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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {
getFormatStr,
// If total duration for all animations is eqaul to or less than
// TIME_FORMAT_MAX_DURATION_IN_MS, the text which expresses time is in milliseconds,
// and seconds otherwise. Use in formatTime function.
const TIME_FORMAT_MAX_DURATION_IN_MS = 4000;
/**
* TimeScale object holds the total duration, start time and end time and zero position
* time information for all animations which should be displayed, and is used to calculate
* the displayed area for each animation.
*/
class TimeScale {
constructor(animations) {
let resultCurrentTime = -Number.MAX_VALUE;
let resultMinStartTime = Infinity;
let resultMaxEndTime = 0;
let resultZeroPositionTime = 0;
for (const animation of animations) {
const {
currentTime,
currentTimeAtCreated,
delay,
endTime,
startTimeAtCreated,
} = animation.state.absoluteValues;
let { startTime } = animation.state.absoluteValues;
const negativeDelay = Math.min(delay, 0);
let zeroPositionTime = 0;
// To shift the zero position time is the following two patterns.
// * Animation has negative current time which is smaller than negative delay.
// * Animation has negative delay.
// Furthermore, we should override the zero position time if we will need to
// expand the duration due to this negative current time or negative delay of
// this target animation.
if (currentTimeAtCreated < negativeDelay) {
startTime = startTimeAtCreated;
zeroPositionTime = Math.abs(currentTimeAtCreated);
} else if (negativeDelay < 0) {
zeroPositionTime = Math.abs(negativeDelay);
}
if (startTime < resultMinStartTime) {
resultMinStartTime = startTime;
// Override the previous calculated zero position only if the duration will be
// expanded.
resultZeroPositionTime = zeroPositionTime;
} else {
resultZeroPositionTime = Math.max(
resultZeroPositionTime,
zeroPositionTime
);
}
resultMaxEndTime = Math.max(resultMaxEndTime, endTime);
resultCurrentTime = Math.max(resultCurrentTime, currentTime);
}
this.minStartTime = resultMinStartTime;
this.maxEndTime = resultMaxEndTime;
this.currentTime = resultCurrentTime;
this.zeroPositionTime = resultZeroPositionTime;
}
/**
* Convert a distance in % to a time, in the current time scale. The time
* will be relative to the zero position time.
* i.e., If zeroPositionTime will be negative and specified time is shorter
* than the absolute value of zero position time, relative time will be
* negative time.
*
* @param {Number} distance
* @return {Number}
*/
distanceToRelativeTime(distance) {
return (this.getDuration() * distance) / 100 - this.zeroPositionTime;
}
/**
* Depending on the time scale, format the given time as milliseconds or
* seconds.
*
* @param {Number} time
* @return {String} The formatted time string.
*/
formatTime(time) {
// Ignore negative zero
if (Math.abs(time) < 1 / 1000) {
time = 0.0;
}
// Format in milliseconds if the total duration is short enough.
if (this.getDuration() <= TIME_FORMAT_MAX_DURATION_IN_MS) {
return getFormatStr("timeline.timeGraduationLabel", time.toFixed(0));
}
// Otherwise format in seconds.
return getFormatStr("player.timeLabel", (time / 1000).toFixed(1));
}
/**
* Return entire animations duration.
*
* @return {Number} duration
*/
getDuration() {
return this.maxEndTime - this.minStartTime;
}
/**
* Return current time of this time scale represents.
*
* @return {Number}
*/
getCurrentTime() {
return this.currentTime - this.minStartTime;
}
/**
* Return end time of given animation.
* This time does not include playbackRate and cratedTime.
* Also, if the animation has infinite iterations, this returns Infinity.
*
* @param {Object} animation
* @return {Numbber} end time
*/
getEndTime({ state }) {
return state.iterationCount
? state.delay + state.duration * state.iterationCount + state.endDelay
: Infinity;
}
}
module.exports = TimeScale;