant but only logs a warning if the condition is not met.
* This can be used to log issues in development environments in critical
* paths. Removing the logging code for production environments will keep the
* same logic and follow the same code paths.
*/
/**
* HTML nodeType values that represent the type of the node
*/
var ELEMENT_NODE = 1;
// Do not uses the below two methods directly!
// Instead use constants exported from DOMTopLevelEventTypes in ReactDOM.
// (It is the only module that is allowed to access these methods.)
function unsafeCastStringToDOMTopLevelType(topLevelType) {
return topLevelType;
}
var canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);
/**
* Generate a mapping of standard vendor prefixes using the defined style property and event name.
*
* @param {string} styleProp
* @param {string} eventName
* @returns {object}
*/
function makePrefixMap(styleProp, eventName) {
var prefixes = {};
prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();
prefixes['Webkit' + styleProp] = 'webkit' + eventName;
prefixes['Moz' + styleProp] = 'moz' + eventName;
return prefixes;
}
/**
* A list of event names to a configurable list of vendor prefixes.
*/
var vendorPrefixes = {
animationend: makePrefixMap('Animation', 'AnimationEnd'),
animationiteration: makePrefixMap('Animation', 'AnimationIteration'),
animationstart: makePrefixMap('Animation', 'AnimationStart'),
transitionend: makePrefixMap('Transition', 'TransitionEnd')
};
/**
* Event names that have already been detected and prefixed (if applicable).
*/
var prefixedEventNames = {};
/**
* Element to check for prefixes on.
*/
var style = {};
/**
* Bootstrap if a DOM exists.
*/
if (canUseDOM) {
style = document.createElementNS('http://www.w3.org/1999/xhtml', 'div').style;
// On some platforms, in particular some releases of Android 4.x,
// the un-prefixed "animation" and "transition" properties are defined on the
// style object but the events that fire will still be prefixed, so we need
// to check if the un-prefixed events are usable, and if not remove them from the map.
if (!('AnimationEvent' in window)) {
delete vendorPrefixes.animationend.animation;
delete vendorPrefixes.animationiteration.animation;
delete vendorPrefixes.animationstart.animation;
}
// Same as above
if (!('TransitionEvent' in window)) {
delete vendorPrefixes.transitionend.transition;
}
}
/**
* Attempts to determine the correct vendor prefixed event name.
*
* @param {string} eventName
* @returns {string}
*/
function getVendorPrefixedEventName(eventName) {
if (prefixedEventNames[eventName]) {
return prefixedEventNames[eventName];
} else if (!vendorPrefixes[eventName]) {
return eventName;
}
var prefixMap = vendorPrefixes[eventName];
for (var styleProp in prefixMap) {
if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {
return prefixedEventNames[eventName] = prefixMap[styleProp];
}
}
return eventName;
}
/**
* To identify top level events in ReactDOM, we use constants defined by this
* module. This is the only module that uses the unsafe* methods to express
* that the constants actually correspond to the browser event names. This lets
* us save some bundle size by avoiding a top level type -> event name map.
* The rest of ReactDOM code should import top level types from this file.
