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Test Info: Warnings

/* Any copyright is dedicated to the Public Domain.
"use strict";
// Tests the integration between CubicBezierWidget and CubicBezierPresets
const {
CubicBezierWidget,
const {
PRESETS,
const TEST_URI = CHROME_URL_ROOT + "doc_cubic-bezier-01.html";
add_task(async function () {
const { host, win, doc } = await createHost("bottom", TEST_URI);
const container = doc.querySelector("#cubic-bezier-container");
const w = new CubicBezierWidget(
container,
PRESETS["ease-in"]["ease-in-sine"]
);
w.presets.refreshMenu(PRESETS["ease-in"]["ease-in-sine"]);
const rect = w.curve.getBoundingClientRect();
rect.graphTop = rect.height * w.bezierCanvas.padding[0];
await adjustingBezierUpdatesPreset(w, win, doc, rect);
await selectingPresetUpdatesBezier(w, win, doc, rect);
w.destroy();
host.destroy();
});
function adjustingBezierUpdatesPreset(widget, win, doc, rect) {
info("Checking that changing the bezier refreshes the preset menu");
is(
widget.presets.activeCategory,
doc.querySelector("#ease-in"),
"The selected category is ease-in"
);
is(
widget.presets._activePreset,
doc.querySelector("#ease-in-sine"),
"The selected preset is ease-in-sine"
);
info("Generating custom bezier curve by dragging");
widget._onPointMouseDown({ target: widget.p1 });
doc.onmousemove({ pageX: rect.left, pageY: rect.graphTop });
doc.onmouseup();
is(
widget.presets.activeCategory,
doc.querySelector("#ease-in"),
"The selected category is still ease-in"
);
is(widget.presets._activePreset, null, "There is no active preset");
}
async function selectingPresetUpdatesBezier(widget, win, doc) {
info("Checking that selecting a preset updates bezier curve");
info("Listening for the new coordinates event");
const onNewCoordinates = widget.presets.once("new-coordinates");
const onUpdated = widget.once("updated");
info("Click a preset");
const preset = doc.querySelector("#ease-in-sine");
widget.presets._onPresetClick({ currentTarget: preset });
await onNewCoordinates;
ok(true, "The preset widget fired the new-coordinates event");
const bezier = await onUpdated;
ok(true, "The bezier canvas fired the updated event");
is(
bezier.P1[0],
preset.coordinates[0],
"The new P1 time coordinate is correct"
);
is(
bezier.P1[1],
preset.coordinates[1],
"The new P1 progress coordinate is correct"
);
is(bezier.P2[0], preset.coordinates[2], "P2 time coordinate is correct ");
is(bezier.P2[1], preset.coordinates[3], "P2 progress coordinate is correct");
}