*/
var TOP_ABORT = unsafeCastStringToDOMTopLevelType('abort');
var TOP_ANIMATION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationend'));
var TOP_ANIMATION_ITERATION = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationiteration'));
var TOP_ANIMATION_START = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationstart'));
var TOP_BLUR = unsafeCastStringToDOMTopLevelType('blur');
var TOP_CAN_PLAY = unsafeCastStringToDOMTopLevelType('canplay');
var TOP_CAN_PLAY_THROUGH = unsafeCastStringToDOMTopLevelType('canplaythrough');
var TOP_CANCEL = unsafeCastStringToDOMTopLevelType('cancel');
var TOP_CHANGE = unsafeCastStringToDOMTopLevelType('change');
var TOP_CLICK = unsafeCastStringToDOMTopLevelType('click');
var TOP_CLOSE = unsafeCastStringToDOMTopLevelType('close');
var TOP_COMPOSITION_END = unsafeCastStringToDOMTopLevelType('compositionend');
var TOP_COMPOSITION_START = unsafeCastStringToDOMTopLevelType('compositionstart');
var TOP_COMPOSITION_UPDATE = unsafeCastStringToDOMTopLevelType('compositionupdate');
var TOP_CONTEXT_MENU = unsafeCastStringToDOMTopLevelType('contextmenu');
var TOP_COPY = unsafeCastStringToDOMTopLevelType('copy');
var TOP_CUT = unsafeCastStringToDOMTopLevelType('cut');
var TOP_DOUBLE_CLICK = unsafeCastStringToDOMTopLevelType('dblclick');
var TOP_DRAG = unsafeCastStringToDOMTopLevelType('drag');
var TOP_DRAG_END = unsafeCastStringToDOMTopLevelType('dragend');
var TOP_DRAG_ENTER = unsafeCastStringToDOMTopLevelType('dragenter');
var TOP_DRAG_EXIT = unsafeCastStringToDOMTopLevelType('dragexit');
var TOP_DRAG_LEAVE = unsafeCastStringToDOMTopLevelType('dragleave');
var TOP_DRAG_OVER = unsafeCastStringToDOMTopLevelType('dragover');
var TOP_DRAG_START = unsafeCastStringToDOMTopLevelType('dragstart');
var TOP_DROP = unsafeCastStringToDOMTopLevelType('drop');
var TOP_DURATION_CHANGE = unsafeCastStringToDOMTopLevelType('durationchange');
var TOP_EMPTIED = unsafeCastStringToDOMTopLevelType('emptied');
var TOP_ENCRYPTED = unsafeCastStringToDOMTopLevelType('encrypted');
var TOP_ENDED = unsafeCastStringToDOMTopLevelType('ended');
var TOP_ERROR = unsafeCastStringToDOMTopLevelType('error');
var TOP_FOCUS = unsafeCastStringToDOMTopLevelType('focus');
var TOP_INPUT = unsafeCastStringToDOMTopLevelType('input');
var TOP_KEY_DOWN = unsafeCastStringToDOMTopLevelType('keydown');
var TOP_KEY_PRESS = unsafeCastStringToDOMTopLevelType('keypress');
var TOP_KEY_UP = unsafeCastStringToDOMTopLevelType('keyup');
var TOP_LOAD = unsafeCastStringToDOMTopLevelType('load');
var TOP_LOAD_START = unsafeCastStringToDOMTopLevelType('loadstart');
var TOP_LOADED_DATA = unsafeCastStringToDOMTopLevelType('loadeddata');
var TOP_LOADED_METADATA = unsafeCastStringToDOMTopLevelType('loadedmetadata');
var TOP_MOUSE_DOWN = unsafeCastStringToDOMTopLevelType('mousedown');
var TOP_MOUSE_MOVE = unsafeCastStringToDOMTopLevelType('mousemove');
var TOP_MOUSE_OUT = unsafeCastStringToDOMTopLevelType('mouseout');
var TOP_MOUSE_OVER = unsafeCastStringToDOMTopLevelType('mouseover');
var TOP_MOUSE_UP = unsafeCastStringToDOMTopLevelType('mouseup');
var TOP_PASTE = unsafeCastStringToDOMTopLevelType('paste');
var TOP_PAUSE = unsafeCastStringToDOMTopLevelType('pause');
var TOP_PLAY = unsafeCastStringToDOMTopLevelType('play');
var TOP_PLAYING = unsafeCastStringToDOMTopLevelType('playing');
var TOP_PROGRESS = unsafeCastStringToDOMTopLevelType('progress');
var TOP_RATE_CHANGE = unsafeCastStringToDOMTopLevelType('ratechange');
var TOP_SCROLL = unsafeCastStringToDOMTopLevelType('scroll');
var TOP_SEEKED = unsafeCastStringToDOMTopLevelType('seeked');
var TOP_SEEKING = unsafeCastStringToDOMTopLevelType('seeking');
var TOP_SELECTION_CHANGE = unsafeCastStringToDOMTopLevelType('selectionchange');
var TOP_STALLED = unsafeCastStringToDOMTopLevelType('stalled');
var TOP_SUSPEND = unsafeCastStringToDOMTopLevelType('suspend');
var TOP_TEXT_INPUT = unsafeCastStringToDOMTopLevelType('textInput');
var TOP_TIME_UPDATE = unsafeCastStringToDOMTopLevelType('timeupdate');
var TOP_TOGGLE = unsafeCastStringToDOMTopLevelType('toggle');
var TOP_TOUCH_CANCEL = unsafeCastStringToDOMTopLevelType('touchcancel');
var TOP_TOUCH_END = unsafeCastStringToDOMTopLevelType('touchend');
var TOP_TOUCH_MOVE = unsafeCastStringToDOMTopLevelType('touchmove');
var TOP_TOUCH_START = unsafeCastStringToDOMTopLevelType('touchstart');
var TOP_TRANSITION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('transitionend'));
var TOP_VOLUME_CHANGE = unsafeCastStringToDOMTopLevelType('volumechange');
var TOP_WAITING = unsafeCastStringToDOMTopLevelType('waiting');
var TOP_WHEEL = unsafeCastStringToDOMTopLevelType('wheel');
// List of events that need to be individually attached to media elements.
// Note that events in this list will *not* be listened to at the top level
// unless they're explicitly whitelisted in `ReactBrowserEventEmitter.listenTo`.
// for .act's return value
var findDOMNode = ReactDOM.findDOMNode;
// Keep in sync with ReactDOMUnstableNativeDependencies.js
// and ReactDOM.js:
var _ReactDOM$__SECRET_IN = ReactDOM.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Events;
var getInstanceFromNode = _ReactDOM$__SECRET_IN[0];
var getNodeFromInstance = _ReactDOM$__SECRET_IN[1];
var getFiberCurrentPropsFromNode = _ReactDOM$__SECRET_IN[2];
var injectEventPluginsByName = _ReactDOM$__SECRET_IN[3];
var eventNameDispatchConfigs = _ReactDOM$__SECRET_IN[4];
var accumulateTwoPhaseDispatches = _ReactDOM$__SECRET_IN[5];
var accumulateDirectDispatches = _ReactDOM$__SECRET_IN[6];
var enqueueStateRestore = _ReactDOM$__SECRET_IN[7];
var restoreStateIfNeeded = _ReactDOM$__SECRET_IN[8];
var dispatchEvent = _ReactDOM$__SECRET_IN[9];
var runEventsInBatch = _ReactDOM$__SECRET_IN[10];
function Event(suffix) {}
/**
* @class ReactTestUtils
*/
/**
* Simulates a top level event being dispatched from a raw event that occurred
* on an `Element` node.
* @param {number} topLevelType A number from `TopLevelEventTypes`
* @param {!Element} node The dom to simulate an event occurring on.
* @param {?Event} fakeNativeEvent Fake native event to use in SyntheticEvent.
*/
function simulateNativeEventOnNode(topLevelType, node, fakeNativeEvent) {
fakeNativeEvent.target = node;
dispatchEvent(topLevelType, fakeNativeEvent);
}
/**
* Simulates a top level event being dispatched from a raw event that occurred
* on the `ReactDOMComponent` `comp`.
* @param {Object} topLevelType A type from `BrowserEventConstants.topLevelTypes`.
* @param {!ReactDOMComponent} comp
* @param {?Event} fakeNativeEvent Fake native event to use in SyntheticEvent.
*/
function simulateNativeEventOnDOMComponent(topLevelType, comp, fakeNativeEvent) {
simulateNativeEventOnNode(topLevelType, findDOMNode(comp), fakeNativeEvent);
}
function findAllInRenderedFiberTreeInternal(fiber, test) {
if (!fiber) {
return [];
}
var currentParent = findCurrentFiberUsingSlowPath(fiber);
if (!currentParent) {
return [];
}
var node = currentParent;
var ret = [];
while (true) {
if (node.tag === HostComponent || node.tag === HostText || node.tag === ClassComponent || node.tag === FunctionComponent) {
var publicInst = node.stateNode;
if (test(publicInst)) {
ret.push(publicInst);
}
}
if (node.child) {
node.child.return = node;
node = node.child;
continue;
}
if (node === currentParent) {
return ret;
}
while (!node.sibling) {
if (!node.return || node.return === currentParent) {
return ret;
}
node = node.return;
}
node.sibling.return = node.return;
node = node.sibling;
}
}
function validateClassInstance(inst, methodName) {
if (!inst) {
// This is probably too relaxed but it's existing behavior.
return;
}
if (get(inst)) {
// This is a public instance indeed.
return;
}
var received = void 0;
var stringified = '' + inst;
if (Array.isArray(inst)) {
received = 'an array';
} else if (inst && inst.nodeType === ELEMENT_NODE && inst.tagName) {
received = 'a DOM node';
} else if (stringified === '[object Object]') {
received = 'object with keys {' + Object.keys(inst).join(', ') + '}';
} else {
received = stringified;
}
reactProdInvariant('286', methodName, received);
}
// a stub element, lazily initialized, used by act() when flushing effects
var actContainerElement = null;
/**
* Utilities for making it easy to test React components.
*
*
* Todo: Support the entire DOM.scry query syntax. For now, these simple
* utilities will suffice for testing purposes.
* @lends ReactTestUtils
*/
var ReactTestUtils = {
renderIntoDocument: function (element) {
var div = document.createElementNS('http://www.w3.org/1999/xhtml', 'div');
// None of our tests actually require attaching the container to the
// DOM, and doing so creates a mess that we rely on test isolation to
// clean up, so we're going to stop honoring the name of this method
// (and probably rename it eventually) if no problems arise.
// document.documentElement.appendChild(div);
return ReactDOM.render(element, div);
},
isElement: function (element) {
return React.isValidElement(element);
},
isElementOfType: function (inst, convenienceConstructor) {
return React.isValidElement(inst) && inst.type === convenienceConstructor;
},
isDOMComponent: function (inst) {
return !!(inst && inst.nodeType === ELEMENT_NODE && inst.tagName);
},
isDOMComponentElement: function (inst) {
return !!(inst && React.isValidElement(inst) && !!inst.tagName);
},
isCompositeComponent: function (inst) {
if (ReactTestUtils.isDOMComponent(inst)) {
// Accessing inst.setState warns; just return false as that'll be what
// this returns when we have DOM nodes as refs directly
return false;
}
return inst != null && typeof inst.render === 'function' && typeof inst.setState === 'function';
},
isCompositeComponentWithType: function (inst, type) {
if (!ReactTestUtils.isCompositeComponent(inst)) {
return false;
}
var internalInstance = get(inst);
var constructor = internalInstance.type;
return constructor === type;
},
findAllInRenderedTree: function (inst, test) {
validateClassInstance(inst, 'findAllInRenderedTree');
if (!inst) {
return [];
}
var internalInstance = get(inst);
return findAllInRenderedFiberTreeInternal(internalInstance, test);
},
/**
* Finds all instance of components in the rendered tree that are DOM
* components with the class name matching `className`.
* @return {array} an array of all the matches.
*/
scryRenderedDOMComponentsWithClass: function (root, classNames) {
validateClassInstance(root, 'scryRenderedDOMComponentsWithClass');
return ReactTestUtils.findAllInRenderedTree(root, function (inst) {
if (ReactTestUtils.isDOMComponent(inst)) {
var className = inst.className;
if (typeof className !== 'string') {
// SVG, probably.
className = inst.getAttribute('class') || '';
}
var classList = className.split(/\s+/);
if (!Array.isArray(classNames)) {
!(classNames !== undefined) ? reactProdInvariant('11') : void 0;
classNames = classNames.split(/\s+/);
}
return classNames.every(function (name) {
return classList.indexOf(name) !== -1;
});
}
return false;
});
},
/**
* Like scryRenderedDOMComponentsWithClass but expects there to be one result,
* and returns that one result, or throws exception if there is any other
* number of matches besides one.
* @return {!ReactDOMComponent} The one match.
*/
findRenderedDOMComponentWithClass: function (root, className) {
validateClassInstance(root, 'findRenderedDOMComponentWithClass');
var all = ReactTestUtils.scryRenderedDOMComponentsWithClass(root, className);
if (all.length !== 1) {
throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for class:' + className);
}
return all[0];
},
/**
* Finds all instance of components in the rendered tree that are DOM
* components with the tag name matching `tagName`.
* @return {array} an array of all the matches.
*/
scryRenderedDOMComponentsWithTag: function (root, tagName) {
validateClassInstance(root, 'scryRenderedDOMComponentsWithTag');
return ReactTestUtils.findAllInRenderedTree(root, function (inst) {
return ReactTestUtils.isDOMComponent(inst) && inst.tagName.toUpperCase() === tagName.toUpperCase();
});
},
/**
* Like scryRenderedDOMComponentsWithTag but expects there to be one result,
* and returns that one result, or throws exception if there is any other
* number of matches besides one.
* @return {!ReactDOMComponent} The one match.
*/
findRenderedDOMComponentWithTag: function (root, tagName) {
validateClassInstance(root, 'findRenderedDOMComponentWithTag');
var all = ReactTestUtils.scryRenderedDOMComponentsWithTag(root, tagName);
if (all.length !== 1) {
throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for tag:' + tagName);
}
return all[0];
},
/**
* Finds all instances of components with type equal to `componentType`.
* @return {array} an array of all the matches.
*/
scryRenderedComponentsWithType: function (root, componentType) {
validateClassInstance(root, 'scryRenderedComponentsWithType');
return ReactTestUtils.findAllInRenderedTree(root, function (inst) {
return ReactTestUtils.isCompositeComponentWithType(inst, componentType);
});
},
/**
* Same as `scryRenderedComponentsWithType` but expects there to be one result
* and returns that one result, or throws exception if there is any other
* number of matches besides one.
* @return {!ReactComponent} The one match.
*/
findRenderedComponentWithType: function (root, componentType) {
validateClassInstance(root, 'findRenderedComponentWithType');
var all = ReactTestUtils.scryRenderedComponentsWithType(root, componentType);
if (all.length !== 1) {
throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for componentType:' + componentType);
}
return all[0];
},
/**
* Pass a mocked component module to this method to augment it with
* useful methods that allow it to be used as a dummy React component.
* Instead of rendering as usual, the component will become a simple
* <div> containing any provided children.
*
* @param {object} module the mock function object exported from a
* module that defines the component to be mocked
* @param {?string} mockTagName optional dummy root tag name to return
* from render method (overrides
* module.mockTagName if provided)
* @return {object} the ReactTestUtils object (for chaining)
*/
mockComponent: function (module, mockTagName) {
mockTagName = mockTagName || module.mockTagName || 'div';
module.prototype.render.mockImplementation(function () {
return React.createElement(mockTagName, null, this.props.children);
});
return this;
},
nativeTouchData: function (x, y) {
return {
touches: [{ pageX: x, pageY: y }]
};
},
Simulate: null,
SimulateNative: {},
act: function (callback) {
if (actContainerElement === null) {
// warn if we can't actually create the stub element
actContainerElement = document.createElementNS('http://www.w3.org/1999/xhtml', 'div');
}
var result = ReactDOM.unstable_batchedUpdates(callback);
// note: keep these warning messages in sync with
// createReactNoop.js and ReactTestRenderer.js
ReactDOM.render(React.createElement('div', null), actContainerElement);
// we want the user to not expect a return,
// but we want to warn if they use it like they can await on it.
return {
then: function () {
}
};
}
};
/**
* Exports:
*
* - `ReactTestUtils.Simulate.click(Element)`
* - `ReactTestUtils.Simulate.mouseMove(Element)`
* - `ReactTestUtils.Simulate.change(Element)`
* - ... (All keys from event plugin `eventTypes` objects)
*/
function makeSimulator(eventType) {
return function (domNode, eventData) {
!!React.isValidElement(domNode) ? reactProdInvariant('228') : void 0;
!!ReactTestUtils.isCompositeComponent(domNode) ? reactProdInvariant('229') : void 0;
var dispatchConfig = eventNameDispatchConfigs[eventType];
var fakeNativeEvent = new Event();
fakeNativeEvent.target = domNode;
fakeNativeEvent.type = eventType.toLowerCase();
// We don't use SyntheticEvent.getPooled in order to not have to worry about
// properly destroying any properties assigned from `eventData` upon release
var targetInst = getInstanceFromNode(domNode);
var event = new SyntheticEvent(dispatchConfig, targetInst, fakeNativeEvent, domNode);
// Since we aren't using pooling, always persist the event. This will make
// sure it's marked and won't warn when setting additional properties.
event.persist();
_assign(event, eventData);
if (dispatchConfig.phasedRegistrationNames) {
accumulateTwoPhaseDispatches(event);
} else {
accumulateDirectDispatches(event);
}
ReactDOM.unstable_batchedUpdates(function () {
// Normally extractEvent enqueues a state restore, but we'll just always
// do that since we're by-passing it here.
enqueueStateRestore(domNode);
runEventsInBatch(event);
});
restoreStateIfNeeded();
};
}
function buildSimulators() {
ReactTestUtils.Simulate = {};
var eventType = void 0;
for (eventType in eventNameDispatchConfigs) {
/**
* @param {!Element|ReactDOMComponent} domComponentOrNode
* @param {?object} eventData Fake event data to use in SyntheticEvent.
*/
ReactTestUtils.Simulate[eventType] = makeSimulator(eventType);
}
}
buildSimulators();
/**
* Exports:
*
* - `ReactTestUtils.SimulateNative.click(Element/ReactDOMComponent)`
* - `ReactTestUtils.SimulateNative.mouseMove(Element/ReactDOMComponent)`
* - `ReactTestUtils.SimulateNative.mouseIn/ReactDOMComponent)`
* - `ReactTestUtils.SimulateNative.mouseOut(Element/ReactDOMComponent)`
* - ... (All keys from `BrowserEventConstants.topLevelTypes`)
*
* Note: Top level event types are a subset of the entire set of handler types
* (which include a broader set of "synthetic" events). For example, onDragDone
* is a synthetic event. Except when testing an event plugin or React's event
* handling code specifically, you probably want to use ReactTestUtils.Simulate
* to dispatch synthetic events.
*/
function makeNativeSimulator(eventType, topLevelType) {
return function (domComponentOrNode, nativeEventData) {
var fakeNativeEvent = new Event(eventType);
_assign(fakeNativeEvent, nativeEventData);
if (ReactTestUtils.isDOMComponent(domComponentOrNode)) {
simulateNativeEventOnDOMComponent(topLevelType, domComponentOrNode, fakeNativeEvent);
} else if (domComponentOrNode.tagName) {
// Will allow on actual dom nodes.
simulateNativeEventOnNode(topLevelType, domComponentOrNode, fakeNativeEvent);
}
};
}
[[TOP_ABORT, 'abort'], [TOP_ANIMATION_END, 'animationEnd'], [TOP_ANIMATION_ITERATION, 'animationIteration'], [TOP_ANIMATION_START, 'animationStart'], [TOP_BLUR, 'blur'], [TOP_CAN_PLAY_THROUGH, 'canPlayThrough'], [TOP_CAN_PLAY, 'canPlay'], [TOP_CANCEL, 'cancel'], [TOP_CHANGE, 'change'], [TOP_CLICK, 'click'], [TOP_CLOSE, 'close'], [TOP_COMPOSITION_END, 'compositionEnd'], [TOP_COMPOSITION_START, 'compositionStart'], [TOP_COMPOSITION_UPDATE, 'compositionUpdate'], [TOP_CONTEXT_MENU, 'contextMenu'], [TOP_COPY, 'copy'], [TOP_CUT, 'cut'], [TOP_DOUBLE_CLICK, 'doubleClick'], [TOP_DRAG_END, 'dragEnd'], [TOP_DRAG_ENTER, 'dragEnter'], [TOP_DRAG_EXIT, 'dragExit'], [TOP_DRAG_LEAVE, 'dragLeave'], [TOP_DRAG_OVER, 'dragOver'], [TOP_DRAG_START, 'dragStart'], [TOP_DRAG, 'drag'], [TOP_DROP, 'drop'], [TOP_DURATION_CHANGE, 'durationChange'], [TOP_EMPTIED, 'emptied'], [TOP_ENCRYPTED, 'encrypted'], [TOP_ENDED, 'ended'], [TOP_ERROR, 'error'], [TOP_FOCUS, 'focus'], [TOP_INPUT, 'input'], [TOP_KEY_DOWN, 'keyDown'], [TOP_KEY_PRESS, 'keyPress'], [TOP_KEY_UP, 'keyUp'], [TOP_LOAD_START, 'loadStart'], [TOP_LOAD_START, 'loadStart'], [TOP_LOAD, 'load'], [TOP_LOADED_DATA, 'loadedData'], [TOP_LOADED_METADATA, 'loadedMetadata'], [TOP_MOUSE_DOWN, 'mouseDown'], [TOP_MOUSE_MOVE, 'mouseMove'], [TOP_MOUSE_OUT, 'mouseOut'], [TOP_MOUSE_OVER, 'mouseOver'], [TOP_MOUSE_UP, 'mouseUp'], [TOP_PASTE, 'paste'], [TOP_PAUSE, 'pause'], [TOP_PLAY, 'play'], [TOP_PLAYING, 'playing'], [TOP_PROGRESS, 'progress'], [TOP_RATE_CHANGE, 'rateChange'], [TOP_SCROLL, 'scroll'], [TOP_SEEKED, 'seeked'], [TOP_SEEKING, 'seeking'], [TOP_SELECTION_CHANGE, 'selectionChange'], [TOP_STALLED, 'stalled'], [TOP_SUSPEND, 'suspend'], [TOP_TEXT_INPUT, 'textInput'], [TOP_TIME_UPDATE, 'timeUpdate'], [TOP_TOGGLE, 'toggle'], [TOP_TOUCH_CANCEL, 'touchCancel'], [TOP_TOUCH_END, 'touchEnd'], [TOP_TOUCH_MOVE, 'touchMove'], [TOP_TOUCH_START, 'touchStart'], [TOP_TRANSITION_END, 'transitionEnd'], [TOP_VOLUME_CHANGE, 'volumeChange'], [TOP_WAITING, 'waiting'], [TOP_WHEEL, 'wheel']].forEach(function (_ref) {
var topLevelType = _ref[0],
eventType = _ref[1];
/**
* @param {!Element|ReactDOMComponent} domComponentOrNode
* @param {?Event} nativeEventData Fake native event to use in SyntheticEvent.
*/
ReactTestUtils.SimulateNative[eventType] = makeNativeSimulator(eventType, topLevelType);
});
var ReactTestUtils$2 = ({
default: ReactTestUtils
});
var ReactTestUtils$3 = ( ReactTestUtils$2 && ReactTestUtils ) || ReactTestUtils$2;
// TODO: decide on the top-level export form.
// This is hacky but makes it work with both Rollup and Jest.
var testUtils = ReactTestUtils$3.default || ReactTestUtils$3;
return testUtils;
})));